Search results

  1. 0-hr

    Healing Guides

    (can't find the Delete button)
  2. 0-hr

    Healing Guides

    I just read through the abilities again and came to that same conclusion. "Any ally" does indeed mean "All allies". All allies are potential beneficiaries of Healing Spirit - and Healing Spirit then specifies that you choose one of those potential beneficiaries to actually be healed.
  3. 0-hr

    Healing Guides

    And to others I'm sure exactly the opposite is "very clear". Are there other examples with similar wording where the meaning is more explicit?
  4. 0-hr

    Healing Guides

    The Spirit Tempest (Shaman) path feature "Spirit Guides" (PHB2, p.135) reads Does "any ally" mean "any one ally" or does it mean "all allies"? I would assume it meant everyone, but the ability is an extension of Healing Spirit Power (p. 120) which is very specifically just one ally.
  5. 0-hr

    D&D 4E Top 5 Encounter Powers That Need Fixing in 4e

    Thanks for the pointer.
  6. 0-hr

    D&D 4E Top 5 Encounter Powers That Need Fixing in 4e

    I just looked up and read the power description and I don't understand it. Could someone quickly explain how that power would yield 4 attacks against the target? (sorry if I'm being dense - I'm new to the edition)
  7. 0-hr

    Scales of War background unbalanced?

    I've been making characters with the character builder and it seems to me that the background option from the Scales of War options are way better than the PHB2 options. As an example, for most characters the Auspicious Birth option (which lets you use your best stat for initial hit points) is...
  8. 0-hr

    Holy cow my party has 3 strikers in it

    From what I'm reading here, it seems that a party containing the 4 roles isn't the optimum build. If 3-4 strikers are an obviously superior setup, then doesn't that suggest a serious problem with the game design (since it seems that the intent was the a controler/leader/striker/defender party...
  9. 0-hr

    Skill Chellenges - unfun?

    Our group definitely feels your pain. The skill challenges seem like an awkward, out of place, mini-game spliced grotesquely into the middle of game session (much like 3.5 grapple was to the normal flow of combat). I think that these are meant for beginning groups who have yet to transition to...
  10. 0-hr

    A couple abilities in Martial Power seem WAY too good...

    I've been playing a Battlerager for a few sessions now and the record keeping doesn't work like that. I track hit points and temp hit points (my CON is 18) like this: - If I get hit in melee or close, I take damage and then set my temp hit points to 4 if it is lower than 4. - If I make an...
  11. 0-hr

    Can you use ranged attack on an adjacent target?

    If the burst is an Area of Effect attack, doesn't it provoke regardless of whether it is close or not?
  12. 0-hr

    Piecemeal Armor question

    (level 5) Piecemeal Chainmail Armor +1 gives you a +2 bonus to AC as a reaction, once per encounter. I'm assuming that this means the DM rolls to hit you. You see that he hit by just one or two. You use the armor ability to turn that into a miss. Is that correct? I can see where a DM might...
  13. 0-hr

    Warlord - punished for sacraficing

    I don't hold so strongly to that statement at this point (having realized the relative frequency of presence vs other abiltiies). When I did though it was a matter of degrees. The fighter can mark a target, making himself more likely to be attacked. That's self sacraficing. The Warlord gives up...
  14. 0-hr

    Warlord - punished for sacraficing

    It seems like the leaders are designed for self-sacraficers, strikers for selfish players, and defenders for the rest (I don't know anything about wizards). I think I'd get annoyed if I were a leader always giving up my turn so someone else could take two. But I'd also feel guilty if I were a...
  15. 0-hr

    Warlord - punished for sacraficing

    I think you're right on this - good point. Rolling the dice etc. is probably a part of it. The ability to do something is the most important resource in about any game. The chance to roll some dice, do some math, and vizualize your character's success or failure is a big part of the appeal...
  16. 0-hr

    temp hit points. just to be sure

    Thank you for the replies - I think I've got it now. Looks like a good (if somewhat math intensive :) )ability.
  17. 0-hr

    temp hit points. just to be sure

    If a fighter with a 14 CON already has 2 temporary hit point from his Crushing Surge (an 'invigorating' attack) last round, does his Crushing Surge this round up that to 4? I'm guessing "no", but wanted to be sure as it's a big difference. FAQ
  18. 0-hr

    Warlord - punished for sacraficing

    Certainly, I think letting the warlord consider himself an "ally" of himself would go a long way towards alleiviating the problem.
  19. 0-hr

    Warlord - punished for sacraficing

    You were helpful. Really. I didn't know if there was some underlying balance I wasn't seeing (I've just started really looking at the game) or if the mechanical penalties were actually supposed to be balanced by the thanks of the other players. Now I know. I disagree with the design decision...
  20. 0-hr

    Warlord - punished for sacraficing

    Thanks all for answering the question. I can see that the Warlord is an attempt to balance in-game game penalties with real-life personality benefits. That's certainly the easiest way to design a game. I guess I had expected a little more.
Top