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  1. K

    Legacy of Death Part I: Most Infamous Danger

    Caution I will plug up my ears while Lucien fiddles with the locks. I recommend you all do the same. Nar-Heru and I perhaps need not take the precaution, but I suspect the rest of you do.
  2. K

    Legacy of Death Part I: Most Infamous Danger

    Starting Point There was a hallway past the stairs. Mother and I had gone slightly up that hallway, and (I think) we shot a lit arrow up that hall. It hasn't otherwise been explored. Perhaps that should be the next place to go?
  3. K

    Legacy of Death Part I: Most Infamous Danger

    First-Person Singular ... I agree with Nar-Heru. It is only due to mother that we left that hallway alive. Aside from discovering what goes in the hands of the gargoyles, we may discover a means of tempering the lich's powers. Nar-Heru, do you have the power to shed light on that shadow...
  4. K

    Legacy of Death Part I: Most Infamous Danger

    Off the Beaten Path Ghen will follow Buckthorn to go after our friends. They'll make regular perception checks (+14) an alert people if he spots danger or anything unusual. If it becomes needed, they can pop off a Healing Word with 2d6+7 added. <This is a bad couple of weeks. I don't...
  5. K

    Legacy of Death Part I: Most Infamous Danger

    Follow the red brick road... If shades of red stand for blood the wise will not need sacrifice aught but a loop of magical metal - you're well along your march. A loop of magical metal. Perhaps that refers to some sort of lock picking device? Are there any markings anywhere?
  6. K

    Legacy of Death Part I: Most Infamous Danger

    Reading Between the Lines Shun green if you can. Yellow and blue make green. We prick our finger on our sword, and smear the blood on the orange stone.
  7. K

    Legacy of Death Part I: Most Infamous Danger

    A Time for Choice We suggest going through the arch.
  8. K

    Legacy of Death Part I: Most Infamous Danger

    Arches and Devils and Mists, Oh My We light a torch. Noting that Forge and Nar-Heru are becoming separated, Mother will appear. She will stay with them for as long as possible down the other hall (range of 20 squares). We go up to examine the O shaped mouth. We hold the flame of the torch...
  9. K

    Legacy of Death Part I: Most Infamous Danger

    Can we look at that? Maybe we know something about it.
  10. K

    Legacy of Death Part I: Most Infamous Danger

    Is that thing programmed for 0-9 when rolling d20?
  11. K

    Legacy of Death Part I: Most Infamous Danger

    The Blind Leading the Blind Friend Forge, there can be no question of your heartiness and your prowess in battle, but there is no reason for you to take continual punishment by falling on spikes. We have better eyes. Perhaps we should take the lead in this case. We are hearty enough to make...
  12. K

    Legacy of Death Part I: Most Infamous Danger

    In the Pit There may be something worth taking from the pit. Forge found something before. We suggest the arcanist use Mage Hand to pull it out. Let us see if we can see anything. <bend down at end of pit> What's with all the low rolls?
  13. K

    Legacy of Death Part I: Most Infamous Danger

    Healing 42 hp? We thought we already did a Healing Word on Forge. (We did roll for it). We will say a Healing Word for Forge. *IF* we are going to call it a night, we will burn Cure Serious Wounds (2 surges worth of surgeless healing) on Forge. When we get outside, we will use Create...
  14. K

    Legacy of Death Part I: Most Infamous Danger

    Tripping the Trap We're pretty strong. (Str 16) We'll hold a rope for you. Pull hard, Mother! (We brace ourselves to hold on while you Forge steps on the trap.)
  15. K

    Legacy of Death Part I: Most Infamous Danger

    Catching Up (Sorry - been busy) Ghen will make a Religion check on the frescos, and in particular on the scenario with the box. Ghen will use Healing Word on Forge before the short rest so he only uses 1 surge to heal up. He regains surge + 2d6 + 7 Perception check, augmented with Speak...
  16. K

    Legacy of Death Part I: Most Infamous Danger

    Jinkies We don't seem to be able to find any animals. We have a ritual to speak with them and ask for some assistance in digging. A small family of groundhogs could do the job faster than we could if we shared some rations... Alas, they seem to be hiding. <Mother appears, sharing my space...
  17. K

    Legacy of Death Part I: Most Infamous Danger

    Beasts of Burden We have a better idea. Perhaps another ritual.
  18. K

    Legacy of Death Part I: Most Infamous Danger

    We have some heavy hiking ahead of us. We should get going. We're heading there <points>. (If needed, I can cast Endure Elements for the cold, etc.)
  19. K

    Legacy of Death Part I: Most Infamous Danger

    Madness Amidst the Madness We shall not be taken down by the spirits of the storm. Hold on tight, mother!
  20. K

    Legacy of Death Part I: Most Infamous Danger

    Nature to know how to avoid being doused by the rolling sea and perception to watch the waves and the clouds and prepare for directionality of the storm. As the storm draws closer, I'll use a Speak With Nature ritual. My boots allow me to walk on water for up to 5 minutes. I'll look for...
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