Search results

  1. Mercule

    D&D 5E Are You Planning on Subscribing to D&D Beyond

    You take the fun out of things, man.
  2. Mercule

    D&D 5E Are You Planning on Subscribing to D&D Beyond

    https://youtu.be/WlBiLNN1NhQ
  3. Mercule

    D&D 5E Are You Planning on Subscribing to D&D Beyond

    It's called PRISM (and successors). In 15 years, you should be able to make FOIA request to get the text of your 5E PDFs.
  4. Mercule

    D&D 5E Survivor Iconic Greyhawk Characters: MORDENKAINEN WINS!

    Bigby 28 Bucknard 7 Gord 27 Heward 17 Leomund 25 Melf 27 Mordenkainen 29 Nystul 22 Otiluke 25 Robilar 12 Serten 13 Tasha 23 Tenser 30
  5. Mercule

    D&D 5E 'Super' Multiclassing

    Could be interesting. There isn't really much that's "best of". You'd have to grant both classes' special abilities, which wouldn't necessarily break anything. Since hit points is supposed to be the great equalizer in 5E, maybe you could give both sets of hit points, based on your goal of...
  6. Mercule

    #RPGaDay Day 01: What published RPG do you wish you were playing right now?

    Choice #1: Fate Honorable mention: Savage Worlds
  7. Mercule

    group age range (how low can you go)??

    There's nothing wrong with this, either. Because everyone who had space to host has kids that would often be within reasonable earshot, the filter was already required, for my group. If you're too boisterous and can't filter, then it's probably not appropriate to have kids at the table. On a...
  8. Mercule

    group age range (how low can you go)??

    Most of my group is in their 40s. My daughter is 14. She started playing with us when she was 11 because the wizard player was super late and she was standing right there when we decided we needed to either start play or not, so she picked up the character sheet. I wouldn't recommend that every...
  9. Mercule

    D&D 5E Are You Planning on Subscribing to D&D Beyond

    This is definitely a concern of mine. WotC doesn't exactly have an awesome track record for digital tools. I much prefer the wiki/compendium format over PDF, but it's inherently going to be out of my control. I'll never pay the same amount for a compendium because it's not durable. That doesn't...
  10. Mercule

    D&D 5E Do You Hint at Damage Resistance?

    Interesting. Now, the question is: Did I read that and just decide to apply the term "bloodied" or did I actually ignore/forget it because I already knew what I was planning to do? (Or, did I just skim that section?)
  11. Mercule

    D&D 5E Do You Hint at Damage Resistance?

    Almost always. I think there was one time, since starting 5E, where it wouldn't have been obvious, but I can't remember why. Otherwise, I try to make it clear. Usually, I base the communication on what makes narrative sense. Some things heal wounds almost as fast as they're dealt. Others never...
  12. Mercule

    How many different RPGs have you played so far this year (2017)?

    Sadly, only D&D 5E. I say "sadly" not because I dislike 5E, but because I love to game and the single system of play is largely due to time constraints. I have a serious itch to try out both Fate and Savage Worlds and would love to revisit old friends like Mage: the Awakening and Shadowrun.
  13. Mercule

    D&D 5E How has your personal experience/expertise affected rulings?

    This is so true. Having spent considerable time with the faculty teaching both political science and sociology at a major university, I can reasonably say that those ostensibly responsible for teaching/studying this sort of thing spend more time in their own "neighborhood" than they do with the...
  14. Mercule

    D&D 5E How has your personal experience/expertise affected rulings?

    Yeah. I actually pondered Rainman while writing and hoped no one would call me on it. But, as you say, he wasn't exactly functional. To the point about "medicine is an INT skill", would he have made an effective doctor, even one with a marginally less pleasant bedside manner than House? I would...
  15. Mercule

    D&D 5E How has your personal experience/expertise affected rulings?

    This. If we think too hard about it, it just doesn't make sense that anyone could have a 16 intelligence and an 8 wisdom (or 18 and 3, if rolling). There's too much interconnectedness, there. It makes no more sense than having a 16 dexterity and only an 8 strength -- to actually move your body...
  16. Mercule

    D&D 5E How has your personal experience/expertise affected rulings?

    There's a balance. Suspension of disbelief can bend quite a bit, but it eventually breaks. There's also a middle ground where it gets bent to an extreme so many times that it's permanently deformed. Death by 1000 paper cuts, if you will. You can roll with it and play a somewhat surreal game...
  17. Mercule

    D&D 5E How has your personal experience/expertise affected rulings?

    I was a science nerd, in high school, and even spent a couple years studying engineering in college, before deciding I didn't want to do it for the rest of my life. I feel a bit of pity for the players I've had who watch a lot of anime and want those weapons and armor. Just a bit. I actually...
  18. Mercule

    Licensed Role-Playing Games: Threat Or Menace?

    Weird. My experience with Shatterzone was very much not Star Wars. It felt much more Firefly or Dark Matter (before either of those existed), but with non-human races. It was probably the best sci-fi RPG I've ever played.
  19. Mercule

    D&D 5E Are You Planning on Subscribing to D&D Beyond

    It's because I don't own Volo's Guide. Didn't even know one wss in it. Would love to hear the difference. Unless something had changed, they said they'd like to facilitate sub-classes, but full classes are unlikely. If something did change, great. The stuff around deities and such us because...
  20. Mercule

    Tactics And Combat In Fantasy RPGs

    This is exactly the article that doesn't to my mind. I couldn't have named the author, but I definitely remember the article, and still have a copy.
Top