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  1. Ancalagon

    D&D (2024) Uncommon items - actually common?

    This is where the necessary "shortcut" of using a gold value of component instead of an amount shows it flaws, and it's necessity. Can you imagine a cookie recipe saying "use 75 cents worth of flour, 2 dollars' worth of chocolate chip cookies"... no, it's insanity, no one cooks like this...
  2. Ancalagon

    D&D (2024) Web: Power Overwhelming

    Indeed - but what if a large portion of the web is set on fire at once? (say, burning hand, fireball, etc). It's me, I'm the DM I think I've found a quick/easy ruling: an extra 2d4 dmg per size larger than medium. So an ogre takes 4d4, a huge giant 6d4... enough to make it fun/spicy, but...
  3. Ancalagon

    D&D 5E "Fixing" electrum pieces - looking for a player's perspective

    I had a response but then I realized I'm not sure if your opening statement was correct "1000 cp = 100 sp = 10 ep = 1 pp, with 2 ep = 1 gp" I can't talk about 1e, but I just checked my 2e book, and in there 10 sp = 2ep = 1gp, so as soon as 2e, the electrum piece was the "odd man out". Did...
  4. Ancalagon

    D&D (2024) Uncommon items - actually common?

    This is also a good post, but I realized that it does raise a problem. Nobility has often been made of conquerors, warriors etc. But this process is only possible at a specific stage of development - meaning that unless we are playing in a world where society is recovering from a great...
  5. Ancalagon

    D&D (2024) Uncommon items - actually common?

    I don't really have a reply here, except to note that this is thought provoking. Thanks for your insight!
  6. Ancalagon

    D&D 5E "Fixing" electrum pieces - looking for a player's perspective

    So I've experienced a lot with "alternative currencies" (to the basic 1 10 100 gold silver copper basic D&D rules) I've discovered as a GM that my players do not appreciate a complex coinage system. The warhammer 1 gold = 20 silver = 240 copper pieces is about as complex as they were willing...
  7. Ancalagon

    D&D 5E "Fixing" electrum pieces - looking for a player's perspective

    I think this is an example of Gygax just getting it plain wrong. Elecrum was not used much as currency except a certain period in Egypt, that I know of. There has been some historical uses of platinum, but not as currency either. I also note that the 10x is also not quite right. For a long...
  8. Ancalagon

    D&D (2024) Emanation damage point and linked exploits:

    I stand corrected. I am a bit amused that we've been doing it this way in multiple gaming groups for a while. That being said, there is not effective mechanical differences in how we played and how the rules are, so at least that!
  9. Ancalagon

    D&D (2024) Emanation damage point and linked exploits:

    I got the names wrong, my bad. If we are going to be sticklers about rules... unless this changed in 5.5, I don't think you can ready action a move. "move" is not an action. Thus, you have to ready a dash. (edit: I got this wrong, sorry) Grappling takes an action because the foe is...
  10. Ancalagon

    D&D (2024) Why aren't you using 5e 2024?

    PRECISELY. I can switch once the campaign I'm running is over. ... but I might not have a choice in the near future. The "old" campaign probably has about a year left to go, but I'm in two gaming group, and in the 2nd one the DM is stepping down, and the group wants me to run the new rules...
  11. Ancalagon

    D&D (2024) Emanation damage point and linked exploits:

    I think the problem here is that we are using too over the top examples. Like the scenarios Treantmonk posted were a bit... silly, and relied on odd ruling, like someone bursting into a room with a damaging spell effect not triggering an initiative roll. It's easy and reasonable to dismiss...
  12. Ancalagon

    D&D (2024) Uncommon items - actually common?

    The way I see it, a knight or baron could have a +1 sword, a count or marquis a +2 one, a duke, prince or minor king +3, and then a king of a substantial kingdom problably has a legendary sword, that is considered part of the "regalia" of the king and is transmitted from generation to...
  13. Ancalagon

    D&D (2024) Uncommon items - actually common?

    And a very neat thing here is that the rules tell us how inequal the baseline D&D world is. A baseline noble (spending/earning 10 gp/day) has an income 50 times greater than a poor peasant earning 2 sp/day.
  14. Ancalagon

    D&D (2024) Uncommon items - actually common?

    I actually think that's a bad way of looking at it. Our economy is profoundly different from a medieval economy, let alone a fantasy D&D economy. The costs, expenses, source of income etc are so different that trying to convert gold into dollars to "get an idea" is well, misleading. I...
  15. Ancalagon

    D&D (2024) Uncommon items - actually common?

    I've done such analysis Continual light/flame - how common are they? - but now I'm wondering if I already posted that link in this thread :D
  16. Ancalagon

    D&D (2024) Uncommon items - actually common?

    Just... horses. When cars first came out, their safety features were abysmal. No safety belt. Steering columns and leavers that would impale you in a crash. Bad controls, poor lights and visibility... ... and what was not an issue at all, because horses were just as dangerous!
  17. Ancalagon

    D&D (2024) Uncommon items - actually common?

    but we have a spell that regrows lost body parts already - this strongly implies that other spells don't.
  18. Ancalagon

    D&D (2024) Web: Power Overwhelming

    What makes web special? Don't ask me, ask the designers! The rules are clear: " Any 5-foot Cube of webs exposed to fire burns away in 1 round, dealing 2d4 Fire damage to any creature that starts its turn in the fire." So each cube deals damage. This doesn't affect other AOE spells because...
  19. Ancalagon

    D&D (2024) Teamwork tier list

    You've scored a lot of temp hp givers well, and I agree with that, but there is a caveat: multiple sources of temp hp often can't stack. So they play well with a party, but not with each other.
  20. Ancalagon

    D&D (2024) Emanation damage point and linked exploits:

    The problem with this take on warcaster is that it makes total sense. From a plain logic, how the world works kinda deal. When a foe triggers an AoO, it's because they moved away from you quickly, they foolishly (or desperately) let their guard down, and you take a stab at them. A warcaster...
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