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  1. TheYeti1775

    A1: Slave Pits of the Undercity (alt) - A1: Slave Pits of the Undercity (alt)

    This file is part of the conversion library and does NOT contain the original module text. It contains conversion notes only n compliance with Wizards of the Coast, Inc. ESD Conversion Agreement v1.0.
  2. TheYeti1775

    A1: Slave Pits of the Undercity (alt) - A1: Slave Pits of the Undercity (alt)

    This file is part of the conversion library and does NOT contain the original module text. It contains conversion notes only n compliance with Wizards of the Coast, Inc. ESD Conversion Agreement v1.0.
  3. TheYeti1775

    A1: Slave Pits of the Undercity (alt) - A1: Slave Pits of the Undercity (alt)

    This file is part of the conversion library and does NOT contain the original module text. It contains conversion notes only n compliance with Wizards of the Coast, Inc. ESD Conversion Agreement v1.0.
  4. TheYeti1775

    A1: Slave Pits of the Undercity (alt) - A1: Slave Pits of the Undercity (alt)

    This file is part of the conversion library and does NOT contain the original module text. It contains conversion notes only n compliance with Wizards of the Coast, Inc. ESD Conversion Agreement v1.0.
  5. TheYeti1775

    A1: Slave Pits of the Undercity (alt) - A1: Slave Pits of the Undercity (alt)

    This file is part of the conversion library and does NOT contain the original module text. It contains conversion notes only n compliance with Wizards of the Coast, Inc. ESD Conversion Agreement v1.0.
  6. TheYeti1775

    A1: Slave Pits of the Undercity (alt) - A1: Slave Pits of the Undercity (alt)

    This file is part of the conversion library and does NOT contain the original module text. It contains conversion notes only n compliance with Wizards of the Coast, Inc. ESD Conversion Agreement v1.0.
  7. TheYeti1775

    A1: Slave Pits of the Undercity (alt) - A1: Slave Pits of the Undercity (alt)

    This file is part of the conversion library and does NOT contain the original module text. It contains conversion notes only n compliance with Wizards of the Coast, Inc. ESD Conversion Agreement v1.0.
  8. TheYeti1775

    A1: Slave Pits of the Undercity (alt) - A1: Slave Pits of the Undercity (alt)

    This file is part of the conversion library and does NOT contain the original module text. It contains conversion notes only n compliance with Wizards of the Coast, Inc. ESD Conversion Agreement v1.0.
  9. TheYeti1775

    A1: Slave Pits of the Undercity (alt) - A1: Slave Pits of the Undercity (alt)

    This file is part of the conversion library and does NOT contain the original module text. It contains conversion notes only n compliance with Wizards of the Coast, Inc. ESD Conversion Agreement v1.0.
  10. TheYeti1775

    Virginia - Winchester, Va - D&D 3.5E Group seeks more players

    We are currently seeking more players for our Friday night game. We play 7-10pm on Friday nights weekly. Current game is D&D 3.5E. We've also play Star Wars Saga Edition as well. For those in the area, gaming location is my house just down the road from Greenwood Fire Station. Email me at...
  11. TheYeti1775

    Pre-WotC editions inquiry

    I would suggest just gettin the 1e reprint books they just re-released. That would be your cheapest and easiest to completion option you have.
  12. TheYeti1775

    d20 all sides are 20s

    Depending on how much you want to spend, take a d20 (of size you want) to a Jeweler and pick a stone/metal say you want one shaped in a d20 with 20's engraved on it. Get it a a nice little case for a present.
  13. TheYeti1775

    How long, in-game, does it take to gain a level? (RttToEE)

    You have the general gist of it, the you can add in the time factor if they are obiviousily doing such a tactic. Several parts of that module if I recall correctly allow for time to inflitrate and what not. I wouldn't allow them a full year off to prep for the five minute hit and run. Prep a...
  14. TheYeti1775

    How often do sex and romance come up in your games?

    It happens in our games. PC n PC PC n NPC For the most part though its Fade to Black and than Boot Scene stuff. One of the best ones though were two PC's (Star Wars Saga) who never actually did so but were constant flirts with each other where their crews actually had wagers going on when they...
  15. TheYeti1775

    How long, in-game, does it take to gain a level? (RttToEE)

    Unless you have a hard reason for locking the timeline in place, set markers within the adventure. Base the timeline off their levels. i.e. Characters slay minor boss one early (say level 2) when they shouldn't have had him for another two levels. Pause your timeline until they gain the 2...
  16. TheYeti1775

    Not quite spelljammer

    Actually so you can have something besides casters use it, leave the 'helm' but make it part of the wheel. Make it a skill check DC system to fit the 3.5 style. Knowledge: Spelljamming or Profession: Helmsman DC 10 - Can pilot the average 'stream current' (aka won't get lost if someone pilots...
  17. TheYeti1775

    Not quite spelljammer

    The only thing about helm removal I don't like in practice is the how does it differentiate between normal boats and those that can escape the planet's gravity well? I would alter how the helm is used though. I hated the fully drain all spells just touching it. Spell points might be more what...
  18. TheYeti1775

    Creating Magic Items for a 19/20th lvl Character

    Guess it does say that, I was at work when I typed it without access to the MIC at the time. I only use a few things out of there and never really contemplated creating items of nothing but +$$gp's.
  19. TheYeti1775

    Creating Magic Items for a 19/20th lvl Character

    Actually he is right on the ruling that +10 is the limit for a non-epic item. There isn't a hard rule of a 200k gp limit though. Though using the 200k limit is a good rule of thumb. Personally I would look more at how they are combining it and who is making it. Just because an item is a bunch...
  20. TheYeti1775

    Where did Ability + Skill 1st Appear?

    Actually the Thief classes would have been the first within D&D. A high dex meant a bonus to many of your thief skill percentages. In the 1E AD&D see page 12 of the PHB Dexterity Table II.: Adjustments for Thieves. I didn't see any mention of the bonus in the Basic Editon books when I just...
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