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  1. Selvarin

    Sheoloth: City of the Drow

    *L* I should clarify that somewhat, eh? The binding is still holding, at the same time I recognize that other companies have done a better job at binding than Mongoose has. For what it's worth, I've been careful not to flip it wide-open and stress the binding in that manner, likewise I hold the...
  2. Selvarin

    Sheoloth: City of the Drow

    Hmm, should I or shouldn't I? That was the question I asked myself after reading the first thorough review of Sheoloth (John beat me to it, drat!), both whether to keep Sheoloth on order as well as whether to post a review of it myself in the event I'd get it. Surprise, Amazon.com kept telling...
  3. Selvarin

    Underdark

    Underdark is the latest game book in the Forgotten Realms line. It's a 192-page hardcover with the trademark FR 'parchment' page look within and a suitably creepy cover image on the outside by Sam Wood (three out-of-luck adventurers find them being surrounded by minions of an aboleth, who...
  4. Selvarin

    Book of Exalted Deeds

    The Book of Exalted Deeds, a 192-page hardcover,is the second in a line of mature-themed products published by Wizards of the Coast. As with its predecessor, the Book of Vile Darkness, BoED came with a "Warning! Content is intended for mature audiences only" sticker. I know, it seems strange...
  5. Selvarin

    The Slayer's Guide to Demons

    Nice review, john. Any chance you've had a look at the Book of Strongholds & Dynasties? I have that preordered but it's been late getting here (border issues) and I'm wondering if it's worth the $$.
  6. Selvarin

    Sheoloth: City of the Drow

    My copy of Sheoloth arrived on Thursday, what a surprise, and after looking it over thoroughly I still agree with the review for the most part. I didn't feel any great loss by not having Quintessential Drow on hand, but all things considered it would've made sense to include the bits on...
  7. Selvarin

    Sheoloth: City of the Drow

    "Likewise with ovarisites, the spiderlike creatures intrinsically linked to drow gestation (which is itself an inherently cool idea, and one I like much better than the supposition - put forth in a Dragon Magazine article a year or so back - that drow females always gestate twins but one kills...
  8. Selvarin

    Sheoloth: City of the Drow

    Not necessarily, just that it's making me think a tad harder about whether it's a must-buy at this moment. I'm a bit bothered that no building maps were included, if anything because I'm hopeless when it comes to designing them myself and that would've been doubly helpful (I did see the preview...
  9. Selvarin

    Arcana Unearthed: The Malhavoc Handbook

    The magister needs the staff as a focus in order to cast spells at his or her stated level. Without it, their caster level is one lower and casting times are doubled for all spells. So, casting is difficult but *not impossible* without a staff, from what I read on page 44.
  10. Selvarin

    Forgotten Heroes: Sorcerer

    Ever since 3e D&D came out I've been puzzled by the sorcerer class--despite its firepower potential I found it to be more limiting than being a wizard, for obvious reasons (the situation regarding use of metamagic feats, having to wait till 4th level--instead of 3rd--in order to gain access to...
  11. Selvarin

    Will the SRD be updated to ver. 3.5?

    Because you won't need printed-out pages of the revised SRD in order to keep current? because there will be more pages added 9depending on which book)? Because?... Of course, keeping current by purchasing the revised books will cost a bit, and I've been thinking of getting the Neverwinter Nights...
  12. Selvarin

    Loosing XP in item making

    Interesting point to consider.
  13. Selvarin

    [3.5] Wizards Chat Highlights

    Re: Paladin Prison time? My apologies. Do they still send you roses? :D *j/k* The comparisons you're trying to make are apples and oranges because the effects you're discussing would be too broad. in essence 'summoning' the paladin's warhorse is no different than the summon monster spells...
  14. Selvarin

    [3.5e] Changes to wizard specialisation

    If I read it correctly, diviners would only have to choose one forbidden school. That isn't so bad.
  15. Selvarin

    Paladin Warhorse

    Criminey. How many knights/paladin-like figures in books as well as novels have had cherished mounts that would charge right in when called, or whom would show up at opportune times to help out (or ride off to save another day)? There's been a few. All this is doing is adding a little more of...
  16. Selvarin

    [3.5] Wizards Chat Highlights

    Re: Paladin's Warhorse Consider the number of stories and fantasy films where a paladin-like character could seemingly call his/her horse at a critical time and there the horse would be (or those instances where the character couldn't call and the horse instinctively showed up)...That is what...
  17. Selvarin

    Loosing XP in item making

    I was initially against the idea of XP cost, and for a long time only grudgingly went along with it. However, it is a mechanic that does help explain why spellcasters aren't popping magic items out their wazoo willy-nilly. At the same time, I can see where someone might question why it should...
  18. Selvarin

    [3.5e] Changes to wizard specialisation

    E-B definitely hit the nail on the head with that analysis. *nod* Currently I'm playing with another idea, that the specialist wizard's two 'forbidden' schools should merely reflect the minimal training and understanding regarding them. Besides a DC penalty and a -2 on Spellcraft checks...
  19. Selvarin

    [3.5e] Changes to wizard specialisation

    For what it's worth, methinks I may go with this: 1) +1 DC to all spells from the specialist wizard's chosen school; +2 on Spellcraft checks relating to the school; +1 on saves vs. spells from the chosen school; -1 DC penalty to spells cast by the specialist wizard with regard to two other...
  20. Selvarin

    3.5 Scoops Discussion

    I won't deny that specialist wizards who have more combat-orientated spells get to benefit more but that's always been the case. In the case of abjurers their protections are that much harder to dispel, and one could say the bonus would also apply when an abjurer attempts to dispel/bypass...
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