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  1. Dristram

    Splitting armor into slash, pierce, and bludgeon

    Just thought I'd throw in my support for this idea. We have recently been discussing this very thing in my group. Particularly because we're a bunch of buffs on the history of weapons, armor, and fighting styles of Europe. And things were bugging us about the simplicity of the D&D weapon vs...
  2. Dristram

    D&D 3E/3.5 Ramifications of disallowing Haste in 3E?

    I believe this is referring to my post. And I see I needed to have worded it differently. What I meant was not that they always take it. But always take it and always use it. Round one for a mage quickly becomes, "I cast haste, then improved invisibility". Later on it becomes, "I cast mass...
  3. Dristram

    D&D 3E/3.5 Ramifications of disallowing Haste in 3E?

    Re: Re: Remove Haste? I don't think that's needed. I hadn't given that much thought. But I consider spell casting effects standard actions with the exception of the partial action of a surprise round. So, IMC, I'm ruling that no spell-like effects can be done in the partial action grated by...
  4. Dristram

    Mana/Spell-point house rules?

    Has any one developed or seen a set of house rules that use a mana/spell-point system for spell casters in 3E?
  5. Dristram

    Oldest campaign setting(s)?

    Great info. all! Let me see if I have this straight: As far as D&D fantasy settings go, Blackmoor was the first published setting (1974). Although it's situated between the Great Kingdom and the Egg of Coot(?), so it makes it seem like Blackmoor is actually a country. And I take it the Great...
  6. Dristram

    Oldest campaign setting(s)?

    I've been playing D&D (actually AD&D) since 1983 (13 years young! sigh). I was first introduced to the game through OD&D, but quickly became the DM and bought the AD&D books and WoG boxed set and was Greyhawk all the way until 1993 when I could only find FR games to play in. So, there are two...
  7. Dristram

    D&D 3E/3.5 Ramifications of disallowing Haste in 3E?

    Remove Haste? I don't think that's needed. I, like many other DM's, have had issues in their games with Haste. And Improved Inv. as well. Especially when both are used together. It wasn't so much that it made the PC mage unbalanced. It's that it's something I should use against the PC's as...
  8. Dristram

    Now Armor=DR not AC bonus! READ THIS!!!

    I think that armor providing DR instead of an Armor Bonus is a cool idea. But I don't think it will work within the scope of the current D&D rules without a ripple effect of adjustments. If it wasn't for the magic aspect, i.e. mage armor, stone skin, Rings of Protection, etc., and the Natural...
  9. Dristram

    Best d20 Setting?

    As a big fan of KoK, I was surprised as well. Only because I didn't think too many people knew about it. It's rarely mentioned on this board (compared to FR, GH, SL, etc.) so I wasn't expecting many votes. I'm very pleasantly surprised :)
  10. Dristram

    Best d20 Setting?

    What's funny about your comment is how it relates to me. I'm (unfortunately) not a big reader. I have a hard time reading for long periods of time before my mind wanders onto other thoughts and I end up missing what I just read. So, for me, Kalamar was daunting at least. But, for some...
  11. Dristram

    Can I do This in Kalamar

    Wow kenjib! I'm in awe! I personally feel that the Coin series is a great opener to a Lord of the Rings-type mega-adventure. The details from the module will make things quite easy to set up.
  12. Dristram

    Kingdoms of Kalamar questions

    Re: Re: MoF To give an example of good fighting good, IMC the party was halted by a Sentinel of the True Way (an organization bent on ridding the world of magic to bring it back to simpler times). He was fully aware that the party had recently acquired a powerful spell book. The Sentinels...
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