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  1. kamosa

    Player access to the Monster Manual

    I guess I just have wierd players. I can't ever remember getting mad at them for knowing the game or looking something up in the manual. I know as a GM, I can't describe everything about a monster in a three second description. I rely on the players to bring their experiences and knowledge to...
  2. kamosa

    As a player/DM do you prefer one powerful monster or many weaker ones?

    A mixture of both is appropriate for any campaign. IMHO there are more flaws with running single large creatures than running lots of low level creatures. The big one that usually comes up is that magic is usually either really powerful or really lame when there is only one opponent. A lot...
  3. kamosa

    find a balance between rules and role playing

    I second this aproach as GM. Give your player options. Do you want to play it safe or do you want to take the risk of catching your party members. Make a quick spell craft check and rule on that result.
  4. kamosa

    XP Cost to use a Magical Item

    As a player I always hate rules like this. If you don't want someone to use a magic item as much give it limited charges or limited uses per day. Draining the character just plain bites. What if the party needs the power of the item to survive. You end up taking an XP drain on the chin for...
  5. kamosa

    Armor Class. Help!

    I would stick with the core Armor class and DR that is in the standard fantasy setting. If people want to do DR, fine, do it as if modern weapons were a type of damage that defeats certain types of armor. IE: Modern Armor gives you a 15/Modern rating 15 points of DR except against modern or...
  6. kamosa

    What's the tone of your campaign?

    A rag tag band of misfits and second rate con men that are taking on something biger than themselves for the first time. I would describe our style as medieval "Oceans 11". Lots of actions, lots of fast talk, lots of scheming. Normally I have an overarching moral theme to the game, but...
  7. kamosa

    find a balance between rules and role playing

    I've seen this before. Like your character wouldn't know what 60ft was. In real life I have trouble moving exactly 60ft, but I rarely screw it up on the side of only moving 5ft instead. Just a guess, but I bet the NPC and enemies never suffer from this sort of movement punishment. They...
  8. kamosa

    What details do you miss from older editions?

    Cool! I have to admit I am really starting to look forward to Eberron.
  9. kamosa

    What details do you miss from older editions?

    No I'm not. The multiclassing for spellcasters is totally broken in 3e. The only classes it works for are rogues and fighter types.
  10. kamosa

    I hate alignment

    Between the two of us we use the whole system :) I pretty much just use the Law Chaos axis of alignment. Good/Evil is relative depending on your world view in my game. The goblins don't think they are evil, they just don't obey the humans gestault of good and evil. Characters break down...
  11. kamosa

    Campaign Concept Help

    Maybe you could have sort of a Sandman like situation. In Sandman the gods derive their power from how much they are worshipped. If everyone stops believing in them they die. Your group could be on the outs and they need to gather fame and attention to regain their place in the heavens.
  12. kamosa

    What details do you miss from older editions?

    They did and they didn't. It's better than the first 3E offering on the topic, but it isn't anywhere near where the 2e product was for creating new or different concepts. The Psion ends up feeling very similar to a sorcer in scope and general abilities. They just Psionsized a bunch of mage...
  13. kamosa

    Feats every DM needs

    Improved Player Sense The ability to predict what your players are going to do next, thus avoiding all player attacks of rule opportunity. Improved Player Attack Recovery May use DM Creativity skill to counter any player attack of rules opportunity with no penality or player sense motive roll...
  14. kamosa

    Does anyone still play 3.0e?

    We are playing 3.5 for everything but the spells. For those we are still using the 3.0 rules.
  15. kamosa

    Published Adventures and You

    I use a lot of published adventures, but I heavily modify them for my purposes. I often change all the NPC names to fit characters in my world that the PC's would know. Gergork the bartender becomes Bill the bartender that the party has dealt with a thousand times, etc. I then alter the...
  16. kamosa

    xp for this encounter

    I would give them a roleplayer award of 100 xp. They played their characters and helped solve the situation. They didn't have to make any major efforts or do anything to creative, so I would keep the award small. Trying to calculate out a CR for something like this will drive you mad. Don't...
  17. kamosa

    I Just Don't Know What to Do. . .

    I think a lot of GM's are uncomfortable with how high level magic changes the types of encountes and challenges you can run as a GM. When players are low level and in highly nerfed systems like Midnight, it is unlikely that players will come up with some way to avoid or destroy the adventure...
  18. kamosa

    Minions for a Beholder Mage

    Probably something with muscle to back up it's intelligence. Giants are always nice, if you have it make them some of the rare types of Giants. Slaad's are also a nice minion type goon creature. They come in a couple flavors and they can lays some smack down. A nice personal body guard Hydra...
  19. kamosa

    How do you DM's deal with "Dogpile on the evil wizard" tactics?

    I agree. I think it comes down to GM focus and how hard it is to run a combat with multiple foes. It's just easier to focus on one spell caster than have a combat with multiple tricky NPC's to run. Plus we tend to classify Wizards as lonely solitare creatures that work alone. A lot of...
  20. kamosa

    Time Limit in Combat Rounds: Yes, or No?

    I've found that time limits are really just a hammer on the spell casting players. It rarely takes more than a couple seconds to say "I swing my sword.", so it doesn't really affect the fighters as much.* However, the spellcasters all have to decide which spell to cast, how long it lasts, what...
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