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  1. Gruns

    Caltrops?

    No official caltrops that I know of, but they're easy enough to just make up. Standard action to apply them to a square, and whatever square they're on is difficult terrain for people that aren't wearing heavy armor. Or something. Later! Gruns
  2. Gruns

    Dumb Question: Multi-Hit Attack Damage

    Yes, except for Hunter's Quarry, which you didn't mention, so I would guess you know this. In fact, when dealing damage with a power that hits multiple targets, you roll just 1 damage roll and it applies to all of the things you hit. Anything you crit, of course, is maxxed and you roll the bonus...
  3. Gruns

    Long Bow and Dexterity Bonus

    Where? Where do you see the Rogue is proficient in Light Crossbow? My PHB says Hand Crossbow on page 116.
  4. Gruns

    What's the point

    Obviously, "non-heroic" means she is Paragon or Epic! Later! Gruns
  5. Gruns

    Level -1 yahoo + Whip ??

    Umm... Umm... Wow. This is the type of 'arrogant prick' post that makes people not answer your myriad of questions. (I know I'm done.) cmbarone clearly knows the asnwer, and if you read his response at all, you would see that the fact that it's a whip has nothing to do with whether or not it...
  6. Gruns

    D&D 4E Flanking in 4e for CA - not really flanking is it ?

    I've read it 6 or 7 times now, and am still not sure what is being said... Were you trying to explain why, when two allies are beside(on either side of) an enemy it isn't really flanking him? I don't get it...
  7. Gruns

    Acrobatic Stunt to "somersault over an opponent?"

    You don't need to add 1/2 the monster's level. Simply go with the chart on page 42. If it's a lvl 8 monster, the DC is 19. If it's a lvl 26 monster, the Hard DC is 31. Etc. As for DC 15 being too easy for a lvl 1 monster? My Wizard can't do it. My Warlock can't do it. My Cleric can't do it. My...
  8. Gruns

    Highest to-hit scores at levels 1, 4, 8?

    Well... Natural 1's still miss, so you're rolling and missing 5% of the time. Later! Gruns
  9. Gruns

    loot rules

    To kind of simplify things a little, the idea is that you plan your campaign in chunks of one level at a time. It takes about 10 encounters to advance a level, with the right mix of encounters. For example, three encounters equal to the party level, three at party level +1, one at party level...
  10. Gruns

    Reach weapons - threat/attkof-opportunity

    It's not exactly what you're looking for, but Polearm Gamble (PHB 204) gives you psuedo-Reach based Opportunity Attacks. Later! Gruns
  11. Gruns

    critical hits and auto-hit adjacent targets?

    Not this difficult. I think you're making this more difficult on purpose... Do you roll a d20 to see if you hit? Was it a 20? Then the damage is maxxed. Obviously since you have to roll the d20 again when you sustain the Sphere, it's a new attack roll which may or may not be a crit...
  12. Gruns

    critical hits and auto-hit adjacent targets?

    We're talking, what, 2 and a half damage per extra creature that happens to be adjacent? Let him have his glory! Max damage all around! Flavor wise, it was one single Fiery Bolt that happened to burn a little brighter than the Fiery Bolts he normally unleashes. Later! Gruns
  13. Gruns

    RIP Veteran's Armor (2008-2009)

    What? But... Veteran's Armor is legal for ALL armor types, Plate included... I don't get the psuedo-rant... Later! Gruns
  14. Gruns

    Appraise check

    None. It was decided that ripping off players is "unfun" and therefore isn't part of 4E. The players know what stuff is worth. If you decide you must houserule this and do it anyway, Streetwise makes the most sense I guess. Later! Gruns
  15. Gruns

    Tank Theory

    I do not understand a word said in this entire post. But did you guys see the one about the Kobold pirate with the goblin monkey?!? Later! Gruns
  16. Gruns

    Can one player do an entire Skill Challenge?

    Although it's been erratted out, I still use a normal initiative for my PCs when I run Skill Challenges. When their turn comes up, they have to act. It could be something as boring as using Aid Another for that player's next skill attempt, but at least it's something. Luckily for me, all of the...
  17. Gruns

    Help me understand the paladin.

    Yeah... And you should see the poor wizard! Later, Gruns
  18. Gruns

    Bigby's Icy Grasp questions

    1) No. After the initial casting, you don't get to attack with the hand until you've Sustained it, as the Attack text is part of the Sustain section. 2a) This one is slightly trickier and boils down to your interpretation of the word "another". I have a feeling most people (me included)...
  19. Gruns

    Question on Tactics (Thunderspire Spoilers)

    Yes The quick answer is Yes. PHB 277 Later! Gruns
  20. Gruns

    Rule Clarifications

    Well... I don't think anyone is really confused by this. The Effect takes on all of the keywords of the power and would be stopped by Immunity to either Arcane, Thunder, Fear or Implement. (Yes, I'm aware that two of those immunites don't exist and likely never will). Even with a power such...
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