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  1. Corinth

    DDI vs WoW

    You could, but I think that Ventrillo would be the application of choice for such a thing.
  2. Corinth

    Joy. It's the Buddy's Girlfriend.

    Anyone that doesn't want to be there to play the game shouldn't be there at all, no matter their relation to the rest of the group. There are better options for socializing with people that aren't interesting in TRPGs.
  3. Corinth

    Ranged Strikers - more "aggro" mechanics?

    You focus fire on the Defender's target, keeping the enemy support offline through the use of crowd control, and following the kill order set by the Defender. Reapply crowd control as necessary until the group gets to that monster's turn in the kill order; this is where your Entangle, your Hold...
  4. Corinth

    Martial Dailies - How so?

    It's a far more accurate representation of what such abilities actually entail with regard to making them work, and if that means that players actually have to pay attention when the action is about them--and not just on their turn--then that is a trivial price to pay for better design.
  5. Corinth

    Martial Dailies - How so?

    Daily Martial Powers can be fixed simply by swapping the Daily restriction for one or more Status prerequisites that the target must possess or Conditions offered to the PC before that power can be executed. Once those required elements exist, then the Martial PC can execute the ability; he may...
  6. Corinth

    Why Not Just Call Them Stamina Points?

    What someone claims to be true isn't valid when the actual result that emerge from their use contradicts those statements. Deeds, not words, matter and that's how and why a designer can be--and has been--wrong about their own works. This is the case here; the evidence produced from the...
  7. Corinth

    Why Not Just Call Them Stamina Points?

    Gary could define them all he liked, but in reality Hit Points means "Hits To Kill" and really are nothing more than that; anything else, at best, was self-delusion (and more often is outright fraud). The rules of the game model nothing other than literal damage capacity, due to the interaction...
  8. Corinth

    Trip is an Encounter Power now

    There is a better option. First, make Trip At-Will. Second, require that your target provide you Combat Advantage in order to use Trip. This solves both the problem of availability through superior representational abstraction because successfully tripping an opponent is something that...
  9. Corinth

    Wizard Spells 10-16 Two Page Spread

    Indeed. This is just the cooldown mechanic by another name now.
  10. Corinth

    D&D 4E Highlights from the D&D Convention .... 4E reaction (after over 14 hrs of play)

    Illusionists and Necromaners are separate classes in 4.0 that receive their abilities from a Power Source other than Arcane or Divine power, as noted in a preview leak some months ago, and currently it's believed that both are Shadow-powered with the Illusionist being the Controller and the...
  11. Corinth

    D&D 4E AICN Massawyrm's 4E Review - Part 3

    Is the first Monster Manual focused upon unaligned or evil monsters, the sort that are standard-issue dungeon fodder?
  12. Corinth

    New screenshots of character visualizer, virtual tabletop

    Of all the things I wouldn't mind being stolen from WOW, I would object least to stealing their character and effect models. Good God, that DDI preview makes chicken scratches look good.
  13. Corinth

    D&D 4E Death and Dying in 4E: Propose Your Own Homebrewed Rule!

    If any character's hit points drop to or below zero, that character instantly dies.
  14. Corinth

    New Article: Death and Dying

    That's the problem. The GM should be held to the same standard as the other players at the table. It's one of the biggest turn-offs for outsiders because it's seen as sanctioned cheating; the solution isn't to make special cases for the GM, but to make the standard ruleset universally fair and...
  15. Corinth

    Countdown to the Realms: Magic in the Forgotten Realms

    Disappointed. Not mad, not angry, just disappointed. As there is only one game, there is only one world and to see it so thoughtlessly changed for reasons external to itself does naught but make me sigh.
  16. Corinth

    New Article: Death and Dying

    Yes, I did, and not just in D&D. Every game I run, everyone plays the same game and adheres to the same rules. This makes system mastery easier to attain, since you need only do it once, and since I record what NPCs I create for later reference I never encounter the phantom menace of...
  17. Corinth

    New Article: Death and Dying

    The designers had a chance to remove one of the genuine flaws of 3.X, but instead they had to compound the error instead with this lame rule. Such epic failures of judgment are not allowed to go by without vigorous criticism and demands for rectification. If it truly was the goal of the 4.0...
  18. Corinth

    Best Post-apocalyptic RPG?

    Out of the box? All Flesh Must Be Eaten, especially coupled with "One of the Living", and using the zombie rules to represent certain cinematic representations of the effects of radiation poisoning, will work just fine. The game is reasonably popular as well as available. With some...
  19. Corinth

    What's this so-called MMO influence????

    The problem is that D&D 4.0 attempts to compete with World of Warcraft not by attacking the latter game's weak points, but by attacking its strengths. Abilities that are available at-will, or have a one-encounter/one-day cooldown, mirror the way that World of Warcraft has most class abilities...
  20. Corinth

    History repeats itself

    That's another problem. Remember all those threads where people talk about how big of a factor D&D being first plays into its current position of dominance in TRPGs? Remember how there would be talk of what it would take to usurp that position? WOW successfully pulled that latter feat...
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