Search results

  1. R

    I hate mysteries

    I keep wondering if this isn’t the way to do it: The GM makes up enough clues that—if all are found—the answer is obvious. The GM scatters the clues around, but they are pretty much all sure finds. The players will need to do the leg work to get to them. They will need to decide the order to...
  2. R

    I hate mysteries

    Well, that’s why I prefer systems without or with minimal social interaction mechanics. Because, while I don’t enjoy rolling for clues, I do enjoy role-playing an investigation. I enjoy following the clues and watching the pieces fall into place. It’s the journey, not the destination. Just...
  3. R

    What is meant by saying that in 4e "Everything is core"?

    “When everything is core...nothing will be.” o_O Because I was sufficiently happy with the PHB, MM, & DMG. Because those three books were already way over my preferred page count for a game. Because vanishing little in the supplements I examined proved interesting enough to me. Hmm. You may...
  4. R

    Edition-Crossing Adventures

    Most of the D&D modules I’ve played were actually played with GURPS, Hârnmaster, and Fantasy HERO.
  5. R

    A Different View of the Game

    Make BAB and the saves skills. Make a single, generic class. Turn class abilities into feats. (The generic class stuff in the UA can be handy here.) Steal the spell casting stuff from d20 CoC. The fundamental problem with any point-buy system is trying to put a single point value on an...
  6. R

    A Brief History of Tolkien RPGs

    I’ve heard good things about Legends of Middle-earth but haven’t gotten around to investigating it further.
  7. R

    Other fairly recent, high-quality, professionally-produced, original fantasy RPGs?

    Ah, so it’s the creator’s heartbreak due to a silly definition of success, not my heartbreak. Got it. (^_^) See, I call it cleverly not re-inventing the wheel and staying focused on the area where you do have an idea to explore. Instead of “easier to accept” I’d say “harder to resist”. (^_^)...
  8. R

    Are you a "problem player"?

    I forgot to mention... I have told a GM to stop making it obvious he’s fudging in my favor. I don’t mind the fudging. I just don’t want to know about it.
  9. R

    Are you a "problem player"?

    I’m a recovering rules lawyer. I have a tendency to remind the GM of things the other players wish I wouldn’t. My characters tend to be rather flat. I’m extremely indecisive. Though this may actually be less of a problem when gaming than in real life. I think I may be more decisive when...
  10. R

    Other fairly recent, high-quality, professionally-produced, original fantasy RPGs?

    Are there any games as crunchy and rules-heavy as 3e? (That aren’t a direct derivative of it. And I’m not sure even many of its derivatives count.) I love “fantasy heartbreakers”. Never have understood the “heartbreaker” part. To compile and re-organize the best additions. This is a new...
  11. R

    Wizards, Armour and the Collective Consciousness

    (o_O) (^_^) I’m tempted to actually use that sometime. A good excuse to resurrect the method of determining handedness I used to use: Roll a d20 & a d6. If the d6 > the d20, your PC is left-handed. If they’re equal, your PC is ambidextrous.
  12. R

    Wizards, Armour and the Collective Consciousness

    Yes. DMs asking for and considering the players’ preferences are good. Players volunteering their opinions are good. This thread with its various examples is good. Not wanting wizards to wear armor is a perfectly reasonable choice by the DM. No reasonable player—IMHO—is going to be unable to...
  13. R

    Do you play more for the story or the combat?

    I dunno, but I know they always list “man v. nature” as one of the conflicts, and I don’t think this is any different from any other “man v. nature” conflict. I’m very tempted to say that the protagonist of any story is given a healthy dose of human qualities whether they’re human or not...
  14. R

    What Systems Exist These Days?

    Currently on my Amazon wish list are... BRP Labyrinth Lord Dragon Warriors Hero Mongoose Traveller Fudge And I’m pretty picky even when it comes to other people’s money. I’m still tempted to put Feng Shui and T&T on there. (Feng Shui is still in-print, right?) Could probably come up with...
  15. R

    Such Diversity

    I think Google had the right idea. Hire smart people and require that they spend 20% of their time working on personal projects. Unfortunately, I don’t think it translates to the RPG business except—maybe—if you’re Wizards.
  16. R

    Languages in your game

    Sorry, Lanefan. No sympathy. (^_^) My games are just an excuse to hang out with friends. If we do more yaking than gaming in a session, it’s because yaking was more important than gaming to us that day. No harm; no foul. (If we have several sessions in a row with next-to-no-gaming, though, it’s...
  17. R

    Do you play more for the story or the combat?

    I’m unsure whether a story requires conflict. I’m sure playing an RPG includes (back)stories. I’m sure that stories can be told about playing an RPG. I’m pretty sure that playing an RPG is not a story; it is playing. I suspect that playing an RPG requires conflict. I’m sure that that conflict...
  18. R

    Wizards, Armour and the Collective Consciousness

    I don’t care whether anyone things this is a useful point of view to express. I think it is. I agree. If a friend says he wants to run a campaign and starts telling me about it, I start figuring out how I can fit into what he wants to run. If he says paladins can’t wear armor and wizards can’t...
  19. R

    AD&D Kobold picture

    I’m looking at it. Unfortunately the wife took the scanner when she left (>_<) so I can’t scan it for you. First impression I get is indeed canine. Looks like a humanoid pug.
  20. R

    Wizards, Armour and the Collective Consciousness

    I think another reason you don’t find a lot of mages in armor in legends or (pre-D&D) literature is that spells aren’t generally cast in battle. Despite some notable exceptions, pre-D&D magic was seldom about blasting your enemies with arcane power. IIRC, some AD&D book said magic-users on...
Top