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    D&D 5E What 5E needs is a hundred classes

    By the same token, there could be 100 classes accompanied by a free pdf guide on how to custom classes and create your own. This would provide the same advantage for players who want to make their own custom characters. Dungeons & Dragons is, for better or worse, a class-based game and I think...
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    D&D 5E What 5E needs is a hundred classes

    But as we've said before, when there are 10 classes you don't just have to learn the classes, you have to learn the feats, skills, spells, talents, powers or alternative class features that you must use to make the character you want. That is even less accessible, because it requires system...
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    Let’s Make a Hexcrawl Setting

    I love the alternative monster origins that we've got going on. The information on the Lion's Day makes me wonder if there's some material that should exist outside of hex entries (that’s what you’ve done with the Long Night). As a DM during a game, the last thing I want is to be chasing...
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    D&D 5E What 5E needs is a hundred classes

    You would still have the option of multiclassing, taking a few levels of Sailor or Privateer, a level of Bard and a couple of levels of Sage or Master. Which of your examples from published fantasy change in a way that couldn't be reflected by multiclassing? (I should add that my ideal system...
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    D&D 5E What 5E needs is a hundred classes

    The choice isn't between a dozen classes that contain 'all the available class options' in a few pages each and a hundred classes that contain 'all the available class options' in one page each. Because to access the class options of those dozen classes you need to look at the feats that are...
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    D&D 5E What 5E needs is a hundred classes

    I think one reason for the disconnect we're having is that people are imagining different levels of customisation from the get-go. For example, when I think about the Knight class, the Barbarian class, the Berserker class, etc., I'm not imagining that the Knight can only use lances, the...
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    D&D 5E What 5E needs is a hundred classes

    You'd still potentially have the option to multiclass. But the nature of any game is that you can't play all options out of the box - you have to wait. The advantage is that when you do get your two-handed weapon nature-focused character, it's a unique class laser-focused on two-handed weapons...
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    D&D 5E What 5E needs is a hundred classes

    You don't need players to read through the PH cover to cover; if they browse the hundred pages of classes until they choose one they'd like to play, that's mission accomplished. And I can imagine flicking through and thinking, "Hey, I can be a Bard - or a Battlecleric - or a Beguiler - or a...
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    Let’s Make a Hexcrawl Setting

    I think that's a good way of handling wandering encounters. The other option I was thinking of is having empty hexes, and then a random table to fill empty hexes. For example: The Kingswood stretches from 25.07 to 29.10, all forest. If a hex is 'empty' (doesn't have a designated encounter)...
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    Let’s Make a Hexcrawl Setting

    My submission from the RPG.net thread. The Library without a Floor (28.07) All know that the court of the Bloodied King (29.07) has lived in the Kingswood for a thousand-thousand years. After such a long stay, the elves have hundreds of thousands of books, scrolls, tapestries and tablets...
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    Let’s Make a Hexcrawl Setting

    The Lost Lighthouse (46:10) By the edge of the world stands a lighthouse. The glass at its top has been smashed and its whitewashed walls are smeared with anti-elf graffiti. Where the whitewash has been scratched away, a red metal shines through. The entire lighthouse was seamlessly cast from...
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    Let’s Make a Hexcrawl Setting

    31:07: The Rockery If you ride just far enough from the Holt (29:07) that milady feels restless – but not yet bored – you will find the rockery. For miles, there are stones of all sizes and shapes, and not a trace of verdure. Here you can sit in the sun, hold a pleasant conversation or slip...
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    D&D 4E 4e's Equivalent to Pathfinder

    I think you're right that among the 4th edition third party publishers there doesn't look like anyone willing or able to step up to clone 4E. Perhaps a community could team up to do it. However, I don't think a 4e clone would be particularly divisive, because I suspect it would be more on the...
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    Reclaim the name of Paladin!

    I think limiting the paladin to Lawful Good is great. With a viable multiclass system, a cleric/fighter makes a great divine warrior - in most editions, a non-multiclassed cleric also makes a great divine warrior! Having the cleric or cleric/fighter fill that role leaves the paladin to be...
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    D&D 4E 4e's Equivalent to Pathfinder

    The retroclones are complete rewrites of the rules, which allows publishers to create legal supplements for those rules, sell print books, and so on. Your C4 project uses a lot of Wizards' material verbatim - which means it couldn't be used as a base for supplements like, say, Swords & Wizardry...
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    D&D 5E Been away for a while - 5E ?

    Yes. All the information we have is here: http://www.enworld.org/index.php?page=dnd5e And all the discussion is here: New Horizons: The Upcoming Edition of D&D - EN World: Your Daily RPG Magazine Exciting times for D&D players. There has been a playtest of the rules already, but people are...
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    What doesn't belong in the "core"

    And Charlemagne's Paladins were Fighters, the thieving Robin Hood was a Ranger, Gandalf the Wizard could more easily be built as a Cleric (one of my friends built him as a Swordsage!), Friar Tuck is a monk but not a Monk ... and a lot of the barbarians who invaded Rome were Aristocrats, Experts...
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    The Keep Rule

    I think this is the answer. Have a mechanism for slowly developing a stronghold that players can engage with when (a) it fits the story and (b) they want to explore that side of the campaign. I think the build-a-stronghold mechanic could work on the same lines as a rise-in-an-organisation and...
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    What's the best that Monte Cook and Mearls have done so far?

    Ah, you're right - for about six years. I'm still worried that it's been heavily D&D/d20 focused for almost two decades, but it's good to know he's also worked outside that field.
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    What's the best that Monte Cook and Mearls have done so far?

    Because Arcana Evolved and Iron Heroes were third party books and whole player's handbooks, they're probably the best source of Monte and Mike's design philosophies. I think both were brilliant d20 books, but I worry that neither Monte nor Mike had much design experience with non-d20 or...
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