Search results

  1. J

    Definition of Helpless and Coup de Grace

    Well, to explain my opinion, i don't mean to imply that a person reading a book shouldn't have a multiple of chances to notice something strange. Sense Motive, blindsight, listen, spot, scent, just to name a few. In this instance, if i was the DM, i would allow the target to roll several to many...
  2. J

    Definition of Helpless and Coup de Grace

    Not quite, but sorta, and yes that is my guess also (after asking about definitions), balance is an issue. ********** Still, my point is, i don't think it messes up the balance to read it as written and call "totally at the opponents mercy" helpless. I would expect higher level characters to...
  3. J

    Definition of Helpless and Coup de Grace

    So what does the rule mean when it says "or otherwise completely at an opponent’s mercy."? Give me some examples of that besides the ones listed. Let me point out that i am not talking about an opponent who is in battle or otherwise aware, but one who is clearly flatfooted and distracted. I...
  4. J

    Definition of Helpless and Coup de Grace

    Help me out a bit and tell me how you allow these interpretations at your table, please. A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (-5 modifier). Melee attacks...
  5. J

    Pathfinder 1E Is Pathfinder D & D?

    I can't tell you how many times i've ordered a coke and been brought a pepsi.. . I only looked at 4.e once, but it seemed quite different, and less . .. . . customizable? I would like to see a game with massive options, and with nearly everything being available for a price (similar to the...
  6. J

    Ultimate Magus and Spont/prep casting

    Personally, i would allow UT to progress dual casting. To enter UT needs 4 tricks, which is theoretically 8th level. First level of UT loses "any class feature" (and therefor caster level). It's also only 2/3 levels. By the time the character wigs out UM, or MT or FL or AH, she is already...
  7. J

    Building a character for stand alone versatility -help please

    Considering this one.. . . Half Elf Neutral Archivist2 / Sorcerer1/ godblooded LA+1/ MT 5/ Wildrunner1/ Arcane Hierophant10 10 12 10 - 18(28) 10 14(19) -stats (some stats could get much higher) 2 4 2 16 2 6 -cost Vecna blooded; MM5; total immunity to all divination spells (even...
  8. J

    Building a character for stand alone versatility -help please

    VERSATILE SPELLCASTER: . . . For example, a sorcerer with this feat can expend two 2nd-level spell slots to cast any 3rd-level spell he knows. HEIGHTEN SPELL . . . The heightened spell is as difficult to prepare and cast as a spell of its effective level. ************ I do believe that it...
  9. J

    Building a character for stand alone versatility -help please

    I want to say thank you to everybody for continuing to give me ideas. I'm sorta' down to just a few ideas with this build. R2/ beguiler1 / favored soul1 / MT5 / bard1 / FL10 Love the double spontaneous combo, but 8th level spells. That's the cost of fluffing half elf. R2/ Beguiler1 /...
  10. J

    Building a character for stand alone versatility -help please

    OP says True Neutral or Lawful Neutral. Very careful planner, this guy.
  11. J

    Building a character for stand alone versatility -help please

    I won't use items to quialify. Even if the dm allowed, if you lose it or get dispelled or whatever your fokcet. It consider it off limits in every way. Aren't Warlock and Urpriest both evil? That's a no. As for Artificer, i don't think i'm fluent enough. I'm having too much trouble with this...
  12. J

    Building a character for stand alone versatility -help please

    Versatile Spellcaster, oh, Heighten Spell. Right. Have you seen that trick before? It's not really rare, if it wasn't so late i'd search up the link for you. That would make all 7 feats. I should edit that. good night
  13. J

    Building a character for stand alone versatility -help please

    I've been thinking about the feats. As i said, i have a concept. This fellow wants to be able to be fairly powerful and yet be able to hide his power as much as possible. So his feats might run something like. versatile spellcaster Heighten Spell practiced spellcaster silent Invisible Spell...
  14. J

    Building a character for stand alone versatility -help please

    It screams Lyrist to me also, but as much as i wriggle, i can't get 9th level spells without nearly cheating. R2/ CC3 / W1/ MT4/ FL10 with speak druid from a regional feat called Bardic College, but whoops, no bardic knowledge, which only comes from bard. So16th level caster and 8th level...
  15. J

    Building a character for stand alone versatility -help please

    I see Warlock in CA and it looks to be prereq: "Alignment: Any evil or any chaotic." The only Artificer i can find is a Gnome Artificer, and thanks but no. Favored Soul is very tempting but it's slower progression is problematic if multiclassed. Still, those saves are nice, and Spontaneous...
  16. J

    Building a character for stand alone versatility -help please

    Well it started with a concept, and evolved into a concept. See, there are relatively few characters that i get into role playing. I don't want to be a gnome or a minotaur or a ghost. I don't want to be evil, or chaotic, or good. What rings truest, and captures my attention as far as...
  17. J

    Please help me with a build.

    Just to be weird, and because i'm me. . . Human Martial Rogue2/Cleric7 S 14 I 18 W 18 =20 D 12 C 10 Ch 14 Take some extra Int (18), and you get great skills at first level (48; 100@9th). Take Able Learner at first and your extra Int skill points cost only one point to spend. You will be able...
  18. J

    Help with class ability giving Time Stop to Fighters at 1st level

    Thanks for noticing the battlefield control aspect. It's one of the things i was leaning for. ANSWER: My thoughts were that Stare Down would NOT be vulnerable to resistance to magical fear, since it's not magic, but would be vulnerable to moral and will buff/saves of other kinds (let me know if...
  19. J

    Help with class ability giving Time Stop to Fighters at 1st level

    Part of what i'm looking at is conversation that i've had. I had actually noticed Sunder Mastery as a potentially useful piece, but i'm starting to get tired, and probably didn't give it my sharpest eye. That's the kind clear thinking that i'm trying to achieve. Whack the wizards staff, and...
  20. J

    Help with class ability giving Time Stop to Fighters at 1st level

    I also need to go edit the dazed mention above. Shaken (the original condition of a fail) is -2 saves/attack/etc. The penalty for failing by 10 or more is Dazed is loss of a turn (but with retention of AC); hence my reference to Time Stop. (done) I agree that the fighter needs more skill...
Top