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  1. EditorBFG

    d20 Modern: What Would you change part II

    Well, having expressed my opinions on Modern classes, I understand why you might think you need them. While I'd rather have no classes at all, it seems like Saving Throw guy and Reputation guy are two roles that suck. Couldn't you roll good saves into Defense guy (or HP guy), and make...
  2. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    I should note that these are not attempts to do any kind of final classes. I just wanted to show how we might implement Caster Level (or whatever we call it) for our four base classes-- I didn't even talk to Flynn yet. I would imagine that HD would be Warrior 1d10, Expert 1d6, Priest 1d8, Mage...
  3. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    The Warrior progression is based on paladins and rangers, while the Expert is based on the bard. Does that help?
  4. EditorBFG

    d20 Modern: What Would you change part II

    Here's a crazy idea-- don't have any. Seriously, if you are doing away with talents, the only classes you have are attack guy, hit points guy, defense guy, and skill guy-- maybe saves guy if you're feeling saucy that day. Sure, if you add "Reputation guy" (what a great class that would be)...
  5. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    Well, with some discussion, I could be persuaded to include these very rational magic item restrictions as an optional rule or variant, but as far as the "default" system, I absolutely think magic items need to remain as they are now. As I stated, one of my main goals is to let published d20...
  6. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    Yes, it absolutely is. Semantics and nothing more. But if calling it caster level is what people want, I am fine with it. Partially because I hate the name Magic Attack Bonus and have yet to hit upon a better alternative, and partially because it does essentially serve almost the same function...
  7. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    Let's talk about the save/defense problem. Because really, by not making magic skill based, spells aren't the issue. Yes, we can do MAB at roughly half class level. But, as others point out, we can also just make Caster Level a thing that appears on the class chart next to BAB as easily as MAB...
  8. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    Clarification of Goals Okay, I know that, as we move closer to Gen Con, posts seem to be slowing down a little-- I'm sure they will pick up after-- so I think now is a good time to make sure everyone is one the same page here. Or at least, to continue the metaphor, to ensure that you know what...
  9. EditorBFG

    d20 Modern: What Would you change part II

    That's funny, because I wrote most of a product that was new and rewritten occupations, each of which gave access to specific talents, but it was decided that this was too far from the existing system, and it ended up not seeing publication. So, great minds think alike, I guess! ;) (And, in...
  10. EditorBFG

    d20 Modern: What Would you change part II

    We just discussed this subject in the Fantasy Concepts project thread, a parallel but very different undertaking than this one, seeking to do for fantasy in some ways what you are doing for Modern. The conclusion we came to was that talents are good for things you only want certain types of...
  11. EditorBFG

    d20 Modern: What Would you change part II

    I will be watching this project eagerly. At Big Finger Games, we have long discussed the possibility of our own revised edition of Modern, starting with concepts from our POSTMODERN line of Modern products (we would've called the game POSTMODERN as well). Our discussions all ended with the idea...
  12. EditorBFG

    Spycraft 2.0 -> d20 Modern

    EDIT: I accidentally posted something in the wrong thread!!
  13. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    If WotC decides to kill the goose this year, I'll have a lot more game-writing problems than just this project. I take it you don't find what we've been proposing to be "a good solution to magic that is simple". Hopefully, you don't think ripping off the Force or using D&D as is should be our...
  14. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    You don't like spell slots, but you would rather use them than an approach closer to the Saga system you favor? I'm not sure I am reading your post right. This way seems simpler-- no spell slots, you try to cast a spell whenever you want, but sometimes it doesn't work (much like defensive...
  15. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    I think caster level is essentially what we are talking about. It is just that, since there won't be a big sprawling class chart with a listing of spells per day/spells known, an entry for caster level would replace all that stuff and appear somewhere near BAB. But basically, yes, it would act...
  16. EditorBFG

    Who Has Actually Played/Run Burning Sky

    Those suggestions sound great-- and I'm sure as the adventure writer, you're the best guy to listen to on this-- and I think that is the way I will structure things. But the one differing idea I had was that the strongest ending for a one session version would be the PCs' triumphant escape from...
  17. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    In an ideal world, I would want something more like this-- and our plans for a slot-free magic system were essentially encounter based, a sort of compromise between Force rules and D&D magic-- but I think as far as skill versus saves, there is just no clean or elegant way to scale it. I...
  18. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    I think this is the route we have to take-- there is a similar stat in Legends of Sorcery. Every class would have such a stat, but talents are required to use it. However, I think we need to find something else to call it besides "Base Magic Bonus" or "Magic Attack Bonus"-- both sound kind of...
  19. EditorBFG

    Who Has Actually Played/Run Burning Sky

    Since all you guys are familiar with the adventure, I thought I would post this here instead of its own thread. I've signed up to run War of the Burning Sky #1 at Conquest SF this month. I'm supposed to be done in 5 to 5 and a half hours. I wanted to give just enough of an intro to get people to...
  20. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    I think magic items need to stay as is, which is part of why halving defenses is probably the way to go. The two things that should not change substantially are spells and magic items-- too many are out there. However, if saves are half level, my only concern is that if we do move to a...
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