Search results

  1. N

    Hackmaster!

    Hehe, to each his own. I consider 3E far less complicated (not less complex) than HM, simply because of the consistent use of a single mechanic. If I want to know how X is done in HM, I have to read up on X and it's probably being handled like no other thing in the game. Roll high, roll low...
  2. N

    Hackmaster!

    My impression from skimming the GMG was that the GM is more of a master ACCOUNTANT. Tracking player and party honor, player and party alignment, individual and group XP awards, armor hp for npcs, etc. all sound very unfun and time-consuming to me. I wouldn't mind playing HM, but GMing it seems...
  3. N

    Hackmaster!

    That is exactly what has kept me from DMing it so far, although I own the two core books. Putting up with all the intricate rules just doesn't seem worth it. It's part of the parody aspect, but if it drags down play to a crawl while the DM reads up on stuff, where is the fun? I really hope...
  4. N

    Has anyone ever tried to 'save' you from D&D?

    Well, Steve Jackson saved me from playing AD&D 2nd Ed. by publising GURPS, but that's probably not what you meant...:p So the answer for me is "no".
  5. N

    Jovian Chronicles (DP9) - any good?

    Cool, that makes the decision so much easier to pick up both books!
  6. N

    Jovian Chronicles (DP9) - any good?

    I just wanted to say thank you for all the information! Looks like JC is well worth picking up.
  7. N

    Jovian Chronicles (DP9) - any good?

    If you have the starterpack, maybe you can clear up some confusion: the DP9 store lists the players handbook as a hardcover product, except for the starterpack, where it is called a softcover. Is there a special softcover edition only for the starter pack, or is this an error? (see here)
  8. N

    Jovian Chronicles (DP9) - any good?

    Hehe. I own the full rules and several supplements, even played it for quite a while. I just don't like GURPS much anymore - too clunky, too many (often redundant) options, and too easy to break despite the point system. But if its mostly background, working with another system that is already...
  9. N

    Jovian Chronicles (DP9) - any good?

    I've considered picking it up for quite a while. The main reason for not doing it is that I grew disenchanted with GURPS. How reliant on game system is Transhuman Space really? Many GURPS sourcebooks are excellent background material for non-GURPS campaigns, but converting things like...
  10. N

    Jovian Chronicles (DP9) - any good?

    Which do you recommend? Is the d20 adaption good, or is their "home system" tri-stat/BESM just better? I've never played any incarnation of the latter.
  11. N

    Jovian Chronicles (DP9) - any good?

    IIRC from the reviews, the new edition of the rules uses two ratings for each skill - level and complexity. And some reviewers found this unnecessarily complicated. What's the deal? So there are rules for SF equipment, vehicles, and starship combat included? Sounds good. I don't mind a...
  12. N

    Jovian Chronicles (DP9) - any good?

    I am currently looking around for some new RPGs to try out (yes, even non-d20 !), especially with an SF background. So far, I haven't found any SF RPG that was really to my taste. But the DP9 series of RPGs (Heavy Gear, Jovian Chronicles, Core Command) caught my eye. Especially Jovian...
  13. N

    Hackmaster. Please explain.

    Sure, but I already own a generic fantasy RPG with D&D/d20. Also, the only people I know who want to play HM are KODT fans who would complain if we didn't play by the full rules. So far, prepping that kind of game has seemed way too much work. I hope my posts didn't come over that way. If they...
  14. N

    Hackmaster. Please explain.

    In the over-the-top, exaggerated sense, yes. While I never played 1E, I played 2E for quite a while, and I don't consider it a complicated game. At least not if you play with the PHB/DMG only. HM, OTOH (don't you like abbreviations), is an unwieldy beast right from the beginning.
  15. N

    Hackmaster. Please explain.

    I own the HM PHB, GMG, and Little Keep on the Borderlands, because I thought some occasional old-school game would be fun. But I haven't played yet, as the complexity of the thing is putting me off. IMO, there are a lot of unnecessarily complicated rules, lots of tables you have to reference all...
  16. N

    Oder ich fall um--juche!

    Even the orc gods? Which dwarf would take that job? Although the option to uh... relieve yourself in Gruumsh's ale may make the position somewhat attractive:p
  17. N

    Why RPGs are Failing

    Yeah, yeah, life ain't fair. But how does this relate to your original point? If you change the rules to give a greater advantage to fast characters (which was the example that spawned the fairness discussion), you don't get more roleplay and less rulesplay - you get PCs which are (on average)...
  18. N

    Why RPGs are Failing

    Mythusmage, I don't think this problem is anything new. It is and has always been a matter of playing style, and of system. D&D in its various incarnations has never encouraged roleplaying in the rules, but assumed it would just happen "alongside the rules" (or not). 3rd edition is an admirable...
  19. N

    How much does your local inn charge?

    Nothing, it's covered by upkeep;) After all, this is a game of heroic fantasy and not of bookkeeping minutiae. Who cares for a few cp or sp?
  20. N

    More Castles & Crusades details

    Man, they totally ripped off feats:p Seriously, the weapon style specializations were one of the few things in the AD&D2 fighters handbook which I liked. If C&C has something similar, I should be happy. What about combat maneuvers like disarm, knockout, etc (in case you are allowed to talk...
Top