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    What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?

    Yup. A decade plus is champ for RPG editions. Both 1e and 2e made it that long (in fact, 1e lasted a bit longer than may be realized since it was still being printed to order from distributers *after* the 2e launch).
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    The Dungeon Master or The Rules: why would you play in a RPG campaign?

    I'm a role-player, not a rules-player, so I stick with my DM in such an instance.
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    Things I don't like about the 4E DMG - part 1 of 1000

    While I myself wouldn't use "plot protection" to keep a divination from succeeding, I *do* believe in this paraphrase from a current film: "When the Dungeon Master does it, it's not illegal."
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    Things I don't like about the 4E DMG - part 1 of 1000

    Exactly. This issue is one of tension between narrative/story role-playing and adventure role-playing. This tension has been present in D&D since the beginning (particularly in the form of divination magic). D&D isn't structured for narrative/story role-playing, so advice like that quoted...
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    Things I don't like about the 4E DMG - part 1 of 1000

    I think you're on to something there.
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    Swords and Sorcery in 4e

    We have played on and off since 1991. It's not a weekly or even monthly game. Among the group, I'm the only "gamer." The rest are purely casual. I've also been somewhat of a stingy DM, so treasure, XP, and so on has been rather low, over all.
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    Swords and Sorcery in 4e

    My campaign flavor has no problem with humanoids, "monsters," or even magic. It all started as a standard AD&D campaign. None of the regular players would choose a magic-using class. A couple tried it at my prodding, but such experiments were short lived. I found that since they were all...
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    Things I don't like about the 4E DMG - part 1 of 1000

    I think the problem the OP has with that advice speaks to the different goals of adventure role-playing and narrative/story role-playing. It's a problem that has been present in D&D since the beginning. D&D, historically, has been much, much better at the former than the latter.
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    Do you not play WOW? Forked Thread: Wil Wheaton plays and reviews 4th.

    I don't play WoW. I love me some WarCraft 2, though. And Morrowind for that matter. :)
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    Swords and Sorcery in 4e

    I have not played 4e, yet. I have a campaign that goes back to 1991, with generally the same players/characters. The campaign has been low to mid level AD&D/D&D 3e (highest character level 7). I did not plan it as the theme, but the result of the players' character choice and actions made it...
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    What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?

    And I was a history/political science major, but I also studied Latin. :)
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    The Heroic Impulse: Where Have All the Heroes Gone?

    Firefighters and other civil servants that risk death and injury for others are heroes. No debate there. You're talking about narrative heroics, which is fine. However, if the player knows there is some built-in mechanic that can be relied upon to save his bacon, an action taken relying on this...
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    What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?

    That's declension. Conjugation is for verbs. infinitive = "to be" present, active, indicative singular I am You are He is plural We are You are They are "to be" is an irregular verb in most languages, including English, as you can see. I guess the point is, English also conjugates verbs.
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    What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?

    I agree, but there was nothing "too complex" for game rules in the way Gygax wrote them. His prose had both flavor (a true author's voice) and effectiveness. Seriously, people are acting like the original AD&D game read like Kant's Critique of Pure Reason. AD&D 2nd edition was published for...
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    What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?

    The "lots of people" didn't amount to very much. Mostly people that never liked D&D to begin with. These are many of the players who "returned to D&D" with 3e (a wholly new system bearing the D&D trademark). That's not a problem with the core game, is it? That's like saying something was wrong...
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    The Heroic Impulse: Where Have All the Heroes Gone?

    I'm speaking to the "safety net" of inherent rules that you allude to in a RPG. You essentially said you're now free to act heroically because the rules themselves provide a safety net. Taking an action knowing the rules themselves will save you or greatly mitigate your failure isn't acting...
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    What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?

    eyebeams characterization of the late 90s WotC marketing and build up to 3e generally conforms to my memory of that time, as well the actual state of AD&D at the time. AD&D 2nd edition was a very successful RPG (far and away the market leader), and there was really nothing wrong with the core...
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    The Heroic Impulse: Where Have All the Heroes Gone?

    You're not a hero if you have a safety net . . .
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    Interesting post over at Grognardia today regarding Gail Gygax

    Yes, I would love to see it in an "annotated" format, with notes from Rob Kuntz, Ernie Gygax, Terry Kuntz, Skip Williams, and any others that played in Castle Zagyg
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    Talisman 4th Edition

    If anyone visits the official FFG Talisman forum, you can see that my early play of The Reaper expansion is getting the FAQ jump started. :)
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