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  1. Appleseeth

    Minions

    stormer: I think you are, in fact, missing the point of 4e. None of the rules are necessarily there to make realistic sense. I mean, the new grab rules are easy, but make almost no realistic sense (I could have read them completely wrong, twice). 4e isn't the to simulate, that was 3.x's job. 4e...
  2. Appleseeth

    Minions

    You know what a weird thing is about minions I found out recently: if the PCs don't know about minions, they just treat them like regular monsters, i.e. with respect. I don't describe them in any special way. Sometimes I "roll" damage for them. I'm thinking of occasionally having the minions...
  3. Appleseeth

    Specialist

    Actually I think a better/ more balanced version might be to choose a 1st level encounter power and it becomes a daily power for you. Maybe give additional skill training as well, or some other little bonus to equalize it with the multiclass feats. Does that make it more or less appealing to...
  4. Appleseeth

    "Racial Variant Feats" -- Tiefling Rogues and Dwarven Warlords

    My reasoning behind the few double boost feats was simply that I don't see any reason why anyone would play an Elf Wizard when they could instead play something with a direct Int boost instead, which is much more powerful. I'll also give you my reasoning behind it, flavour wise: In my campaign...
  5. Appleseeth

    Why there's crafting in WOW and not in D&D

    My 10 minute solution: Step 1: Add in a Craft skill, it applies to everything, probably Int based. Step 2: Add a "ritual" that does not require Ritual Casting feat, takes a day to cast and costs the same amount as item X, and you get item X. If you roll X or higher on your Craft check when...
  6. Appleseeth

    "Racial Variant Feats" -- Tiefling Rogues and Dwarven Warlords

    Ok, so I finally came up with those feats (I've been working on other things as well in the meantime, such as those races). Anyway here they are, as well as my take on some of the others (I left the half-elf the same): Dwarven Commander [Racial Variant]...
  7. Appleseeth

    Confessions of a full time Wizard confession

    My bad on the name, call it a little case of dyslexia/reading way too fast for my own good. And I wasn't criticizing the crtitcism itself for being kindof sexist, it was the way it was worded. This is the first full article of SHELLY's I've read, so I didn't quite have any context. If she...
  8. Appleseeth

    Confessions of a full time Wizard confession

    This is a surprising de-evolution of this thread. I was expecting more guesses at what the new class might be, and less writer bashing, which kind of comes off as sexist. I don't have a special appreciation for Sally's writing, but someone must like it, because she is getting paid for it. At...
  9. Appleseeth

    Confessions of a full time Wizard confession

    I'm not sure if this is the right forum for this, but did anyone else notice that in the latest confessions article Sally mentions a PHB 2 leader class with a pet? My guess is that it's at least primal power source, like some sort of spirit shaman, shuffling his/her spirit around the board to...
  10. Appleseeth

    Psionic Race, but compatible with everything

    This is the third and last of my homebrew races (at least for now). They're a psionically oriented race, but they should do well with any class (feats make sure of that). They have an item unique to them, and I personally think they'e mighty awesome. Presenting the shau'rai: Shau'Rai Race...
  11. Appleseeth

    Has the magic gone?

    I don't know about a hybrid system, but there definitely seems to be a constriction in options. I know I was one of the many who were disappointed that there was only going to be 8 classes in the first PH, especially with the smorgasborg of 3.5 classes, and the ease of making new ones. I play in...
  12. Appleseeth

    "Racial Variant Feats" -- Tiefling Rogues and Dwarven Warlords

    These are awesome! You have brought shame upon me for not thinking of them first. I play with a large group and it already feels like we have exhausted all the race/class possibilities already (one player keeps switching characters). This will definitely help liven things up. I'll be making...
  13. Appleseeth

    official revision to skill challenge system

    I personally like the X rounds to get Y successes. It allows for more "flexibility" in how skill challenges are run, and also forces the untrained characters to do something, or else they may run out of time. The boulder coming towards the PCs isn't gonna exactly wait until the PCs manage to get...
  14. Appleseeth

    Psion Level 1-10

    I agree with generalhenry, there needs to be more AoE effects, especially for 1st level at wills. Your psion is not very good at controlling creatures for a controller. I saw 2 1st level powers that could target more than a single creature. Don't forget that controllers are the minions' worst...
  15. Appleseeth

    Full Blown Orc

    Ok, I got "rid" of ancient rivalries, replaced it with "Blessings of War", which is still combat dependent, but probably more interesting. I based Savage Resilience on the Dragonborn racial ability, but realized after your comment generalhenry that Dragonborn don't get a boost to Con. I think...
  16. Appleseeth

    Full Blown Orc

    Alright, I've got another race built up. This time I've taken the Orc from the MM, buffed them up a bit and gave them plenty of stuff to work with. It's my first shot at the stuff, so I'd like someone else to take a look and let me know if they or their powers are under/over powered. There's...
  17. Appleseeth

    My take on the Yuan-ti

    My take is definitely more tied to my own campaign setting, where the yuan-ti there are not quite the yuan-ti from the current monster manual. Your version definitely fits more with the malisons. My only power concern I can see here is Constricting Grasp, it just doesn't seem strong enough to...
  18. Appleseeth

    Yuan-ti playable race

    I'm glad to finally get some feedback. I had thought of making the power a move action, but thought it was a little powerful at the early levels. I think I'll get some playtest in and see how it plays. If no one uses the power, then it obviously needs to be changed to a move action. The reason...
  19. Appleseeth

    Yuan-ti playable race

    I know I posted this before, but it seemed no one looked at it. Here's my take on the yuan-ti true bloods as a playable race. I've got feats, paragon paths, the whole works. Let me know if anything is unbalanced. Yuan-ti Race.pdf
  20. Appleseeth

    Two new races I'd like some feedback on

    I have a couple of major races I made for my homebrew campaign setting. I just updated them for 4th edition, ala warforged, and I'd like some feedback. I have them posted on my homepage, in PDF format for easy reading. Here they are: Shau'rai: Shau'Rai Race beta.pdf Yuan-ti: Yuan-ti Race...
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