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    Anyone else not feel "the grind"

    If players really do feel bored during combat, and you want to try diversifying their choice like this, I'd suggest doing it for only one level at a time. That is, when you reach, say, level 3 you get to pick two encounters that you run like Channel Divinity, but when you level up to 4th, you...
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    Anyone else not feel "the grind"

    So, essentially treating all Encounters and Dailies as Channel Divinities? Yes, yes it does... ...because it seems to me that if you can't decide on an option when you level up, you're probably going to be slow choosing an option in the middle of combat. I think that a lot of this issue...
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    PHB 2 power creep

    Yeah, but I'd rather not be hit in the first place than ignore half the damage. Because this build you're talking about? Dual Strike with the BRV for extra damage? What's that, 16 AC at level 1? Vs. a 19 AC for a Sword & Board? You're going to need those temp HPs, or you're not going to be...
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    PHB 2 power creep

    Point of fact, he did. It was in the very words he used. Just because you did not read them clearly, doesn't mean he needed to to state it separately. And just because he followed your redirection of the converstaion to discuss the separate issue of power creep within the Fighter class...
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    PHB 2 power creep

    Okay, maybe I'm missing something here, but how is one basic fighter build any less a basic fighter build than another? Simply because they appear in different official sourcebooks? 1-handed, 2-handed, BRV, Tempest -- they're all basic fighters. I understood the statement "Basic fighter is...
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    D&D 4E Help a 4e N00B

    To repeat/reinforce what someone else posted: This is not your Father's D&D. It is its own thing, leave the other editions at the door. IMO, forced movement (pushes, pulls, & slides) is a simple mechanic with big effects and a lot of win. Someone else said Stealth, which was a bit...
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    Are racial powers equivalent to which: novice or adept multiclass feats?

    The racial powers play like utilities, i.e. they don't provide attacks. As such, I'd make it equivalent of an Acolyte power-swap feat. -Dan'L
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    Anyone else not feel "the grind"

    This is key. A party has to be able to bring on the damage or else things will grind down. A striker or two go a long way. Sometimes a willingness to pull out a daily or two can help, but not all dailies are big damage bringers. Without an ability to quickly bring down enemy HP totals...
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    Avenger Staff

    I'll suggest a Bloodclaw weapon from the AV. Since you wield a staff two-handed in melee, the extra damage can stack up quick. And thematically, making a blood sacrifice to your deity to gain increased power could fit right in. -Dan'L
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    Can you get too much healing?

    I would raise a caution with this, especially given that you have players who seek to exploit the healing mechanics. You will need to also redefine what constitutes an encounter, or under what circumstances you can take a short rest. As it stands, there is nothing mechanical to keep players...
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    Can you get too much healing?

    Speaking for no one but myself, I'd say that it's because we accept a wider paradigm for what makes an encounter exciting, challenging, and/or memorable than simply running the risk of HP draining away. So that the hard "choice" when you run out of resources is by no means the only way we end...
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    Reflections on the Barbarian and Avenger

    Nice side-by-side. I'm going to suggest that, perhaps, you could let slide on one or two of the accuracy feats in favor of opening up choices. For instance, given the double rolling from the Oath, how useful does Weapons Expertise really make itself? Perhaps Weapons Focus would be a bit more...
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    Avenger with a reach weapon

    Probably best determined by your particular character flavor. I've recently built one up with Sly Dodge (the MP Rogue multi-class) for a devious Retribution Avenger, picking up Bluff training and a once-per encounter OA dodge bonus. -Dan'L
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    Hit or Miss: Odd Wording on Avenger Powers

    This is more or less how I took it. Basically, it works like an Immediate Reaction -- taking place after the attack -- but it doesn't use up your once-only-per-round Immediate Action, and it can happen on your own turn. If the power just read "when you're attacked," some would try to interpret...
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    Weapon Focus & Implements

    I'm going to second this. A lot of posters here seem to be overlooking this. If I have a fighter swinging a fire enchanted longsword, and I have both Weapon Focus: heavy blades and Astral Fire, I still only get +1 damage to the attack from the feats, because they both give typed bonuses. And...
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    Can you get too much healing?

    Which is why "rushing the party" was only one of a list of possible consequences that I offered. The point was to help the party see that there could/would be negative consequences for choosing to take an extended rest and extend the adventuring period in-game. If the OP's problem boils down...
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    Can you get too much healing?

    Remember, under all of this is the rule: you can only take one "extended rest" per 24 hour in-game period. Keep track of the time passage during the adventure, and stress this to the party. If they set out at eight in the morning, get to the combat by, say, 2 p.m. and after a furious five...
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    Two question for the Bard

    I must have read the thing over at least five times before posting; I don't know how I could have missed that! Must be nap time.... -Dan'L, eye cannes reed four miening, reely.
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    Two question for the Bard

    This is not correct. The Bard is not his own ally, and so he cannot transfer the condition to himself. -Dan'L
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    Voice of Thunder

    It expands close BURST powers by 1, and expands close BLAST powers by 2 -- which ends up being essentially the same amount. -Dan'L
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