Annoyed at the imp, Mirage drops a blood pulse on himself to see if he can get it in the blast. He makes sure that the golem is in radius at least.
Start of turn: take 10 damage [bloodied]
Move: none
Standard: atk, dmg, atk imp (1d20+15=29, 2d6+9=16, 1d20+15=31) = hit golem for 16, if imp is in...