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  1. Morte

    Something I have noticed about Storyhours...

    Another thought, brought on by reading through the archives of (contact)'s stuff: high level characters tend to last longer. His earlier ToEE based SH had a continual revolving door, there were 14 graves behind the inn or something like that and they regularly forgot the names of their fallen...
  2. Morte

    The Liberation of Tenh (updated April 24)

    I like this SH. I feel that you guys should play more often. ;)
  3. Morte

    The Adventures of the Knights of Spellforge Keep

    So... does dragon taste good? BTW, thanks Doc, a fine update. I really enjoy reading about this party. I think I would go mad playing in this group, but I'm delighted to be able to read about it.
  4. Morte

    The Adventures of the Knights of Spellforge Keep

    [slips into Neverwinter Nights DM mode] *Vek animates the dragon's bones* *Morte uses DM helper wand to shift Vek 5 points towards evil* Morte: /tell "Wee Jas" AL shift for desecrating corpse, half penalty in view of identity of deceased later... *Vek conceals Kyla's remains to gloat over*...
  5. Morte

    The Adventures of the Knights of Spellforge Keep

    Would Grumbar eat 15 year old pie?
  6. Morte

    The Adventures of the Knights of Spellforge Keep

    Hmm, now that you mention it ;)
  7. Morte

    Suzail (final update)

    Session 2 part 2 Session 2 part 2 Their return to the ministry dungeon was undramatic, apart from the fop failing to persuade them that 2000gp wasn’t enough to enter any smelly sewers[1]. They found no new opposition, hardly any loot, and there was nothing stood in the summoning circle in the...
  8. Morte

    The Adventures of the Knights of Spellforge Keep

    Hmm. Resurrection.
  9. Morte

    The Adventures of the Knights of Spellforge Keep

    *deep, satisfied, sigh*
  10. Morte

    Something I have noticed about Storyhours...

    I do find the higher level story hours more interesting. Perhaps it's because I haven't gotten to play/DM much at higher levels myself, so I'm experiencing it vicariously. There's also a sort of "ooh ahh" Star Wars effect to watching those high level magics fly. ;) The high level story hours...
  11. Morte

    Suzail (final update)

    Session 2 part 1 The party went back into the sewers and decided to search around before returning to the ministry. Here under St Aelax Field, which was mostly an open expanse of cobbles, there were some quite large rooms opening up off the maintenance corridors. They might perhaps have been...
  12. Morte

    Suzail (final update)

    I added a map of the ministry dungeon level captured from the NWN toolset into the story of session 1. We played session 2 today, I suppose I better go write it up...
  13. Morte

    The Adventures of the Knights of Spellforge Keep

    I'm begging. I'm begging. C'mon doc, I named an NPC in my story hour after Kizz's cat. You owe me. Get writing.
  14. Morte

    Suzail (final update)

    Re: Session 1 part 2 Pretty easy, huh? A little note... I actually run this game twice, on Tuesdays and Thursdays for two different groups. The Tuesday group are the basis for the story hour (they use different NWN chat settings which give me a better log). When the Thursday group had this...
  15. Morte

    Suzail (final update)

    Re: Re: Session 1, part 3 Yep, though I was more concerned about money. Those kamas are worth about 10,000gp each at toolset prices. Dropping six of them in a module where the merchants buy at 50% would have tripled or quadrupled the haul for this subquest. More money than I wanted to give out...
  16. Morte

    Suzail (final update)

    Scenes from pre-production Sion Jr'enesh, twinked out level 20 master rogue used for testing the module logic, casually dispatches the ice zombie lords...
  17. Morte

    Suzail (final update)

    Session 1, part 3 Session 1 part 3 They tried the east door first. There was a trap on it, a fairly nasty electrical trap that would blast all in range if disturbed. Mabel couldn’t quite figure out how to disarm it. She drank a potion of Fox’s Cunning to see it that did the trick and, ack, it...
  18. Morte

    The Adventures of the Knights of Spellforge Keep

    Hmm. Where did the knights leave their horses? Will the dwarf be going past them? Will Tsunami have to defend the other horses from a ravening pissed off (non-)evil kleptomaniac dwarf?
  19. Morte

    Suzail (final update)

    Session 1 part 2 Session 1 part 2 Swiftly establishing that the high priestess had not seen a cat called Snookums (“How would I know what a cat was called?”) they headed outside. On the temple steps, they tried to figure out what to do first. It was tough. So they went shopping. Fifteen...
  20. Morte

    The Adventures of the Knights of Spellforge Keep

    They do look pretty close to the edge on the old villainy metric there... I think they just about got away with it though.
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