Pretty much, yeah. Also, it's allowed me access to Roundabout Charge (Paragon feat from Martial Power) which helps me get into better position for getting my Oath double roll and syncs up nicely with the Soaring Charge feature of my Unveiled Visage PP.
It's funny, because I hadn't been...
I've taken Weapon Focus for a fighter, and I've taken Astral Fire for an Avenger.
The Weapon Focus was on an elf fighter with 16 Str, Dex, Wis, and it made a good way to get damage back up to "expected" 18 Str levels.
For the Avenger, I wanted to up the damage since it's a "striker," but...
The Fighter PP Polearm Master's level 12 utility, Reaching Stance, is a daily stance that essentially gives threatening reach. (Martial Power, p. 31)
-Dan'L
Definitely look at the Behind the Name site Pbartender posted upthread, then, because you can do exactly this with its random name generator.
They also have a Behind the Surname section, too, so you can get a fully rounded ethnic name.
-Dan'L
The point is, as a warlock your big axe or hammer will be at best a sub-optimal choice of tactics. You'd be better off grabbing a close blast or two for those up-close emergency situations where you can't just shift and make a ranged attack, or are otherwise unwilling to risk taking an OA...
IMO, Warlocks -- particularly PHB1-only Warlocks (no access to melee basic training, no weapon-based attack powers) -- have no business swinging a melee weapon. Sure, it can be flavorful, but you really don't want to be on the front lines; you want to be running around getting your shadow walk...
While I don't think this is at all a common occurrence, it makes me angry to hear.
I think my reply to such an attitude would be something snarky and along the lines that I would be happy to get a DDI sub and a working Character Builder, as long as someone would buy me a new PC to use them...
My first time ever playing D&D.
I was in maybe sixth or seventh grade. My friend had bought the game (AD&D) and wanted to try it out. I was the only player, and he made me make up six (!) characters to play. Then the clincher: he wanted me to role play buying the starting equipment.
Some...
A few thoughts to interject, in no particular order:
- If you're worried about stepping on the toes of another defender, consider that taking a two-weapon fighter build might be equally stepping on the toes of the two-weapon ranger player. It will come down to what makes her feel "special" in...
Even before Charge got redone in the latest rules update, I thought this needed to be clarified; now even more so:
How would you adjudicate the movement of the charge? Since RAW, each square of movement must take you closer to your target, I'm not sure how you can end up in just any square...
I know this discussion is becoming very house-rules territory, but... how about tying the attacks to Hunter's Quarry, such that one (or both) of the attacks must target your quarry? That would keep it more class-specific without requiring that every ranger build actually take the power.
-Dan'L
As this is meant to be a way to learn 4e mechanics, is your group planning to play these characters all the way up through level 30? If not, I'd recommend backing up a little from planning things out that far; maybe as much as through heroic and aiming at a paragon path. My experience has been...
It's one of those feats that will really depend on your personal play style. Unless I had a good idea what I was going to face during a particular adventuring day, I'm not sure I'd feel comfortable picking between even two dailies, let alone three, at the beginning of each day. I'd be afraid...
Okay, so I decided to look it up. And guess what?
The Wild Shape power does not let you turn into a bird, flightless or otherwise.
(It does not let you turn into a wolf, bear, cat, etc. for that matter.)
What it does let you do is to alter your shape so that you resemble a bird, wolf...
Taking feats is about character development. Some feats develop the character more for tactical combat, while others lend more towards developing a base for increased RP potential.
It possibly also speaks to player inability to imagine that gaining full mastery of another form may need to...
Spending an Action Point to gain an additional action (Standard/Move/Minor) is itself a Free Action (PHB p. 286).
USING the action gained by spending the Action Point, however, is not a free action but rather a Standard/Move/Minor action separate from any others you have on your turn.
The...