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  1. K

    Scotley's and Leif's Constables of the 14th Ward [3.5E D&D] [OOC 02]

    It might actually be Supernatural: Bloodlines s01e00. It was a test for a spin-off
  2. K

    Al-Qarin: Into the Desert (3-1-24)

    it's alive! IT'S ALIVE! Still here. Is this game still running or are you just writing it up after the fact? What levels are they at this point in the story, and what levels are they right now, or whenever it ended?
  3. K

    Pathfinder 1E Scotley's and Leif's Constables of the 14th Ward - Main Action Thread [3.5E D&D] [IC 04]

    Tau raises a hand and his glove glows with power. Darts of magical energy streak to the creature, following the faintly glowing path created by his previous spell. Five darts altogether strike the creature squarely in the chest. OOC: Magic Missile (5d4+5=17)
  4. K

    Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

    Kerlan pushes the door open slightly and takes a look around through the crack. If he doesn't see anything he will open it further and quickly scan the entire room. If there is still nothing, he will climb into the room and continue through the afore mentioned route with the others.
  5. K

    Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

    Kerlan and the others cautiously take the path back the way they came. They continue on this path until something happens that may stop them. Through the secret doors to avoid the trapped hallway. Up through the ceiling and into the room that had the hanging zombies. Back to the room with the...
  6. K

    Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

    Kerlan steps into the semi-circle and motions the others to join him. "Now that we have the treasure, we should be wary of obstacles on the way out. Be prepared." When they are ready, he activates the rune door.
  7. K

    Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

    Kerlan uses Detect Magic and focuses on the "Door" using it to try and Identify the destination. Spellcraft (1d20+25=42)
  8. K

    Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

    Kerlan goes to inspect the "door" and semi-circle, using Detect Magic if needed.
  9. K

    Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

    "I say we pack all of this up and get out of here as soon as possible. We've hung around way too long already." Kerlan begins filling up his Haversack and the Bag of Holding. He starts with the smaller magic items and gems and moves on to the gold, then bigger items, etc.
  10. K

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    1. He didn't immediately attack when he appeared. Always a good sign. 2. He talked about authorization so he's at least lawful and that's something they can work with. 3. He didn't seem particularly nice, which in their world means that he's probably a good guy.
  11. K

    Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

    OOC: Suddenly you have a sudden flashback that flashes before your eyes! :cool:
  12. K

    Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

    Kerlan spends several minutes thoroughly examining each of the items on the shelves. Some of them really perk his interest. "How fortuitous. A Bag of Holding. With this and our Haversacks, we should have no problems getting everything out of here. This box here actually unfolds into a boat on...
  13. K

    Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

    OOC: I have an item that lets me use Detect Magic as Identify. I'll use that.
  14. K

    Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

    As Kerlan goes through the containers he gets more and more excited. It more than he had dreamed of! He goes over to the items on the shelves and begins work on Identifying them.
  15. K

    Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

    Kerlan will move to open up some of the containers and see what's inside. He begins with the trunk and moves through them according to size.
  16. K

    Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

    OOC: Cap should be able to use more scrolls of Instant Locksmith. Also, I think you may need to relocate the previous post to it's proper home.
  17. K

    Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

    Kerlan decides to try his hand at the problem, with assistance from Cap. His skill being lower than Cap's he doesn't have much better lock so he decides to try magic. Spell after spell after spell is thrown at the problem but still nothing works. He gets close a few times but ultimately fails...
  18. K

    Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

    OOC: This lock was described as better than the others so that's probably just shy of success. Can you confirm that Leif? If so, can he try again, possibly take 10 or 20? Otherwise we'll have to try other means.
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