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    Ring of Sustenance and Spellcaster's rest

    Okay, fine. I'll grant you an IMHO. ;) In my defense: the ring's description doesn't say "... to gain the benefit of 8 hours of sleep, except for wizards and other spellcasters." The ring provides the same benefit that sleep does, be it "restful calm", or a "clear mind". This is not...
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    Ring of Sustenance and Spellcaster's rest

    This has been the subject of considerable debate. By the letter of the rules, the ring provides the benefits of 8 hours of sleep in two hours. This is not trumped by "If the character does not need to sleep...", because the character does still need to sleep. They just get all the benefits that...
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    Stacking Transmutations

    So much for getting a consensus. :D
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    Stacking Transmutations

    While you have both Poly Self and TT active, I'd rule that the changes from TT are all based on your non-Poly-Self'ed stats. The spell is being cast on a wizard that currently resembles a troll, not a troll. If there's a conflict in the benefits provided by the spells (e.g., the spells have...
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    Sneak Attack with Magic.

    While one could argue that the deceased opponent is denied their dexterity bonus, it seems to me that sneak-attacking the corpse would require extrapolating the "sneak attack" and "attack an object" rules to form "sneak-attack an object" rules. I smell a house rule. :eek: -AK
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    Surprise & AoO

    Agreed. However, none of these deny a combatant the ability to make AoO's.[B] You have already provided the SRD description of Total Defense, which specifically lists the full-round effects (+AC), in a separate clause from the restrictions for the action (may not attack). It's not even a...
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    Sneak Attack with Magic.

    Opponent fell for feint. I tried to figure out a way to get Expert Tactician to allow a spell, but it's not coming to me. -AK
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    Surprise & AoO

    Re: AoOs and Full Defense "Total Defense" is a combat action, taken during a character's turn in combat. AoO's occur between a character's turns, and can still be provoked from a character who has taken the Total Defense action during his or her turn. The description, "A combatant doesn't...
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    I kick open the door and charge into the room!

    From the SRD: Degree of Cover Cover is assessed in subjective measurements of how much protection it offers a character. The DM determines the value of cover. (Emphasis mine.) I don't believe we're venturing into house rule territory if the DM wants to allow some shots through a damaged door...
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    I kick open the door and charge into the room!

    Not exactly. The door-kicker abandoned his readied action when he decided to kick the door. That triggers the other readied actions, and the triggered players' initiatives are lowered to the door-kicker's. -AK
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    I kick open the door and charge into the room!

    Uhhh... if everyone has a Ready Action for when the door is opened, then who's gonna open the door? :confused: Someone will need to abandon their readied action to open the door, in which case the initiative of the other readiers (?) is lowered to that of the opener. -AK
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    I kick open the door and charge into the room!

    I sense a trap. :D The problem with using that scenario is that in D&D, doors usually provide 100% cover until they're open or destroyed. Nothing wrong with modifying that in a dungeon setup, though. As a door's hit points drop from being attacked, reduce the cover provided by the door. If...
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    I kick open the door and charge into the room!

    Agreed. Incorrect. Combat starts when the combatants are aware of each other. Elder-Basilisk kindly provided the quote: (Emphasis mine.) If you're counting rounds, you're in combat, and [can] use your turn in a round to ready an action (though that might not be the best use of your turn). It's...
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    I kick open the door and charge into the room!

    I really don't see what difference that would make. If everyone else has a readied action waiting on the door kicker for the trigger, or are delaying until after the door-kicker's turn, then it doesn't matter if the door-kicker has a 1 or a 100. Everybody else goes after he does, and their...
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    I kick open the door and charge into the room!

    Your friends can pass through your square (if you allow them to) during a partial charge, or just a move to get into the room. Or even move and attack, if they were delaying instead of using a readied action. -AK
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    I kick open the door and charge into the room!

    I agree completely. Door or no door. Same thing. :) -AK
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    I kick open the door and charge into the room!

    Agreed. To repeat: resolve the simultaneous triggers in initiative order. Not if you resolve simultaneous triggers in initiative order. I am NOT advocating punishing players for readying actions. I was suggesting discouraging behavior like blindly throwing fireballs into rooms they haven't...
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    armor spikes and grappling

    A nice -str poison on those spikes could help keep the victim from escaping the grapple. This is getting a bit morbid. -AK
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    I kick open the door and charge into the room!

    Huh? You just summed up a new and completely unrelated scenario, and then proceeded to explain that we were mishandling the original scenario because it didn't fit correctly with the new scenario you just provided. The discussion was about a situation where the two parties were aware of each...
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    I kick open the door and charge into the room!

    Yow! Long post. Here we go... Make the players responsible for recognizing their triggers have been met. If the player misses it, he or she should have been paying more attention.[B] Punish foolhardy play. If your players get into a habit of this, there are countermeasures. "Oops. You realize...
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