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  1. JoelF

    Sage Advice: How much does the D&D Insider subscription cost?

    My big problem is that everything still seems to be bundled. I can't just subscribe to the digital gaming table, or the character generator, or both. I have to get them, the virtual miniature creator, and digital Dungeon and digital Dragon maagazine. I'm pretty sure I don't want the mags, but...
  2. JoelF

    D&D 5E Critical Hits Appears to be Next in D&D Archive

    I'm not thrilled that a crit with a regular weapon seems to be the same as some normal hits (i.e. if you roll the 8 on the d8 anyway.) Instead they could have had a crit add half of the maximum damage of the dice - so instead of 1d8 you'd do 1d8+4. I'm also not thrilled about the needing a...
  3. JoelF

    D&D 4E What incorrect 4E conclusions will people jump at?

    4E isn't really a big change from 3.5, you can easily convert your characters and campaigns and play as if nothing has changed other than some rule improvements.
  4. JoelF

    The Core Pantheon (What we know so far...) Update 3

    I noticed that the Elf article mentions Sehanine is a God, not a Goddess. I could have sworn that she was female previously. I wonder if they changed her gender or if they're simply calling all divine beings Gods not regardless of gender. (Which would be pretty stupid if you ask me.)
  5. JoelF

    Nokia n95 8GB for $280usd,Apple iphone 8GB for $250usd

    This is the LAST straw! I can't believe that WOTC has changed D&D 4E to have iPhones! This is completely incompatable with my current campaign, and not at all like the traditional D&D that I've grown up playing.
  6. JoelF

    More from Mike Mearls

    I don't think save or die is the biggest problem with fighting monsters that are too tough for you. Instead I think it's the abundance of improved grab, grappling monsters. Sure a save or die monster type can kill a few party members in the first two rounds, but once the party decides to run...
  7. JoelF

    More about wizards by kunadam

    I'm feeling like they're stealing their marketing from Magic the Gathering and other collectible games. Buy the starter set, but buy the expansions if you want all the rules. The problem isn't that wizards don't have the variety of spells that they used to (well, that's a problem, but not the...
  8. JoelF

    Design & Development: Magic Item Levels

    I like the idea of explicit levels for items, but hate that all items of the same level are the same price. Especially at low levels, this makes it very hard to have the existance of minor magic items. The biggest problem would be for minor nifty items that fell between the range of level 1...
  9. JoelF

    More about wizards by kunadam

    There's some things I like from this preview, and lots I don't. My biggest concern though is that with some of the scope of magic (necromancy, enchantment, etc.) not being part of wizards anymore, but being reserved for future classes, it seems that 4E will be seriously incomplete at the...
  10. JoelF

    Let's Hear it for Wizard in Armor!

    I dissagree with this. D&D may have explicitly stated that armoer interferes with magic, but I'd say that it was based on the fact that in myth and literature, wizards were never in armor - so D&D invented a reason. Looking at the "streotype" wizard, I can see that it's more a matter of lack...
  11. JoelF

    Do you like the name "Golden Wyvern Adept"?

    I wouldn't mind something called golden wyvern adept if it had to do with some combination of poison, a stinging tail attack, or a visible effect of gold color. But as something that lets you exclude squares you're targeting with magic - doesn't make sense to me.
  12. JoelF

    New Ampersand from Bill Slavicsek

    That wasn't really what I was getting at. I was thinking of more fundemental issues, like "you know, this whole spells per encounter concept doesn't work, because _______". I can't really think of more examples due to lack of actual info on the system.
  13. JoelF

    New Ampersand from Bill Slavicsek

    I'm a little surprised that he characterized the playtest feedback from "it's cool" to "needs some work". Did no one report that anything just wasn't good at all and needed going back to the drawing board? Even if it was an aberration and wasn't acted upon, I'm shocked that none of their...
  14. JoelF

    Design & Development: Quests

    Overall, I like this idea. However, I do see a few issues. First, the example of the "you find a key, here's the quest card to find the lock it fits" seems a bit heavy handed to me. If they find a key that gives them a quest card, they know it's important, but if they find some keys that have...
  15. JoelF

    Rich Baker Blog on Monsters

    My impression is that unaligned or not having an alignment is about the same as True Neutral is now. If they only have Good, Evil and unaligned, then it seems like alignment is similar to 3.x but with less emphasis. In some ways it reminds me of alignment from Warhammer Fantasy RP.
  16. JoelF

    Confessions of a Full-Time Wizard 2: Monogamy

    I didn't like either of her articles. Not that they weren't well written, but as something I could choose to read vs. doing something else, I don't think I'll be reading any more of her columns. I think its great if her articles bring more people into the game, but already being a long time...
  17. JoelF

    D&D: Insider Tools - will they succeed?

    Subscriptions are not a new way of doing business. Magazines and newspapers have had subscriptions for over a hundred years. To counter your example of things people pay subscriptions for, here are some things they don't pay subscriptions for: a car, a shirt, a baseball bat, or a microwave...
  18. JoelF

    D&D: Insider Tools - will they succeed?

    You forgot my biggest concern: a) it's a subscription model b) it will be bundled with the digital Dragon and Dungeon magazines - this means they will price it beyond the point where people who only want the digital tools are willing to pay.
  19. JoelF

    What will the DMG#'s have?

    What about the corollary? If the DM# has all of the environment and rules for different tones (horror, war, etc.) as well as new rules for non-combat adventures (running a kingdom, etc.) and the PH# has all the current material from class and race splatbooks, as well as new power sources...
  20. JoelF

    D&D 4E Peter Schaefer on his 4E Rogue (and a Goblin Ranger!)

    Hey, I never said it was EASY for a monk to stunlock, just that it was doable. Also, we don't know if this rogue power is automatic (I'm guessing not), so it could have the same issues of needing to hit and having a save.
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