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  1. Dungannon

    R2: Rats in a Maze [Manzanita judging]

    The number of passages big enough for everyone to fit through without crawling is, thankfully, limited. It takes about an hour for you to finish searching the northwest quarter of the city's underbelly. You find nothing of interest regarding dire rats or Drezel, although you do find a couple...
  2. Dungannon

    The Stuff of Dreams (Orsal Judging)

    Yup, that about covers it. We're just waiting for Jobe & Kamdar to show up for the meet.
  3. Dungannon

    R2: Rats in a Maze [Manzanita judging]

    In that case, a quick check of the map confirms that you are at the sewer entrance just north of the main street and just to the right of the estate of the a'Larats that was mentioned to you when speaking to the Nightingales.
  4. Dungannon

    R2: Rats in a Maze [Manzanita judging]

    Fimble recalls that they headed west for a while, then turned north. That would place them in the area of the more opulant homes and some of the smaller warehouses. Fimble remembers seeing a sewer entrance somewhere in the area, but can't remember exactly where on the surface it is. ooc: I...
  5. Dungannon

    R2: Rats in a Maze [Manzanita judging]

    Tor climbs up the ladder only to find the top covered by a grate. The lock on this one is still very much intact, however, so Tor cannot open it.
  6. Dungannon

    R2: Rats in a Maze [Manzanita judging]

    Tor leads the way down the western tunnel where they once again take up the "right-hand rule". Nothing branches off to the right for a while, at least nothing big enough for them to fit into. Finally a sizable tunnel branches off and Tor leads the way down. He soon finds himself staring at a...
  7. Dungannon

    Looking for Trouble [Orsal Judging][Concluded]

    Lucien continues his assault on the two zombies facing him. ooc: Mace attack on Z1 = 14, handaxe attack on Z2 = 8. Mace damage on Z1 (1f 14 is a hit) = (9 - 5) 4.
  8. Dungannon

    R2: Rats in a Maze [Manzanita judging]

    ooc: you entered the main chamber from the East. Following the right hand rule would mean entering the North tunnel, not the West tunnel. Is that what you want to do?
  9. Dungannon

    R2: Rats in a Maze [Manzanita judging]

    Babette's examination reveals nothing about the chamber.
  10. Dungannon

    R2: Rats in a Maze [Manzanita judging]

    Tor leads the way back to the small chamber and heads off down the southwest tunnel. He soon finds himself facing yet another locked gate. Further exploration reveals the same thing down all the remaining tunnels.
  11. Dungannon

    Looking for Trouble [Orsal Judging][Concluded]

    Lucien continues his assault on the zombies in front of him. The mace finds its target once more, and once more the axe misses. ooc: Mace attack on Z1 = 20, handaxe attack on Z2 = 7. Mace damage on Z1 = ([url=http://invisiblecastle.com/find.py?id=930114]7 - 5) 2
  12. Dungannon

    R2: Rats in a Maze [Manzanita judging]

    Tor leads the group into the tunnel heading west. After another couple hundred feet the fighter finds himself staring at another gate. This time the lock is on the other side.
  13. Dungannon

    R2: Rats in a Maze [Manzanita judging]

    The holes in the ceiling are much too small for the group to enter. Tor finds no evidence of trap doors or ladders. Fimble notices nothing down the other tunnels other than the fact that they are a little smaller than the one they used to reach this chamber (the humans will have to hunch over...
  14. Dungannon

    The Heroes of Icemist (SmallBeginnings 2)- Interlude update 2/21/2008!

    I'm sorry, it's been so long I've forgotten. Who are the Heroes again? And what are they supposed to be doing?
  15. Dungannon

    R2: Rats in a Maze [Manzanita judging]

    Tor leads the way past the now-broken gate. It's hard to be sure, but this section appears to be slightly less filthy. After a couple of hundred more feet Tor enters another chamber. This one much smaller than the last one, about 15 feet in diameter. Five tunnels appear to drain into this...
  16. Dungannon

    The Circvs is down?

    Huh, I've had no problems getting there all day long. Guess it just likes me better than it does you, TS. :p
  17. Dungannon

    R2: Rats in a Maze [Manzanita judging]

    Tor hefts his chain and, despite the close quarters, manages to dismantle the lock after a handfull of noisy strikes. Tor 1st strike on lock = 12 Tor 2nd strike on lock = 20, damage = 18 Tor 3rd strike on lock = 17, damage = 16 Lock stats: AC = 16 (halfway between diminutive & fine), Hardness...
  18. Dungannon

    R2: Rats in a Maze [Manzanita judging]

    Tor checks the gate to be sure, but it is locked firmly in place.
  19. Dungannon

    R2: Rats in a Maze [Manzanita judging]

    The structure looks fairly sturdy. The lock is on the side facing you, on the right hand side. It appears to be a standard lock, made of iron like the rest of the barrier. Almost like what you'd find on a cell door.
  20. Dungannon

    R2: Rats in a Maze [Manzanita judging]

    Tor leads the way into the southern tunnel. A steady stream of liquid flows down the floor, deep enough to cover the adventurers' feet. He soon finds himself facing something new. An iron grate stands in front of him. Examination of the barrier reveals that it's a gate of sorts. On one side...
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