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  1. M

    Omega Pathfinders Game Thread

    Sorry... Sorry I misunderstood and read "autofire"...
  2. M

    Omega Pathfinders Game Thread

    Mission 2, Encounter 7, Round 11. The tear gas cloud will remain for a further 3 rounds. Warrior bug continues to bleed. Cultist chosen one #2 full attacks Rudy, (Modified melee attack roll of 16, a bite misses, modified melee attack roll of 16, a lethal unarmed strike misses, modified melee...
  3. Map 4m.JPG

    Map 4m.JPG

  4. M

    Omega Pathfinders Game Thread

    Mission 2, Encounter 7, Round 10. The tear gas cloud will remain for a further 4 rounds. Warrior bug continues to bleed. Cyrill moves up to the door blocking the entrance to the northern chamber and takes aim so as to provide Sarge with cover. Human #6 remains secured on the floor coughing...
  5. Map 4l.JPG

    Map 4l.JPG

  6. M

    Omega Pathfinders Game Thread

    Mission 2, Encounter 7, Round 9. The tear gas cloud will remain for a further 5 rounds. Warrior bug continues to bleed. Cyrill moves 15’ west cautiously. Human #6 remains secured on the floor coughing. Carl covers the stairs ready for any attack but also begins to experience the same as Mel...
  7. Map 4k.JPG

    Map 4k.JPG

  8. M

    Omega Pathfinders Game Thread

    Mission 2, Encounter 7, Round 8. The tear gas cloud will remain for a further 6 rounds. Warrior bug continues to bleed. Cyrill moves 10’ north and turns to look towards the tunnels. The northern most tunnel is obscured by a door that is slightly ajar preventing him from seeing anything more...
  9. Map 4i.JPG

    Map 4i.JPG

  10. Map 4h.JPG

    Map 4h.JPG

  11. M

    Omega Pathfinders Game Thread

    Mission 2, Encounter 7, Round 7 Update. The tear gas cloud will remain for a further 7 rounds. Warrior bug has acted. Cyrill takes careful aim to not hit Carl and fires a shot at the warrior bug, (Modified ranged attack roll of 20 + 6 (AB) + 1 (PB) 27, a hit (confirm critical roll of 11 + 7 =...
  12. M

    Omega Pathfinders Game Thread

    Mission 2, Encounter 7, Round 7. The tear gas cloud will remain for a further 7 rounds. A new combatant has entered the fray, with an initiative of 19 it starts combat before Cyrill who was the highest with an intiative of 18. Carl sees the all too familiar sight of a warrior bug scamper down...
  13. Map 4g.JPG

    Map 4g.JPG

  14. M

    Omega Pathfinders Game Thread

    Mission 2, Encounter 7, Round 6. The tear gas cloud will remain for a further 8 rounds. Cyrill changes aim and fires at human #8 now that human #4 is down, (Modified ranged attack roll of 6 + 6 (AB) +1 (PB) = 13, a miss), but shoots wide. Human #6 remains on the floor coughing. Carl continues...
  15. Map 4f.JPG

    Map 4f.JPG

  16. M

    Omega Pathfinders Game Thread

    Mission 2, Encounter 7, Round 5. The tear gas cloud will remain for a further 9 rounds. Cyrill takes a shot at human #4, (Modified ranged attack roll of 15 + 6 (AB) = 21, a hit doing 18hp (2d8 + 5) damage!), catching him squarely in the chest and knocking him back into the wall behind. Human...
  17. M

    Omega Pathfinders Game Thread

    Well spotted! OCC: Quite right, it must be my old age. Automatic +5 damage on your next attack!
  18. Map 4e.JPG

    Map 4e.JPG

  19. M

    Omega Pathfinders Game Thread

    Mission 2, Encounter 7, Round 4. The hissing from the tear gas grenade has stopped but the 15’ cloud will remain for a further 10 rounds. Cyrill moves 15’ south and opens up on Human #5 and #8, (Modified ranged attack roll of 13 + 6 (AB) + 1 (PB) = 20 vs Defense 10, a hit doing a possible 2hp...
  20. M

    Omega Pathfinders Game Thread

    Mission 2, Encounter 7, Round 3. The hissing from the tear gas grenade continues and the cloud swells to 15’ radius. Cyrill is watching the two humans #1 and #4, ready to shoot. Human #6 falls over the boxes behind him and is lying on the ground coughing. Carl moves closer to human #4 and gets...
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