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    D&D 5E Two-Weapon Fighting alteration

    If the two are prioritizing maxing out their primary atribute, TWF might be in a slight advantage also between levels 6-10, specially for a multiclass champion - totem barbarian, or a ranger in a long fight against a boss. Anyhow, for non-barbarians (or maybe even for some odd barbarian...
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    D&D 5E My tweak to make (Champion) Fighters decent

    I am one of those people that suggested you let the fighters get a feat only with their extra 6th and 14th level ABIs, or to substitute these specific ABis for new features that could be loosely based on the existing feats. I did not realize when I proposed those options that they would be out...
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    D&D 5E Spells: the Good, the Bad, and the Downright Orcish Grandmother

    Agreed. Actually, now that I re-read it, I noticed it actually specifies the affected humanoid is supposed to make melee attacks, and I am not sure what should be the implications of that. Maybe it is there to allow its own allies to try to immobilize it as a way of effectively neutralizing it...
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    D&D 5E Improvised actions in combat

    This, a thousandfold.
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    D&D 5E Spells: the Good, the Bad, and the Downright Orcish Grandmother

    Precisely. If someone in your party acts between you and the solo, it is even better, as they have advantage to attack and the dancer has disadvantage on DEX saves. And it may even force the boss to burn one use of its legendary resistance just to shrug it off on its round to avoid a second...
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    D&D 5E My tweak to make (Champion) Fighters decent

    If short rests are never a thing in your game, and usually the heroes face one big battle where they burn up pretty much every resource they have, I would suggest you change all class features that replenish on a short rest to have 2x or even 3x the number of uses and make them replenish on a...
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    [UPDATED] Here's Mike Mearls' New D&D 5E Initiative System

    A lot of people were indeed excited, which I think was more related to it being something new, and yes, in 2E we did roll every round, by the book, declaring actions before rolling because of speed factors. I don't remember weapon speeds in 1E, though, but my grey hair might have a word or two...
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    D&D 5E Non-stealth surprise

    I would not let these guards surprised just because I do think they should be ready for trouble in the given circumstances, and the trouble expected is likely to come from the escorted party, considering the amount of detail shared. But after reading the thread, I feel I am very liberal when...
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    D&D 5E "Can't become lost..."

    I just fail to understand what not getting lost has anything to do with discovering the location of a place you have no idea where it was to begin with. It is not like you suddenly lose track of your own position, and the location of any major landmarks in the area, just because you cannot find...
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    D&D 5E Crawford on Stealth

    You know those situations, when in the middle of a chaotic combat, a wizards uses their action to cast invisibility and then moves away? Some people will very confidently rule that the wizard's position is known to all the enemies, because there was no action left for the wizard to attempt a...
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    D&D 5E Front Line Warlock (Or other caster)

    I really like warlocks, but was never a fan of eldritch blast. That reskinning you suggested, though, is pure awesomeness! Poltergeist style, really macabre, I love it.
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    D&D 5E Front Line Warlock (Or other caster)

    High AC is not really the only way to go. A lot of temporary HPs can occasionally help almost as much, or in some cases even more. Consider for instance a warlock with armor of agathys and blade ward. Against enemies that hit hard this is may not be the best idea, but against soft hitters who...
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    D&D 5E Blade Pact Warlocks and Conventional Wisdom

    In practice, when the game is running, usually somebody or something must hold the enemies away from the rest of the party. Assuming the party does not have access to something, such as some area control spells, collective enhanced mobility, etc, that would effectively result in all melee types...
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    D&D 5E The Math of Cantrips with Saves

    I would say it should not be a problem in general, if you are able to access your enemies weaknesses and play accordingly. Surely a lot of monsters/NPCs have good con saves, and poison resistance is really common, which would usually imply that the use of poison spray usually requires a little...
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    D&D 5E Nerfing Great Weapon Master

    For the casual player, it is a perfectly ok option. For a powergamer, almost any option (from actor feat assassins, to grapple-prone-locking, to armor of agathys/weavy armor master/paladocks, to cite a few) can become a force multiplier in unexpected ways. See, this somewhat prevents the...
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    D&D 5E We need more spells known

    I am one of those odd people that thinks sorcerers are just fine in 5e, even awesome. I didn't like them at all when I first saw them in 3e (they just looked like boring wizards with an excuse not to use vancian spell preparation, there was no bloodline feature even, remember?), and at first had...
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    D&D 5E Large Monsters as PC's - Hit Dice question

    I think your original post kind of contains your answer already, and you just left out of the example you presented. As you pointed out, monsters get HDs for their sizes. The playable races already contain members of different sizes (medium and small), who do not roll differently when created as...
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    D&D 5E Polearm Master Feat

    I do swing a halberd in real life. The fact that I am doing it wrong has no bearing on my ability to do so. ;)
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    D&D 5E Polearm Master Feat

    By the description of the feat, you use the butt of the polearm for the extra attack. As a halberd can be swung but a pike is just thrusted forward, I guess it was on purpose that it was left out, as otherwise the whole movement might have ended up a little weird. Nonetheless, in my table we...
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    Planescape 5e Planescape

    Interesting talk about how magic works in the outer planes. I never really cared about those caster level modifiers, but I would always use the other crazier ideas. My favorite is the one about divination spells being attempted in Gehenna and Carceri. Oh, and of course, the implications of...
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