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    OSR Is there room in modern gaming for the OSR to bring in new gamers?

    I mean, I don’t think it stops short, it’s just that there’s no meaningful addition that could really be noticed in an adventure or clone. Core 2E is essentially a cleaned up 1e with a few tweaks. All the additional stuff like kits, expansions and that aren’t in vogue with the OSR movement...
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    OSR Is there room in modern gaming for the OSR to bring in new gamers?

    Yup, I get that, hence the further clarification that was snipped. Also, within the context of that post that was trimmed, I was specifically referring to the numerous derivations of classic that are coming out that essentially do similar things and asking for an expansion on Mr Kuntz’s...
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    OSR Is there room in modern gaming for the OSR to bring in new gamers?

    A really great insight here! I understand what you’re saying about the initial growth of the game and, from sources at the time, Gary’s then concern that d&d was becoming a “non game”. But then I suppose a follow up question, do we really need a million and one rulesets to explore these facets...
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    OSR Is there room in modern gaming for the OSR to bring in new gamers?

    Rob, a really interesting post with some great points. This is not to argue against your post (for that would be a foolish endeavour) but I guess some thoughts on what you’ve stated? I think when MOST people (for their will always be puritans of all factions thst refuse to accept a broader...
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    OSR Is there room in modern gaming for the OSR to bring in new gamers?

    Being stealthy certainly is in the books. It’s called the surprise check. You are always assumed to be moving cautiously and quietly in a dungeon as a competent adventurer would be. Its an inverse of later editions active stealth roll. The NPC rolls surprise to be surprised by your presence...
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    OSR Is there room in modern gaming for the OSR to bring in new gamers?

    Who says it sells poorly? It’s never going to compare to 5e, nothing will. The current edition of d&d is (usually ) always going to absolutely dominate the market. Thus, if something is dominant enough to essentially be the lingua franca, it makes sense to compare to that to highlight what is...
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    OSR Is there room in modern gaming for the OSR to bring in new gamers?

    I think with the complaints around the advertised lethality and “hardcoreness” of OSR in YouTube videos, there is a misunderstanding. I think it’s emphasised in introductory videos and texts because they are trying to highlight the difference in expectation to “new school players”. Because...
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    OSR Is there room in modern gaming for the OSR to bring in new gamers?

    I mean, way to miss the point of what I’m saying, but sure. If that’s what you want from your game, great, go nuts, go for it, enjoy it. Nobody’s going to take that away from you or complain that’s how you run it at your table. Again, for me, the draw of Roleplaying games is the draw of playing...
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    OSR Is there room in modern gaming for the OSR to bring in new gamers?

    Not at all, there’s no need to apologise. To further expand, I love the diversity and inclusion in Golarian by Paizo. It’s great to see strong, black women fully armoured up, an array of sexualities and a diverse set of ethnicities. Anyone can see themselves represented on that. But that’s...
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    OSR Is there room in modern gaming for the OSR to bring in new gamers?

    Then, in the nicest possible way, you misunderstand me. Representation matters a great deal to me. You’re damn right I’m going to be in the front lines fighting for it. For a ttrpg, representation , in my opinion should not be the driving factor. The world and adventures therein are. If a world...
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    OSR Is there room in modern gaming for the OSR to bring in new gamers?

    I absolutely understand and agree with a lot of what you’re saying here. I know exactly the clown and forum you are referring to. I think some 5e groups and fora have an equally high level of toxicity but it is expressed differently. In those ones, if you do not share in the same opinion on...
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    OSR Is there room in modern gaming for the OSR to bring in new gamers?

    I think OSR has plenty to offer new players. It’s at once reactionary to the perceived wisdoms du jour, performing an exegesis on classical era d&d (what elements worked well and why) as well as progressive in areas of design, mechanics and production. It returns back to a core base before...
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    D&D General On Skilled Play: D&D as a Game

    Thank you. A much better framing of what I was trying to say in a more hamfisted way. A natural crit from me!
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    D&D General Do players even like the risk of death?

    Indeed, I agree with everything you say, from your talk, reason and discussion, I have no doubt that were we at the same table, I should enjoy your company and game very much. Also, no you couldn’t change my mind nor could I change yours in a forum. Indeed, it would be an exercise in futility...
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    D&D General Do players even like the risk of death?

    Except it is there in black and white in the respective rule books. That element is not even debatable. Of course play style includes preferences and decisions, which then introduces subjectivity. And I take your point that death is more arbitrary. It certainly is, though again, steps can be...
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    D&D General Do players even like the risk of death?

    Except that’s the wrong way round. My views have been informed by the “facts” ( more strictly true to say observations and subjective experiences) as I’m seeing little objective as a counter point or even for my point. It’s pretty much all subjective. For example, we can say objectively that...
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    D&D General Do players even like the risk of death?

    Saying they want it vs actually experiencing it? Oo I dunno, I’ve witnessed a fair few tantrums/tears at my flg. Of course, this is anecdotal, but I suspect happens frequently enough, of course not everyone. I’ve seen a brave few stoic individuals, shed a tear, salute then roll dice.
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    D&D General Do players even like the risk of death?

    Not at all. I have none. Of course, my perspective is informed by my experience as is everyone’s. The usual subjective caveat applies.
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    D&D General Do players even like the risk of death?

    Ok well, risks acceptable? Any and all as befit the scenario encountered. Boom done!
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    D&D General Do players even like the risk of death?

    Except those death saves are explicitly there as a death safeguard. But again, it’s easy for you to test, don’t even switch to a different system. Increase the lethality of your 5e game (as per the op). Same game, same conditions, just tougher encounters with increased chance of death...
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