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  1. M

    Need help with staff-wielder

    The formerly stated idea of the Ranger is an excellent idea and was very well promoted. You could also reference the Tempest prestige class presented in the 3.0 splatbook Masters of the Wild. Although by those rules, he cannot use his abilities with a double weapon, I have always felt that that...
  2. M

    Wound Points Based on Size

    I do not currently have access to my books, but I almost certain that there are modifiers for would points based on size. It is something like: Tiny - x1/4 Small - x1/2 Medium - x1 Large - x4 Huge - x8 Gargantuan - x12 Colossal - x16 These multipliers are factored with each creature's...
  3. M

    Sorcerer Spell Research

    Can someone direct me to this alternate sorcerer by Monte? My curiousity is peaked.... Later!
  4. M

    Alternate DR rules- no Golf bags!

    http://www.montecook.com/dmonly.html There is the link to Monte Cook's article concerning DR. Very well thought out, as I have come to expect from him. Later!
  5. M

    Help incorporating Star Wars Vitality System to D&D

    Wow... someone else who is doing this. Here are some of the key points that I came up with for the simplified system that I use today. 1) The only time that a fortitude save is made is when you are dropped to -1 wound points or below. Failure indicates unconsciousness, success indicates...
  6. M

    Wound points and crossbows.

    Two questions. I am currently using the wound/vitality system presented in Unearthed Arcana. Those of you who use it, do your players like it? Second, and yes I know that there is a thread concerning xbows, what do you think of allowing "mighty" crossbows to allow for strength bonuses? Maybe...
  7. M

    D&D 3E/3.5 Fullblades in 3.5

    A medium character can NEVER wield a weapon two sizes large.... end of story. I will find the text for that when I get home. Tell your player that he will ditch the fullblade and take another weapon or he can feel free to leave the table. Challenge your player to show you the fullblade in a...
  8. M

    New specialization rules... whadd'ya think?

    It turns out that the system was a little more complicated than I remembered. Here is a sample sling complete with all rules from the Cyclopedia of Rules. I tried to demonstrate a good portion of the original system's intent. Note that the abreviations BS, SK, EX, MS, and GM stand for Basic...
  9. M

    Define evil

    Thought that I would chime in and say, " Very nice thread, guys and gals." I have not been to many forums where this sort of discussion could go on and not have some sort of childish attitude or flaming. Brings a tear to my eye... *SNIFFLE* Now as for the topic.... What a difficult question. I...
  10. M

    New specialization rules... whadd'ya think?

    I have the old book at home. I will post here with some real examples from the old rules. If any are interested, I could type up a list of some of the most common weapons used in the game today. Look for it by tomorrow night. Later!
  11. M

    New specialization rules... whadd'ya think?

    Way back in the days of basic Dungeons and Dragons, a character could devote multiple proficiencies to his weapon as he progressed in level. The more slots that you devoted, the more stuff you could do. As a rough example, a person with 1 slot into shortsword would deal 1D6 damage, 2 slots would...
  12. M

    VP/WP Questions

    I am on the verge of introducing this system to my players, though I call it hit point/blood point 1. Do not take away the size modifiers to WP. This is critical for several reasons. The main one to me is that later, when the players have wide crit ranges, they will be able to take down even...
  13. M

    What was the best character you played...

    Letharieon, or Shadow, also called the Forestwarden. 2nd Ed elven fighter/mage 21/21 (Bladesinger) Played from my freshman year in high school (1992) until I graduated from Penn State in 1999. Weekends typically meant at least 36 hours of game time, although the marathon sessions just about...
  14. M

    Wizard with a theme

    Check out Unearthed Arcana... lots of goodies in there. The variants for spellcasters, such as the domain wizards, are really cool. As for a theme wizard, there are a billion. I am currently playing a wizard based on storms. He is very cool... In fact, every time he is subjected to a storm, my...
  15. M

    Are there any *classic* 2E adventures?

    I had to speak up on behalf of a Dungeon adventure called Prism Keep. I don't know why, but I love that one and I have run it several times. It has a little of everything: strange adversaries, NPC interaction that effects major portions of the adventure, exotic locale, etc. Very well done IMO...
  16. M

    Are there any *classic* 2E adventures?

    What? No votes for the "Labyrinth of Madness"?
  17. M

    Help a DM w/ Character Creation

    WARNING: RANT! I did not read all of the replies, so I apologize for any repetitions. Your players are nuts. "18, 16 and a bunch of crap"???!!!???!!!???!!!??!!??!?!?!?!?!?!?!?!??!!? What on earth are they used to playing with?? Here is what I would do.... make them roll 3D6 six times. Let...
  18. M

    Damaging a Ship.....

    As a short side-note, don't forget that on top of the (wonderful, IMO) rules presented in the Arms and Equipment guide, a ship still gets it's hardness values. Two inch thick planking would have hardness 5, I think. Later!
  19. M

    Sundering worn objects (like belt pouches)

    No, you are right. Kind of stupid, huh? Of course, the fighter can obviously return the favor. Bar that, how about some poor schmuck with a heavily enchanted bow? "Oh, look! Your 200,000 GP bow was just shattered by a goblin...." I would probably rule that this required an opposed attack roll...
  20. M

    Anyone with their prefered Min/Maxing tricks?

    Learning power gaming won't solve your DM'ing troubles. Instead look to other devices to challenge your players. Use the standard giants and such but give them a twist. Perhaps a crafty malignant wizard guides their steps, making them much more formidable than normal. Heck, toss a group of...
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