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  1. M

    {Mutants & Masterminds} United Heroes Limited Series

    Issue #3 - "Embers" (Continued) Scene 1: "Battle on the Waterfront" - Combat Round Six ::Cough, Cough :: Electrostatic couldn't see anything. Everywhere was black smoke. Gotta get out of here, he thought and fled. Eventually, he was free of the smoke, but didn't see any of his allies...
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    {Mutants & Masterminds} United Heroes Limited Series

    Issue #3 - "Embers" (Continued) Scene 1: "Battle on the Watefront" - Combat Round Five "He's right, Cyber!" Electrostatic called out. "It's my job to wipe you out!" Electrostatic drew from the deepest recesses of his energy and let loose with a multi-layered electrical torrent that covered...
  3. M

    {Mutants & Masterminds} United Heroes Limited Series

    Issue #3 - "Embers" (Continued) Scene 1: "Battle on the Waterfront" - Combat Round Four I've had about enough of this knight guy, Electrostatic thought. He stood up and pointed both arms at the mounted villain, projecting a mighty blast of electrical power right at Cyber-Knight. The blast...
  4. M

    {Mutants & Masterminds} United Heroes Limited Series

    Issue #3 - "Embers" (Continued) Scene 1: "Battle on the Waterfront" - Combat Round Three (Electrostatic recovers from his Stunned effect and cannot take an action. He does regain dodge bonuses to Defense and can make Reflex saves as normal. He must restart Energy Field and the like on his...
  5. M

    {Mutants & Masterminds} United Heroes Limited Series

    Issue #3 - "Embers" (Continued) Scene 1: "Battle on the Waterfront" - Combat Round Two All right, Electrostatic thought. We can take down Bombardier now, and concentrate on the others -- as long as I can make it happen! Focusing his concentration on the environment around him, Electrostatic...
  6. M

    {Mutants & Masterminds} United Heroes Limited Series

    Issue #3 - "Embers" Scene 1: “Battle on the Waterfront” Here are stats for two new villains, Cyber-Knight and Trickster: ************************************************ Cyber-Knight 186 PP PL 12; Init +1; Defense 16; Spd 30 Run, 50 Ride; ATK +14 Melee (+17S Dam, Vibrosword), +9 Ranged (+0S...
  7. M

    {Mutants & Masterminds} United Heroes Limited Series

    Combat Scene Adjustment To keep the combat scenes from becoming incredibly long posts, I am going to break them up by rounds. Therefore, a scene containing a six round combat would have six or seven posts (there might be one post before or after to complete the scene). Just thought I'd let my...
  8. M

    {Mutants & Masterminds} United Heroes Limited Series

    Sorry for the Delay I've had some other priorities come up -- damn them! :rolleyes: -- so I haven't been able to post the start of the next issue. I plan on running the combat sometime soon, and then I'll post the big fight. Didn't want anyone to think I had given up...
  9. M

    {Mutants & Masterminds} United Heroes Limited Series

    Thanks. I'm glad everyone is enjoying this story. What do you guys think about the way I've been doing the game text (the M&M jargon)? Should I keep it as is, and if not, should I change how it appears, or maybe get rid of it altogether?
  10. M

    {Mutants & Masterminds} United Heroes Limited Series

    Issue #2 - "Ignition" (Continued) Scene 4: "Trickster" The tall man in the pin-striped trenchcoat and fedora had a good lead on Pathfinder, Electrostatic, and the Scoundrel, though the Scoundrel and Electrostatic were gaining on their quarry due to their superhuman speed. Seraphim, the only...
  11. M

    {Mutants & Masterminds} United Heroes Limited Series

    Issue #2 - "Ignition" (Continued) Scene 3: "A Vision of the Past" "All right, what now?" asked the Scoundrel. "It's very simple," Harpy replied. "Someone broke into the property room and stole the cylinder." "Wow," MorningStar commented. "Pretty brazen." "The lieutenant I talked to said...
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    {Mutants & Masterminds} United Heroes Limited Series

    Issue #2 - "Ignition" (Continued) Scene 2: "Gathering" The heroes were finally all in the same place. Harpy looked over the gathering, and was pleased to see her new friends and allies eager to piece together the clues that had so far baffled them. While the group made small talk, Harpy...
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    {Mutants & Masterminds} United Heroes Limited Series

    Issue #2 - "Ignition" Scene 1: "Seraphim to the Rescue" Note: I apologize for the length of this post :) Game Note: One of the villains in this scene, Bombardier, uses a lot of Area Effect attacks. There is a discussion on the Green Ronin boards concerning whether or not the Evasion feat...
  14. M

    {Mutants & Masterminds} United Heroes Limited Series

    Housekeeping Note I went back and re-worded the Scoundrel's fight with the thugs in the warehouse. They can't possibly make a Damage save against his attack (even with a 20 on the die roll), so they are automatically disabled. This is only true with Minions, not with supervillains.
  15. M

    {Mutants & Masterminds} United Heroes Limited Series

    Issue #1 - "Spark" (Continued) Scene 5: "Imminent Danger" *********************************************** Here are game statistics for the last two members of United Heroes, who appear briefly in this scene: Electrostatic 150 PP PL 10; Init +15; Defense 29; Spd 40 Run; ATK +6 Melee (+0S Dam...
  16. M

    {Mutants & Masterminds} United Heroes Limited Series

    Issue #1 - "Spark" (Continued) Scene 4: "Torpedo's Surprise" It's a long swim from San Francisco to Atlantis. With his enhanced swimming ability - he is considered a mutant by Atlantean standards - Torpedo can maintain an average of 16 MPH swimming through the open sea. If he's in a hurry...
  17. M

    {Mutants & Masterminds} United Heroes Limited Series

    Issue #1 - "Spark" (Continued) Scene 3: "Back at Hadley Manor..." Note: Several new characters appear in this scene. Their game statistics appear below: ************************************************** Harpy Tabitha Harper 150 PP PL 10; Init +3; Defense 18; Spd 30 Run; ATK +4 Melee (+0S...
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    {Mutants & Masterminds} United Heroes Limited Series

    Issue #1 - "Spark" (Continued) Scene 2: "Beneath the Waves" Atlantis had long been a mystery to the surface-dwellers. Since the time of the ancient Greeks, tales of glory and grandeur, mystery and paradox surrounded this missing continent. Many believed that the Atlanteans had destroyed...
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    {Mutants & Masterminds} United Heroes Limited Series

    Issue #1 - "Spark" Scene 1: “The Scoundrel Finds a Clue” ************************************************** These are the M&M game statistics for The Scoundrel: The Scoundrel True Identity Unknown 150 PP PL 10; Init +14; Defense 28; Spd 45 Run; ATK +9 Melee (+2S Dam, Punch), +12 Ranged (+7L...
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    {Mutants & Masterminds} United Heroes Limited Series

    Foreward This superhero story is based on the rules from the Mutants & Masterminds RPG from Green Ronin. I will include game stats when appropriate, so if you don’t know the rules, ignore them. They are for mechanics purposes only. This is a limited series, meaning there will be only 10...
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