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  1. F

    Goblin, Kobold, Orc Racial Feats

    Howdy, all. I'm working on the long-long-long-long-long overdue update for the Goblin Defense Fund, and the 4E fun I thought it might be helpful to present some interesting, fun, yet hopefully balanced racial feats for our favorite oppressed humanoids. All of the ones below seem relatively...
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    Stealth in Combat

    Nope, Chameleon is at-will.
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    Stealth in Combat

    oooh, okay, you mean Piercing Strike -- and you're right, can't use that at ranged! Makes it a little tougher to compare the rogue and warlock, rogue is doing 33% more damage per hit, but hitting less -- how much less, obv creature dependent. I think the average Fort defense is about 3 worse...
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    Stealth in Combat

    Yep, Chameleon is pretty useless under your bizarre interpretation of the rules and unaware /= hidden. Under the rules as-written, however, Chameleon is ridiculously strong, allowing the rogue to remain hidden once the minions walk past the fighter that the rogue was hiding behind. The rogue...
  5. F

    Stealth in Combat

    Nope, both are ranged or melee. 2nd level goblin rogue is going to be using his rapier and doing 3d8+7 when attacking vs AC. That's 20.5 damage on a hit. The twin-striking ranger is doing less damage even if he hits TWICE. Sorry Mr. Ranger but you kinda bite . . . EDIT -- meh, thinking about...
  6. F

    Stealth in Combat

    Not as goofily creative as Otter is being, but I still don't buy it! I prefer to simply go by the very definitive "defining cover" bullet where you get to draw a bunch of fun lines. That's the definitive directly-to-the-point text. "If one or two of those lines are blocked by an obstacle or an...
  7. F

    Stealth in Combat

    I'm not going to argue the common-sense bit, but you're wrong about the rules. Under 'distracted' in Stealth it's very clear that they are aware of their surroundings in all directions and will see you IF YOU HAVE NO COVER OR CONCEALMENT. EDIT -- I think we're talking past each other at this...
  8. F

    Stealth in Combat

    ?? 2d8 from sneak attack, d6 for the shuriken.
  9. F

    Stealth in Combat

    Reading Chameleon, I'm starting to think that's exactly what it was intended for! It's also the case that for the rogue to keep up with the other strikers in damage potential, he needs to be sneak-attacking at least every other round. Again, I'm not arguing whether it's broken-as-written, I'm...
  10. F

    Stealth in Combat

    You can say that as often as you want, but according to the rules, Stealth doesn't work the way you would like it to. There's nothing in the rules that says a rogue can't use cover given to him from allies when hiding. If he can hide behind a small tree, he can hide behind his fat-ass dwarf...
  11. F

    Stealth in Combat

    Let's stick to the ranged rogue, which does a little less, as he's the guy most likely to be sneak-attacking every round. A 1st level goblin rogue with the standard build (16 in Dex, 14 in Chr, +2 to each) and the Backstabber feat is doing 2d8+d6+7 points of damage, attacking against AC, or...
  12. F

    Stealth in Combat

    Another overly creative interpretation of the rules. Why do you have cover only on your enemy's turn, again? Just because that's the only time he can make a ranged attack? That makes no sense. The second bullet under the Stealth description is very clear -- "if a creature has unblocked line of...
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    Stealth in Combat

    You can read the rules that way if you like, but given previously posted conversations with customer support, etc., you're not reading the rules as they were intended to be intepreted. Frankly, this interpretation doesn't merely weaken Stealth, it castrates it. 4E is not about making combat...
  14. F

    Stealth in Combat

    By the way, with the 6th level Rogue utility Chameleon (it's at-will), the ranged rogue is never losing sneak-attack. If he loses cover because the Schmoe in melee decides to walk up past the fighter-tank and find him, Chameleon would trigger and the rogue would remain hidden "in plain sight"...
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    Stealth in Combat

    A 2nd level melee goblin rogue sneak-attacking every turn is going to do around 3d8+Dex+7 damage (attacking vs AC) or 3d8+4 (attacking vs Reflex). [Assumes rapier + backstabber] If he can almost always do this from range w/shuriken, then it's a paltry 2d8+d6 +7 or +4 instead. I'm fairly...
  16. F

    Stealth in Combat

    1) Not sure why people keep using the "duck behind a wall" example as the rogue cheatily getting cover . . . who needs walls when you have allies to hide behind? There's almost always a tank you can be partially behind that will give you the necessary cover to do your move/hide/hit with ranged...
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    Tactical Feats (for all classes)

    The first feat is weak, and the second is super-mega-weak -- even for 4E . . . +2 to hit once/encounter is just lame. Looking at the increase-damage feats, figuring the average encounter lasts 6-10 rounds, I'd guess that on average they increase damage by about 8pts/combat, maybe a little...
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    The Bard (UPDATED 6-3-08; now to level 10)

    Precedence for one-half ability score bumps . . . Not too many in there, but there are a couple, and they're not going to be rarely used -- the Warlord gives folks a bonus to half his intelligence bonus to attacks when they use an action point to attack, and the Fighter "Sweeping Blow" exploit...
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    The Bard (UPDATED 6-3-08; now to level 10)

    Dude, how can you be so reasonable half the time and such a pain in the ass the other half? :p I never meant to imply that bards were alone in the ability to buff the entire party -- what I meant was that it was their forte, that the way many played them was to stand back and sing out buffs...
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