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    DMG II Preview and Mearls old work

    Here's the thing. People don't USE PAge 42. At least, not in my group. If it's not a listed action option, it's not chosen. EVER. In nine months of weekly 4e play, I have not seen a single player attempt an action not already described in the rules during combat, and the one time I tried, the DM...
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    Gaming Book Shelf Competition

    This is about three years old. It's grown a bit since then.
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    How much for an Inn?

    Our PCs inherited, sort of, an inn in the last 4e game I was in. One of our first adventures was to stock said inn with fine dwarvish spirits. Since we were all roguish types, this involved breaking into a warehouse and stealing the stuff. Amusingly, a bunch of ninja types were ALSO breaking...
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    D&Di - Monster Builder Beta Launch Announced

    Jumping on it now.... w00t! Thanks! If this works half as well as promised (when done -- I'm not going to hold the beta to an unreasonable standard, I know "beta" is not Greek for "Free And Perfect", as some people (namely whiny fanboys on MMORPG boards) seem to think it is...), it will make...
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    Scripting NPC actions, is this gone? Do you do it? Share how

    There is a Bard ritual which comes close to the old Charm Person, Call Of Friendship, which takes 10 minutes and can last anywhere from an hour to a day, depending on your Diplomacy roll. (At eleventh level, I have a +16 Diplomacy, so on average that would be 26, which lasts an hour and will let...
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    Is this how marking works?

    Monsters know the conditions imposed on them. So they will stop doing things which give the fighters free whacks, and start tearing into the fighter. If he's got more than one or two marked, he's going to be getting very badly focus fired, and his own damage output is not going to be up to that...
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    How do you explain overnight Healing in your game?

    Except they do, if they're with the PCs. I've seen nothing to indicate that if the Human Wizard (4th level Controller from the MM, not one built with classes) who is travelling with you is injured, that he will not be at full hit points at the end of an Extended Rest. I find the healing system...
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    How do you explain overnight Healing in your game?

    I disagree. The characters may not know "Sir Fred is a 10th level fighter with 100 hit points, and a fall from a horse can do 2d6 at most", but they DO know just how tough someone with Sir Fred's experience is, and that he has survived far worse falls with no serious effect. Putting it another...
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    How do you explain overnight Healing in your game?

    See, I think it's the opposite of cheating. :) The characters live in the world, they know how the world works. They know a great fighter can kill 100 orcs. They know that a seemingly impenetrable vault is child's play to a thief. They know that magic exists to send a message across a continent...
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    Describe Pinning Smash to me

    Well, it's "Immobilized until you're not adjacent to it". So you hit it hard enough that it can't move. Since you don't lose your weapon, assume you kneecap it, or, for ghosts and water elementals, disrupt it enough that it can't manage to move. If it tries to stagger away, you whack it again...
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    How do you explain overnight Healing in your game?

    Well, first, low level parties DON'T have access to that magic, and there's a gih resource cost even for high level parties which DO. Second, if you argue "The PCs have off-screen magic which heals them all.", then you ask, "Why doesn't anyone else?" "Can the PCs single-handedly heal an army?"...
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    How do you explain overnight Healing in your game?

    It's only a problem when it works for "PCs" and "NPCs who happen to be traveling with the PCs" but not for "anyone else" (including those same NPCs if they're injured "offstage"). THEN you run into consistency issues. There was big argument along these lines before 4e came out, dealing with the...
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    How do you explain overnight Healing in your game?

    "Realistic" and "Internally consistent" are not synonyms. Unrealistic games are oodles of fun. Games without internal consistency force you out of the mood and slam you in the face with "It's just a game!". Generally, players "play along" and don't push too hard at the scenery. It's part of...
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    How do you explain overnight Healing in your game?

    The NPC issue does pop up if you're in a campaign where players interact with, and occasionally try to help, NPCs. Having rules for PC healing and no rules for NPC healing can create odd disconnects. (In general, the fact that PCs and Everything Else plays by different rules can cause issues...
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    How do you explain overnight Healing in your game?

    It supports it a LOT, but so has every edition of D&D. Gary Gygax set the tone back in the 1e DMG, where he pointed out a tenth level fighter CAN'T survive a sword through his heart -- the fact he's tenth level means the sword didn't go through his heart, it nicked his shoulder instead. Until...
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    Dominate: Can you compel free actions?

    Since the dominated creature is not using forced movement, no, he doesn't get a save, IMO. He's using his own movement to stroll merrily off the cliff. (This is great when I'm dominating a monster. When they're dominating me... well, fair is fair. At that point, it's up to the DM if he wants to...
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    Dominate: Can you compel free actions?

    When I dominate a monster, my DM tells me all of its at-will powers. I think it's reasonable that a dominator could get an "inventory" of what his new puppet can do.
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    How do you explain overnight Healing in your game?

    It's pretty rare for a party to have no at least theoretically magical resources. Any non-Martial leader can claim that they perform some sort of off-screen healing magic which can't be done during a short rest. ("I have woven the charm of wound knitting, but you must do nothing for the next few...
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    Dominate: Can you compel free actions?

    The "one action only" thing makes sense to me; it's how I interpreted it, but some folks on RPG.net have apparently been using the "Free action loophole". :) On allies/enemies: I agree it ought to be up to the player, but this opens up some nasty loopholes -- my ranger might decide that all orc...
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    Alternatives to the letter at the end of the adventure?

    Gods, it's embarassing how often I've used that trope, now that you've pointed it out to me.
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