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  1. M

    D&D 2E Looking back at the Monstrous Compendia: the MC appendices, Monstrous Manual, and more!

    It depends on what you mean by "after", because they mostly appear in prequels, and also "see", because in some cases we see their ships but not the creatures, or only their skeletons, or action figures of them. One Gorn appeared in the background in The Animated Series. A Gorn appears in one...
  2. M

    Unpopular opinions go here

    Here's the case: 10 is evenly divisible only by 2 and 5 (and, trivially, 1 and itself). 12 is divisible by 2, 3, 4, and 6, making it more often convenient to divide. This is why we still have 24 hours per day (often counted 1–12 twice), each divided into 60 (5*12) minutes, divided again into 60...
  3. M

    Unpopular opinions go here

    "Almost" is doing a lot of work there. Of the 7 SI base units, we use normally use 3, arguably 4. Of those 3, the second long predates SI and doesn't use base 10 or follow the usual SI rules. (How often have you heard someone unironically measure time in "kiloseconds"?), amperes have never...
  4. M

    D&D General The Original Reason for Spell Components: Balancing Bad Jokes

    Water breathing: the material component of the spell is a short reed or piece of straw. A snorkel. Enchanted Weapon: The material components of this spell are powdered lime and carbon. Whitewash. Fumble: The material component for this spell is a dab of solidified milk fat. Butterfingers...
  5. M

    D&D General The Original Reason for Spell Components: Balancing Bad Jokes

    Both the goldfish swallowing fad and Cleopatra's pearl dissolved in wine have origins in "eating weird things to win a bet". Why that relates to Identify in particular, I don't get.
  6. M

    Podcast #254: Can the GM Cheat?

    David Frost: So what in a sense, you're saying is that there are certain situations, and a crit that would one-shot a PC is one of them, where the GM can decide that it's in the best interests of the game or something, and cheat. Richard Nixon: Well, when the GM does it, that means that it is...
  7. M

    D&D 5E Wall of Force and spells

    It does say it in the DMG:
  8. PXL_20230618_084921923.jpg

    PXL_20230618_084921923.jpg

  9. M

    D&D (2024) How to reign in full casters for 1D&D? Maybe remove 6th to 9th level spells as a Variant rule.

    Yeah, AD&D magic-users were intentionally designed to suck at low levels and be the most powerful at high levels. The 1e PHB explicitly says In 1e, 1st level magic-users had 1d4 HP (probably no Con bonus) and could cast 1 1st-level spell a day. So in a sense, it was "fair" that they got to be...
  10. M

    D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    This is a top to, you know, what we use on the table, but it's very, very special because, if you can see, the numbers all go to 30. Look, right across the board, 30, 30, 30 and... Oh, I see. And most editions go up to 20? Exactly. Does that mean it's more powerful? Is it any more powerful...
  11. M

    D&D 5E 5E Survivor of Many Things - Deck of Many Things

    Comet 20 Donjon 14 Eurayle 20 The Fates 21 Flames 21 Fool 20 Gem 18 - 2 = 16 Idiot 14 Jester 21 Key 20 Knight 20 Moon 23 Rogue 21 Ruin 23 Skull 23 Star 22 Sun 20 Talons 20 Throne 20 + 1 = 21 Vizier 21 The Void 12
  12. M

    D&D 5E Skywrite: a weapon of mass communication/coordination

    For what it's worth, in the real world, skywriting is usually done at around 10,000 feet and is visible in an up-to-15-mile radius. The spell could potentially be at a higher altitude, but then you have to use a larger font size to keep it readable from the ground, so I'm not sure how much you...
  13. M

    D&D 5E 5E Survivor of Many Things - Deck of Many Things

    Balance 13 - 2 = 11 Comet 20 Donjon 16 Eurayle 20 The Fates 20 Flames 21 Fool 20 Gem 18 Idiot 16 Jester 20 Key 20 Knight 20 Moon 21 Rogue 20 + 1 = 21 Ruin 21 Skull 22 Star 22 Sun 20 Talons 20 Throne 20 Vizier 21 The Void 17
  14. M

    D&D (2024) New Survey Results | Druid & Paladin | Unearthed Arcana | D&D

    Indeed. Smite might be considered iconic for 5e Paladins, but prior to 3e, D&D Paladins didn't have Smite at all. And even in 3e, it was not as big a deal (+Cha bonus to attack, +1 dmg/level; usable between 1 and 5 times a day, depending on level; you had to use it before rolling to hit rather...
  15. M

    D&D 5E Can an unseen servant fly?

    Yes, but both Spiritual Weapon and (even more relevantly) Mage Hand specify the thing created is "floating" and "spectral", whereas the Unseen Servant is summoned "on the ground". Starting on the ground doesn't necessarily mean it can't leave the ground, and "floating" doesn't necessarily mean...
  16. M

    Which of these is the optimal distance of measurement for your TTRPG enjoyment?

    I use the Furlong-Firkin-Fortnight system
  17. M

    Would you play a TTRPG that used Meters instead of Feet?

    Yeah take it with a grain of salt, or uh...0.053 mL.
  18. M

    D&D General The Player End Game Problem

    If your approach to talking is predicated on the other person being clueless or a liar and assuming that talking is a dead end, it's not a surprise that it doesn't work out for you. He told you multiple times he wanted to have the human kingdom attack and fix everything, and you're trying to...
  19. M

    D&D 5E High-level wizard taking about an hour to change one spell?

    2E worked the same way, but they shortened it to 10 minutes per spell level, so a 20th level wizard took only about 27 hours to memorize their full complement of spells. 3E changed it to a flat 1 hour, regardless of number of spells or spell levels:
  20. M

    D&D (2024) 4/26 Playtest: The Sorceror

    I was curious about the distribution of options, so I ran the numbers. Rolling 6d6, there are 6^6 = 46656 results. # of options Count Probability 1 6 ~0.013% 2 930 2.0% 3 10800 23% 4 23400 50% 5 10800 23% 6 720 ~1.5% As you can see, the vast majority of the time, you'll be able...
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