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  1. K

    Legacy of Death Part I: Most Infamous Danger

    Rope a Dope Ghen continues holding the rope until Buckthorn has tightwalked across and is safely on the other side. We'll continue holding the rope and use athletics to jump down into the pit safely. Then, we'll run across, and climb the rope out at the other side.
  2. K

    Legacy of Death Part I: Most Infamous Danger

    Crossing If Forge and I hold the rope, Buckthorn can tight-walk and Nar Heru can "hang" across fist over fist, ankle over ankle. I don't know the term for it, if there is one. Then pull Lucien up. Nar Heru can Mage Hand the shield for Forge. When he's close to it, it would be nice if Nar...
  3. K

    Legacy of Death Part I: Most Infamous Danger

    Through Other Eyes Nar-Heru, perhaps you should look over the pit and see whether the effects have a more mystical property that might require your special attention...
  4. K

    Legacy of Death Part I: Most Infamous Danger

    and Healing Shayera moves over to Lucien. Healing Spirit on Forge - he gets surge+2. Lucien gains the extra 2d6+2. Lucien, I tried attacking the traps. It doesn't work. You need to disable them. Focus on that. Perception to see if I can notice how/where the spike trap gets shut off...
  5. K

    Legacy of Death Part I: Most Infamous Danger

    Sigh... 30 feet is just out of healing range. Shayera appears between Forge and the closest spikes. Is Lucien hurt? Presumably, he's closer than 30'. If so, I grant him a surge+2 and Forge takes healing from Shayera (2d6+2). If Lucien is unhurt, then Shayera uses Spring Renewal Strike...
  6. K

    Legacy of Death Part I: Most Infamous Danger

    Holding the Rope with Buckthorn Anchoring with feet planted...
  7. K

    Legacy of Death Part I: Most Infamous Danger

    Planning Ahead Fair enough. Perhaps the next chance we get, I could teach someone the healing arts (someone could train the Heal skill). If I fall in combat, it is a simple matter for anyone trained in healing to invoke my natural healing abilities (ie trigger my 2nd wind).
  8. K

    Legacy of Death Part I: Most Infamous Danger

    This is the Pits... Hopefully this will be the other "fortuitous" pit. Perhaps I should go down instead of Lucien. I'm better at finding things, and I'm decent at climbing. Just a suggestion. Feel free to drop Lucien down there if you disagree...
  9. K

    Legacy of Death Part I: Most Infamous Danger

    Cue the Pulse to Begin Perhaps we could split up the effects of the Burnside Project? Nar-Heru probably isn't a good candidate to withstand a blast, but if each of the rest us gets hit 1-2 times, it won't be as big a deal. Forge and I probably have the most surges, and would be the least...
  10. K

    Legacy of Death Part I: Most Infamous Danger

    Moving On Now that we've rested, shall we return to the lab? Clearly, we should finish checking for doors, and determine whether there are keyholes in there. We still need to find: -- trembling hands that maul -- the columned hall -- iron men of visage grim -- a throne that's key and keyed
  11. K

    Legacy of Death Part I: Most Infamous Danger

    Camping & Recuperating I thought I had already done this, but I'll use the Create Campsite ritual, augmented with my Speak With Spirits power. (not sure how it rolled twice)
  12. K

    Legacy of Death Part I: Most Infamous Danger

    Double Trouble Er, was there someplace in the dungeon where we needed 2 keys at once? A place with 2 key slots? I don't recall seeing anything like that. What could be the reason for the identical keys?
  13. K

    Legacy of Death Part I: Most Infamous Danger

    Lich-enators @Nar-Heru - the zone is definitely the target, as far as I'm concerned. Lucien - I like the idea of you in the alcove. Scorching Bursts into the webs are a good idea. Also, I think, knowing that his zone is 5 across, we should be spread 6 spaces apart, so that an initial...
  14. K

    Legacy of Death Part I: Most Infamous Danger

    Planning We could use a little strategy when we go after the lich... -- I believe Nar-Heru said he has a way to counter the effect of the shadow zone. -- The webs make the stairs difficult terrain. Perhaps we could burn them away from a distance? or sneak in first and clear them out? --...
  15. K

    Legacy of Death Part I: Most Infamous Danger

    Rest and Rehash-ation I think we should take a short rest. If we're going after a lich, I feel highly uncomfortable doing so without both my healing spells. Also, we should use that rest to discuss what just happened here. SOMETHING was back behind that door. We heard "numerous creatures"...
  16. K

    Legacy of Death Part I: Most Infamous Danger

    Aloe works well on burns ... Healing Word on Lucien.
  17. K

    Legacy of Death Part I: Most Infamous Danger

    Flaming brighter than me... OOC: Getting caught up from all this... I have a strength of 16, and I will help pull the rope. When the danger is past, I will offer up healing. 14 and 7 don't seem like enough to waste surges, though... Let me know if I should use it.
  18. K

    Legacy of Death Part I: Most Infamous Danger

    The Battle of the Door - for Valour!!! I will alternate with Forge and NarHeru and bash it with the mace.
  19. K

    Legacy of Death Part I: Most Infamous Danger

    Er, Uh 1. I was just talking about a Scorching Burst or 2 or 3. I didn't mean you needed a ritual... unless you're itching to use it. 2. +18 and you think you need an assist? Dang! 3. Check the house rules. You don't need components for every ritual. Look up ritual points.
  20. K

    Legacy of Death Part I: Most Infamous Danger

    Sour Songbird I say we get way back, let Nar-Heru burn it from a distance, and ambush whatever comes out. Whatever we do, for the love of Varun, cover your ears first!
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