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  1. harlokin

    D&D 5E Should 5E have Healing Surges?

    I wouldn't mind all magical healing being somewhat temporary, and everybody needing to use mundane methods of healing to recover from wounds permanently.
  2. harlokin

    D&D 5E Should 5E have Healing Surges?

    That is fine as long as it's not a simulationist mechanic for dealing with this whereby you can only use your healing skill/kit once per battle and you recover a whopping 1-4 hit points. :-S
  3. harlokin

    People have the strangest deal-breakers

    Ultimately, the only deal-breaker for me is if Casters return to overshadowing Non-Casters because the former are MAGIC, while the latter are MUNDANE. Other than that, I'd going along with pretty much anything (even a return to Alignment mechanics :eek:).
  4. harlokin

    D&D 5E Should 5E have Healing Surges?

    I can't disagree with that at all, but I think the solution would be to return Hit Points to their abstract beginnings rather than treat them as a simulation of actual wounds taken.
  5. harlokin

    My number #1 wish: No More Magic Marts!

    I agree with this, I think power should be more vested in your Character rather than their magic items. I'm not sure about Wealth by Level, 4E's escalating costs for stuff made the in-game economy a bit unworkable.
  6. harlokin

    D&D 5E Should 5E have Healing Surges?

    I'm a fan of Heaing Surges, but I would happpily settle for this. I don't understand the issue some people have with Characters having a mechanic to recover Hit Points, which have always been an abstract measure of a Character's well-being, other than Divine Magic (including the ludicrous)...
  7. harlokin

    D&D 5E The classes of 5e (now with 90% less speculation)

    I want it right now, cause my g-ggeneration don't like to wait.
  8. harlokin

    D&D 5E The classes of 5e (now with 90% less speculation)

    It failed less than the editions that came before.
  9. harlokin

    A thought about how to handle races

    Sounds very cool :)
  10. harlokin

    A thought about how to handle races

    The problem I have is that I quite like Half Orcs (they remind me of Jagerkin), but don't like the idea of them be "half anything"......
  11. harlokin

    D&D 5E Three Wishes for 5E

    Not wishing to sound snarky, but what I want is: 1. No mundane Classes. 2. Magic that does not render Skills of other Classes obsolete. In 3e for example, anything you could do with a skill, you could do better with magic. Diplomacy? Charm spell. Jumping or climbing? Fly. I also do not...
  12. harlokin

    A thought about how to handle races

    For me, I don't want any "half-breeds", and to start with I want a selection of races that are actually different (not 3 or flavours of Elf and Dwarf) regardless which edition they hail from. So that's a yes to: Dwarf Dragonborn Elf Halfling Tiefling Warforged
  13. harlokin

    Tweet gleanings

    I would like the new edition to like this too.
  14. harlokin

    Vancian? Why can't we let it go?

    I want to play a Vancian Fighter.
  15. harlokin

    My least favorite thing about D&D is balance.

    I agree wholeheartedly.
  16. harlokin

    What doesn't belong in the "core"

    The could certainly work as Sidhe (except in Birthright, where that would be Wood Elves). On the other hand I have always hated the Celestials, Eladrin etc. Whole races of powerful, good aligned beings, who could rescue everything, but just can't be bothered. To my mind the only reason they...
  17. harlokin

    What doesn't belong in the "core"

    Not before the Spiked Chain!
  18. harlokin

    D&D 5E D&D 5e: A Better Vision

    I mostly agree, but couldn't the game also work by having a relatively few Classes, which could be combined in various ways to create the character sought?
  19. harlokin

    What doesn't belong in the "core"

    I agree. There is also no reason why a character could not be of a race that doesn't normally exist in a given setting, given sufficient background explanation.
  20. harlokin

    New Thought on Powers

    This to me reads like the crap-ol-days when Non-Caster = mundane, and they got to play their own game of low fantasy while the Casters solved everything with magic. Separating Rituals from being a Caster enables DMs to make the decision as to whether to allow Non-Casters access to them. As for...
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