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    The Importance of Randomness

    I and others have already pointed out we use multiple methods, shown examples of how we use them, and stated any method a group chooses is equally valid. None of this matters in the face of your serious case of One-Wayism. You continue to ignore or twist what other posters say and insult other...
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    The Importance of Randomness

    Taking the result of a random roll and crafting the encounter around it from whole-cloth is absolutely a creative endevour. I've already shown that with my earlier examples in this thread concerning the werewolf and halfling options and how I made it something much different than a combat...
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    The Importance of Randomness

    You appear to continue implying that a DM that uses available tools in ways other than you feel they should be used is a poor DM. I find that to be a very narrow viewpoint and a rather offensive attitude to have in a discussion. It provides nothing positive to the conversation. Now, to make...
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    The Importance of Randomness

    In whose ideal? Why must a DM be caught off-guard to justify using random encounters in their game? Sounds like a serious case of One-Wayism going on. There are many different play styles out there, all equally valid for the group that wants to play that way.
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    The Importance of Randomness

    Essenti you make a good point and if I was being rash then please accept my apology. It is simply coming from a background where I have dealt with deliberate point dodgers a bit too frequently not to take that style of post that way. When DMing I will often create my own random encounter/event...
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    The Importance of Randomness

    While swingyness from random outcomes is always a factor, it is less so in some editions than others. That is a matter of choice for players and DM when determining what edition to play and what style of game they prefer. I would never go for the coin toss method for determination since I like...
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    The Importance of Randomness

    Either you didn't understand that in my example question you were being used as the wandering monster or you are deliberately trying to turn my statements around in order to avoid the point. I'm getting fairly sure it is the latter which I find rather trollish of you. Please don't be that way...
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    The Importance of Randomness

    I disagree. Do you travel to and from work? Do you go to the grocery store or the dentist/doctor? Do you visit friends to game? Have you ever left your town, county, or state to handle some important task or attend a convention? Ever need to go find a bathroom? These are all examples of...
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    The Importance of Randomness

    Great question. Players are free to make their own decisions. This isn't like a game of Candyland where the die roll determines how many spaces along a track they move. Sure a randomly rolled encounter might result in them changing immediate plans, but that decision is entirely theirs to make...
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    The Importance of Randomness

    I agree on managing the random encounters. The very first random encounter of my current campaign could have been either a werewolf or a group of halflings. The party being first level and having no magic weapons yet the obvious thing was halflings. Not a combat encounter, but happening upon a...
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    What would the Bandit King do here?

    Option (e) As a safety measure for the supply chain, start having some supplies brought in by boat over the lake.
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    The Importance of Randomness

    I'm not sure you're understanding his point. As a 30+ year veteran GM, havng run almost every edition of the game, I grok what the OP is getting at. There is no backwards thinking being espoused by the OP. The OP points out correctly that there are different styles of play and what a couple of...
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    Thought excersize: A nod to history what do we put in the books.

    Here's an idea that can be discussed without edition warring and it can be fun to think about. If we are determining what goes in the opening salvo of products, what do we put in them if we are giving a nod to the hostory of the game. Example: A beginners Basic box - Do we keep it similar to...
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    Spoilers: Some guy in Friends & Family playtest apparently violates his NDA

    This is especially true because the major piece of missing info that would shed a ton of light on what that info really means is the character creation rules. Without those the leaked info is just inane babble seen out of proper context and perspective.
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    Spoilers: Some guy in Friends & Family playtest apparently violates his NDA

    Please stop attributing to me and other long-time players who happen to enjoy older edition material, an attitude we are not espousing. Some people might say something like that, but I have not and I find being credited for it as offensive.
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    Spoilers: Some guy in Friends & Family playtest apparently violates his NDA

    I imagine you could rename the fire javelin as ice or something else like acid. When it comes to the thief turning invisible, was magic involved or did the character have that as an inate natural ability. If the first, I can deal with it, if the latter, I dislike it.
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    Spoilers: Some guy in Friends & Family playtest apparently violates his NDA

    It is a mentality I cannot understand. "I don't have to use it, but if it is there for someone else to use it breaks the deal." WTF? That thread is truely a showcase of sad.
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    Gunslinger in core?

    Ditto. Firearms are a weapon, not something that should be restricted to a single class. Either include them in the DMG or a later weapon related suppliment. I have run Ptolus which has firearms. If I run it again I can modify those rules, but it would be nice to have the math done for me to...
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    Pathfinder 1E Pathfinder Battles: Rise of the Runelords Minis

    These previews have impressed the heck out of me. Nice to see it isn't a rehash of a bunch of what I've already collected from the WotC sets.
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    Buy High, Sell Low is a Dumb Economic Model

    In my Ptolus campaign one of the groups of adventurers found a treasure trove of life-sized, hand crafted, very detailed trees made of precious metals. They resealed the dungeon entrance with magic until they could buy a shop in the city. They then carted the trees back to the shop by magically...
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