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  1. Aethelstan

    Healing too powerful?

    I've looked at Grim n' Gritty but its too grim for my tastes and too radical a variant (IMHO it re-tools d20 to the breaking point). Has anyone tried a Star Wars style Wound/Vitality system with D&D. My thought is that cure spells would heal Vitality at the standard rate but would be less...
  2. Aethelstan

    Healing too powerful?

    As a player, I was recently in a battle in which I was dropped to negative hp and healed back to positive no less that four times. Several other PCs dropped and were brought back as well. The encounter ended up being like a game of "Whack the Mole." We won the fight so I guess I should not be...
  3. Aethelstan

    Avatars?

    ...
  4. Aethelstan

    Age of Imperialism d20

    Has anyone heard of / used a d20 system that factors in the armor penetrating power of modern firearms? Also I looking for some good continent-sized maps available on the net. Any ideas?
  5. Aethelstan

    Looking for Maps

    I'm looking for large maps of coast lines and continents. Any suggestions?
  6. Aethelstan

    Age of Imperialism d20

    Just to narrow things down a bit, my campaign will draw heavily from the mid/late 19th century British Empire (tech level, geo-politics and flavor). Watching "Zulu" and "The Man who would be King" (both on the same day) got me thinking about all the great RPG possibilies of this era. Has any...
  7. Aethelstan

    Age of Imperialism d20

    Thanks for the feedback.
  8. Aethelstan

    Age of Imperialism d20

    "Factories"? As in textile factories? Or did you mean something else.
  9. Aethelstan

    New Class: Stone Wizard (Moved)

    I'm working on a new class called the Stone Wizard, Dwarven Wizards who specialize in earth magic. I'd like some feedback, thanks Stone Wizard Modifications to standard Wizard: -Only Dwarves may become Stone wizards. -Will and Fortitude as “good” saves (stone wizards are tough)...
  10. Aethelstan

    Do you own a set of "crystal" dice?

    As DM, I banned crystral dice because players had a hard time reading them and they kept rolling of the table.
  11. Aethelstan

    New Class: Stone Wizard

    Ahh... I meant House Rules, really.
  12. Aethelstan

    New Class: Stone Wizard

    Sorry, wrong forum. How do I move it to Hoe Rules?
  13. Aethelstan

    New Class: Stone Wizard

    I working on a new class called the Stone Wizard. Its a class of Dwarven Wizards which specialize in earth magic. I'd like some feedback (constructive only please) Thanks, Aethelstan Stone Wizard Modifications to standard Wizard: -Only Dwarves may become Stone wizards. -Will and...
  14. Aethelstan

    Age of Imperialism d20

    I'm toying with the idea of running a campaign inspired by the Age of Imperialism. Nations similiar to historical Europe would vie for influence over a newly discovered continent filled with ancient ruins, mythical beasts and savage tribes. Think d20 "Arcanum" (the PC game). Questions: Is...
  15. Aethelstan

    Do we really need Monks?

    IMHO, monks just give off a vibe that does not resinate well in a "classic'" D&d campaign.
  16. Aethelstan

    Do you tailor your treasure or do you roll on the treasure tables?

    Treasure tables are a waste of both time and space. Just spend a moment to think about what treasure "feels" right for the encounter and for your group. Nine times out of ten you'll get it right. I've never understood D&D's obsession with random tables. Isn't the real fun of being DM lie in...
  17. Aethelstan

    AU vs v3.5 - pros and cons

    The different magic systems of AU and 3.5 present the biggest obstacle to integrating the two versions. AU spells tend to be weaker but this is compensated for by spell template feats and the fact that AU casters combine some of the best features of both wizards and sorcerers. Using 3.5 spells...
  18. Aethelstan

    D&D deserves a better XP system

    I just wanted to respon
  19. Aethelstan

    Micro-sized Campaign Worlds

    In my years of playing D&D, I've made the following observations: 1. Most campaigns seem to last only a year to a year and a half. Either groups fall part due to waning interest or the intrusion of real life (new jobs, babies, etc.) or DMs and/or players grow weary of a particular campaign and...
  20. Aethelstan

    Help me design my medieval/Renaissance, alternate earth campaign world

    A few thoughts about your campaign cultures. You might consider adding a culture named something like "urban outcast/lowlife." Renaissance cities positively teemed with a rootless underclass of beggers, thieves, wenches and the like. Unlike the "urban commoner," they had no proper employment...
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