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  1. Morte

    Dragon 334, Malhavoc's Surprise = Ptolus

    Ptolus. What's Ptolus? *looks it up* Ah. 640 pages. Hmm. Makes me think of the way the World's Largest Dungeon has been reviewed -- it seems it's plain easier to GM WLD than other off-the-shelf material. There's no campaign integration issue with stitching adventures together. The stat blocks...
  2. Morte

    Piratecat's up-to-date story hour (updated on 8/10, come game with PCat at GenCon!)

    Hey, Piratecat's running a Traveller game everybody...
  3. Morte

    What is your primary game system?

    This month it's a mix of FATE, GURPS, and Conspiracy X. A while back I was playing T20, 2300AD and There Is No Spoon. Next month I expect some Classic Traveller (with non-random chargen) to replace Conspiracy X.
  4. Morte

    What are your 5 most recent PDF purchases?

    For RPGs: Hard Times (Megatraveller) Points In Space 1 (Generic, Cumberland Games) 100 Sci-Fi Adventure Seeds (Generic, Postmortem Studios) Singapore Sling (GURPS Transhuman Space) Aegis Handbook (Conspiracy X) I also buy a reasonable quantity of fiction ebooks from Fictionwise.com
  5. Morte

    1000 Signs you're in GM HELL

    244: You're GMing tonight, haven't got anything prepared, haven't got any ideas, aren't especially creative, have used all the off-the-shelf material already, don't like the preparation side of GMing, and are only GMing because if you don't nobody else will and there won't be a game.
  6. Morte

    What keeps you from going to GenCon?

    It would cost me something like 1500 to 2000 dollars to go to GenCon, which would buy my game book collection five or ten times over.
  7. Morte

    T20 Traveller - The Kursis Charter (complete Aug 8th 2005)

    Act VII: The Pay Off - Sentry Sentry 0921 B5A8ACB-D 410 I M4 V With 40 billion sophonts, Sentry is the economic and administrative heart of the Shanape Linkworlds Cluster. Marquis Hallentein, the local arbiter of interstellar affairs, dwells in a subterranean city on the small moon Luramii...
  8. Morte

    Poll: Would you pay for space to play?

    I know a whole bunch of people making rather long trips to play various SF games at various points around South London. A lot of the players/games don't last too well, and journeys over an hour or so are sometimes a factor. It seems to me that most of the problems would go away if we had a venue...
  9. Morte

    How Far Behind is Your Story Hour?

    18 months and growing. But I've only got one session left to do!
  10. Morte

    How much would you pay for a PDF?

    Concrete examples... I'm in a group that's about to play a short Conspiracy X campaign, planned at about 5 sessions. So I looked at Drive By to see if I could pick up a cheap PDF to do chargen and turn up at the first session with my character ready. It turns out that they don't have the main...
  11. Morte

    How much would you pay for a PDF?

    Willing: about 40% (which AFAIK ought to make the publisher more money than a print run sold through distributors) Prepared: depends how bad I want it...
  12. Morte

    Ravenloft - your experiences?

    Odd data point: I've never read, GMd or played Ravenloft using D&D but "Spires of Ravenloft" remains my favourite fan-made Neverwinter Nights module. It's old, and it's got no fancy graphics or clever scripting, but the atmosphere comes in buckets and the story is cool as hell. It's relatively...
  13. Morte

    Solving The Riddle of Steel

    TRoS could serve you well, if you want your occasional fights to use crunchy tactical mechanics that favour players who grok the system. Another good system for capturing personalitiy/morality/loyalty and general character schtick is FATE (review here), which is as abstract as TRoS is crunchy...
  14. Morte

    Solving The Riddle of Steel

    What's important about TRoS is the way two features combine with each other: really deadly combat, and motivation mechanics that give you huge bonuses when you're doing something you care about. Your character has "Spiritual Attributes", which will be things like destiny and passions and...
  15. Morte

    Your Favorite Skill

    Sense Motive. Knowing things you're not meant to is deeply satisfying (and quite useful).
  16. Morte

    I've got a rep!

    I seem to have acquired "hyper-detailed on demand".
  17. Morte

    T20 Traveller - The Kursis Charter (complete Aug 8th 2005)

    Act VI Adukgin: Wham, Bam, Thank You Ma'am Date: 208-993 Imperial. Location: Adukgin (0722). “Right”, said Fish, “we want barbed wire and minefields all round the cargo hatch to keep the little buggers out. Shotguns all round. I don’t want those blasted things in my cables.” “Perhaps I could...
  18. Morte

    T20 Traveller - The Kursis Charter (complete Aug 8th 2005)

    Act VI: Adukgin - Library Data Adukgin 0722 B434431-A Ni 704 I A1 V Adukgin orbits a very hot, white, main sequence star along with four gas giants and several other rockballs. It’s not a particularly attractive world – it’s dry, with desert covering most of the surface and air that’s too thin...
  19. Morte

    D20 system to play Firefly?

    Ya know, I'm very sure that Zoe's got tight pants too, but there's nothing on her character sheet about it.
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