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    Big charge damage ideas?

    With the caveat that it's 4d8 for a quadruple-damage charge, yes. And Rhino's Rush would add another multiplier if you cast it as you were charging.
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    Big charge damage ideas?

    General rules for multiplying damage in DnD 3.5 says that all flat bonuses (including power attack, smite, etc.) are multiplied, while dice bonuses (sneak attack, divine sacrifice, etc.) are not. So yeah, multiply everything :D
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    Why is Shot on the Run and Spring Attack so costly?

    Your experience with the ranger nonwithstanding, if you build a character around these feats they can be very powerful indeed. You don't even need to pin the "boss" down (and not all monsters *should* have good tactics; some are of animal-level intelligence after all) to deny it full-attacks...
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    Big charge damage ideas?

    With Find the Gap, STR, CHA, enhancement bonus, and charge bonus to hit, you're looking (at level 18) at a +20 or more to hit on a melee touch attack, so Find the Gap (paladin spell from Spell Compendium) lets you not take Shock Trooper; this means shield AC can matter if you choose this. The...
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    Why is Shot on the Run and Spring Attack so costly?

    I think the rationale was that spring attack and shot on the run both allow you to play keep-away (if you combine spring attack with unusually high movement, for free with Shot on the Run). This is a bigger deal in a game where melee is the main method of fighting than in a blaster-rifle heavy...
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    Big charge damage ideas?

    Unfortunately, DnD eliminates this quandary by supplying the Animated Shield in the DMG, enabling you to use both a shield and a weapon in two hands.
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    Big charge damage ideas?

    You give up your paladin special mount class feature; it has no restrictions on it saying you don't get its advantages if you're doing a mounted charge. Also, strength improves the damage linearly, just with a large multiplier - if it increased exponentially, it would multiply with itself...
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    Big charge damage ideas?

    You don't even need Leap Attack for that figure. I made an ECL 13 paladin (with 32-point-buy, as a minmaxing exercise) that could consistently 1-shot any demon or devil found in the MM (including Balor and Pit Fiend) using some of the techniques discussed above; I have the document at home and...
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    Big charge damage ideas?

    I don't think Leap Attack works if you're mounted. So, here's some ways to do big charge damage with a paladin: Rhino's Rush, as mentioned. Divine Might (a flat bonus to damage will get multiplied by the charge). I think (but am not sure) that the Rules Compendium changed Divine Might from a...
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    Other than cleric, which class heals?

    Or as mentioned in the handbook above, you can take Divine Ward from PHBII and use turn attempts to extend the reach of your spells to allies without costing spell levels or even more feats (even more feats would be to have Reach Spell and also have Divine Metamagic (Reach Spell) ). Divine Ward...
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    Resurrection using a body part questions?

    Yeah, my comment was made in jest; it was really a thought experiment going something like this, "Resurrection brings something dead back to life. If it has a part of the body that was attached to it when it died, it will use that to bring the whole body back to life. So what happens if some...
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    Resurrection using a body part questions?

    Let them try it. Spell goes off. Finger comes alive. "Congratulations, you've resurrected this finger! Too bad it doesn't have a blood supply."
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    Off hand, Main hand does it matter?

    That depends entirely on how you interpret the term "Fighting in this way" under the two-weapon fighting rules. Here's the quote from the Rules Compendium: If you interpret "Fighting in this way" to refer back to "get one extra attack with that weapon when you make a full attack" (which I...
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    No upper limit on temporary HPs?

    "However, a creature must make a DC 20 Fortitude save each round that its temporary hit points exceed its normal hit point total." As I read this it means that if a creature normally has 79 hit points, when it has full HP and in addition has 80 temporary hit points it starts rolling saves at DC...
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    Bonus for staying behind & finishing the fight?

    Saving party members who've been knocked down is also good play.
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    Races with a Charisma bonus?

    The Chaos Gnome from Races of Stone has a +2 Cha bonus and a +1 LA. It even has Sorcerer as favoured class, and +1 caster level on spells with the [chaos] descriptor. Otherwise on the +1 LA / +2 CHA we have Catfolk who make excellent touch-attack blasters due to their +4 DEX, Aasimar who would...
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    Flying and carrying another PC

    This doesn't work; either character can hold on to the other, so if the transported character is holding on the transporting character still has a standard action. Also, you get an inconsistency with grapple, where it does not cost actions to maintain the grapple. Why is it harder to carry a...
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    D&D 3E/3.5 (3.5e)Charging paladin

    Paladin spells must not be discounted for ridiculous charge damage; Rhino's Rush, for instance. Also, feats like Awesome Smite makes Smite Evil rather useful because it allows you to ignore miss chance when smiting; at high levels as attack bonuses outstrip AC bonuses, miss chance becomes more...
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    Handful of questions!

    If you're still talking orb spells, they're not subject to SR.
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    Requesting feedback on term META-Gamer

    When it comes to character building there are several schools of thought. I'll describe two that I think are common. The first sees class and feat flavor text (fluff) as important and tries to find feats, classes, and prestige classes where the fluff fits the character theme while not being...
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