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  1. bensei

    Specific Magical Armor Prices and Costs

    I am a bit confused about the prices (gp) and costs (gp & XP) to craft of some specific magic items, e.g. armors. One example how it should work (IMHO): Rhino Hide Price to buy: 5,165gp Cost to craft: 2,665gp+200XP This makes sense, since the price for one masterwork hide armor is 165gp, hence...
  2. bensei

    characters history

    - If the character is multiclassed, there should be reasons for that in the character history, esp. if there are more than one change in progressing class. - Favored enemies are worth to give a reason for. - Bards, Monks, Paladins, Clerics need some good reasoning, why they became what they are...
  3. bensei

    feats for bard

    Rapid Shot is definately worth a thought. Point Blank Shot is a must. With a good magical bow (e.g. shock) the 7th level bard with a good dex can knock out two first level foes (in mass combat) per round. Nagotiator if the adventure has lots of talking to people and solving puzzles, and the...
  4. bensei

    Improved Trip maneuvers

    Thanks. That's exactly what I just wanted to post. Besides the fact that I'm stupid. And I think (I do not find anything opposing that) that even if you are prone you do threaten the area of your weapon's reach, you just have -4 to hit. This actually seem to work even for spiked chains and...
  5. bensei

    Improved Trip maneuvers

    Wait tilla tripya...
  6. bensei

    wackiest historical weapons?

    I don't want to be a smart alec, but this works with every normal arrow. Just shoot it up into the air. Besides, I assume the arrow mentioned here has to be shot up in an angle (as for any far shot). So just increase the angle more, and it works for any arrow. And I am pretty sure that this...
  7. bensei

    Improved Trip maneuvers

    Okay. So putting stuff together, one can use the feats Improved Trip and Quick Draw to cast a spell and attack in one round (even in 3.5): - Stand 10ft. from opponent. - Cast Inflict ... Wounds. - Make 5ft. step towards the opponent. - Make an unarmed trip attack. Assume successful. Opponent...
  8. bensei

    Improved Trip maneuvers

    Well, okay. That is a question of playing with words. The point is that a pure formulation "a trip is a standard action" is wrong. A trip attempt is always replacing an attack (possibly granting an extra attack), and can hence also be a part of the full attack action, in which case it would not...
  9. bensei

    Improved Trip maneuvers

    Fine. Thanks. I'm just playing around a bit how fighting casters can become cool and effective (?) by using Fighter feats instead of magic related feats.
  10. bensei

    Improved Trip maneuvers

    Thanks for the replies. A trip is clearly stated as a substitute for a melee attack, and not an action. In particular a trip attempt is not a standard action. And when casting a touch spell, you get one attack to do a touch attack. Since a touch attack is an attack, you can do a trip attempt...
  11. bensei

    D&D 3E/3.5 How viable is a Elven Fighter Mage in 3.5

    Unless you want a touch spell and ray master (with mage armor instead of real armor). Then a sorcerer could be better suited for his much higher firepower. Not really that underpowered. He lacks one Ftr feat and one caster level. But the Pal does not only receive great saves at the first levels...
  12. bensei

    20 levels, 20 classes: Use or Abuse

    IMHO "abuse" does not fit well, since I would call something "abuse", if the player gained an unfair advantage. But... - this is unlikely, as others pointed out - Unless the character becomes an Uber-character, it is not problem for the other players if one character uses the rules to get an...
  13. bensei

    Improved Trip maneuvers

    I was just thinking of two more extraordinary maneuvers. Do you think they work: 1: Character has Improved Trip and Quick Draw feats and BAB 11. - Stand 10ft. from opponent - Draw Whip (proficient) and make trip attack (bonus to Str check from IT feat). Assume successful. - Drop Whip - Make...
  14. bensei

    D&D 3E/3.5 How viable is a Elven Fighter Mage in 3.5

    Almost completely true. He has lost weapon enhancement and similar spells. If one wants to rely on GMW, etc., the 3.5 bard is not the best choice anymore. Hence, in 3.5 the difference between EK and Bard are much stronger than in 3.0, which is nice IMHO. I really like the 3.5 bard. But as the...
  15. bensei

    D&D 3E/3.5 How viable is a Elven Fighter Mage in 3.5

    Not mentioned yet is True Strike. For an EK, this spell is very nice in combination with Power Attack. At 12th level, you have BAB 9. If your character (Str 14) is wielding a suitable weapon two handed, you get an attack modifier of at least +22, and a damage bonus of at least +20, which is not...
  16. bensei

    Clerics who don't fight

    Volume IV (free PDF download) of the Umbragia Setting has the Priest, which is a divine caster with Sor BAB and saves, but with more spells (spontaneous casting). The exact weapon and armor proficiency as well as some other special abilities depend on the particular religion. Priests of a...
  17. bensei

    Archer assistance

    In 3.5 (not sure about 3.0) there is the wond. item Efficient Quiver. Thought for masters of the ranged attack who wish to carry around just everything they could need. (Sounds like I was selling those, doesn't it.)
  18. bensei

    A Fighters skill points....

    Where are these feats from? Are they in the class books? Are they homebrew? If they are not core, this is what I meant. You can make the fighter class interesting up to level 20 single classing, if you add some interesting high end combat feats. Actually, more meneuvers would be nice, also...
  19. bensei

    A Fighters skill points....

    The fighter class is a multiclassing class (a lot of classes here ;) ). You want combat feats and a high BAB? Gets some levels a fighter (if you can without XP-penalty). Up to 10th level it is nice to be single classes fighter due to interesting feat chains and feat combinations. Cleave, Combat...
  20. bensei

    Removing Clerical Domains for Individual Spell Lists

    In the Umbragia Setting (free for download) in the book in development (Volume IV on divine casters), the Priests and Crusaders (replacing Clerics/Druids and Paladins/Rangers) cast all spells from domains, i.e. all D&D spells and new ones are put into domains, and a divine caster can only cast...
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