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    D&D 5E Age of Worms Adventure Path

    We've finally gotten into "The Hall of Harsh Reflections" and I wanted to share some thoughts/questions. Event 2: Street Prophet Locals say that he shouted "the dragons of the rift and the sins they proclaim" which I thought was nonsense until I read up a bit on Dragotha, who lives in the...
  2. Collapsed Chamber.png

    Collapsed Chamber.png

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    D&D 5E Age of Worms Adventure Path

    We finished off Blackwell Keep last week. What I thought would take a few minutes ended up taking the entire session! They took my hint about checking out the submerged tunnel but were scared off by the "submerged" portion. Eventually they decided they could swim it. That triggered: 1) The...
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    D&D 5E Age of Worms Adventure Path

    Very minor correction - Shukak is listed as CR8 but only 1100 XP in Encounter at Blackwall Keep. Should be 3900 I believe. And in Hall of Harsh Reflections under Event 3, it says it's a DC 11 Charisma (Investigation) check, but should be Intelligence. Also, I like the reference to "each...
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    D&D 5E Age of Worms Adventure Path

    Why did the Shaman ask them to go to the egg chamber? Or were they just personally curious? My players keep re-directing the green worms plot to other agents, and they're not catching on to all the green worm clues. I need to engage them more! But in the meantime, I want to get them into the...
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    D&D 5E Age of Worms Adventure Path

    New questions: 1) They're in the lizardfolk lair, the allied with the shaman, and they destroyed the leaders. Everyone is friendly now...but how do I get them into the Egg Chamber? I've got some ideas, I'm just curious what other people did. 2) I'm looking at the Hall of Harsh...
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    D&D 5E Age of Worms Adventure Path

    I've had similar questions about Guardians vs. swarms - it feels like the swarm should be destroyed. But I don't think that's right (for swarms). Arguably, the worm starts the turn with complete cover (inside the Spawn) and isn't damaged, but then mid-round it leaps out and attacks, and if...
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    D&D 5E Age of Worms Adventure Path

    So the PCs sneak up on Blackwall Keep...and decide to boldly walk up and announce themselves to the Lizardfolk! I did not expect that. And they might have been able to bluff their way through it if their spokesperson didn't have a Jewel of Attacks on him, inciting everyone to attack him. Mass...
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    D&D 5E Age of Worms Adventure Path

    Running Blackwall Keep on Friday so I'm reviewing the big battle. I'm really glad I did as I just spotted the DM Note that the lizardfolk should have 44hp instead of 22. 44! And there are 28 of them! At least, there were - you've changed the 6 groups of 5 (including shaman + leader) to 4...
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    D&D 5E Age of Worms Adventure Path

    Argh! I typed out a response and lost it. Sigh. I do appreciate your detailed response again. 1. I just thought the viper was a pet, I didn't realize 3e had formal animal companions (not sure if they did in 1e/2e and I've just forgotten) 4. Clarification - you have the amulet and potion...
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    D&D 5E Age of Worms Adventure Path

    A year later and they are finally approaching Blackwall Keep (very infrequent play sessions). As always, it's great to have your conversion handy, and once again I have some questions. You've got Hishka in Area 8, but don't mention the viper companion. Intentional? Hishka is a 10th level...
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    D&D General Monster ENCyclopedia: Nightmare

    I'm always amazed by the depth and breadth of your articles. Great stuff.
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    D&D General Monster ENCyclopedia: Lamia

    I'm very impressed by the level of detail in the research. An enjoyable read and trip down memory lane.
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    D&D 5E Age of Worms Adventure Path

    Here's the spellbook I put together: 1st level: Detect Magic, Disguise Self, False Life (p239), Identify, Magic Missile, Mage Armor, Ray of Sickness (p271) 2nd level: Blindness/Deafness, Crown of Madness (p229), Gentle Repose (p245), Magic Mouth (p257), Melf's Acid Arrow (p259), Ray of...
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    D&D 5E Age of Worms Adventure Path

    1. Friendly fire? Do you mean shooting arrows into a crowd? Because I'm a big fan of having a risk of hitting one of your own team, but my players are skeptical because it's not RaW. We've had one TPK and one "probably should have been actually dead" situation where a Flame Bolt into the...
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    D&D 5E Age of Worms Adventure Path

    ...thinking about Filge some more... For room 9, you don't provide an updated list of spells in Filge's spellbook. I understand why Mage Armor is the only 1st level spell Filge has prepared, but doesn't that mean his 4 1st level slots are useless? He probably isn't casting Mage Armor 4 times...
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    D&D 5E Age of Worms Adventure Path

    I'm taking this as an invitation to dig deeper. I feel a bit lonely playing the adventure so many years later when everyone is done talking about it. I'm back into D&D after a 20-year absence (skipped 3rd and 4th edition) so I'm having trouble adjusting to the new world of massive amounts of...
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    D&D 5E Age of Worms Adventure Path

    Part 1 Comments + Thanks Thank you for doing this and posting this. I'm just finishing part one with my players and wanted to share my thoughts: 1) In Area 2 and 3 it mentions disadvantage for the wolves on perception. But the wolves naturally have advantage, so I believe this cancels out...
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