Search results

  1. Thordain

    The Land of the Seven Realms: Opening Moves

    I agree Smiles, that group isn't from around here. I don't trust anyone now, not after what happened at the Sulkhir's Folly. That dwarf from their party over there seems to be drinking a few ales. You want to talk to him and see what they are up to while his guard is down? I'll have your back...
  2. Thordain

    Full Game: Land of the Seven Realms, Glossary and General Background

    I was assuming that tower shields work the way they are explained in this thread (see diagram). If there's special house rules for tower shields, I think I may change to another type of shield.
  3. Thordain

    NeMoren's Vault - D&D (Full)

    I've edited my post up top to redo Hawk's inventory. I've also described his equipment locations. My understanding is that I've completed all the bonus points with this :)
  4. Thordain

    NeMoren's Vault - D&D (Full)

    I've got 1) Jark, Barbarian weapons master 2) Quill, Rogue friend 3) Mitchell, fur trader Did you miss my earlier post in this thread? It has the picture, which is now also in my signature! Will post that as soon as you tell me my starting gold.. It's not written in the SRD :) I just posted...
  5. Thordain

    NeMoren's Vault - D&D (Full)

    background Hawk was born twenty two years ago in the Free Kingdoms, in the nomadic tribe of the "Free People", as they called themselves. Hawk's tribe migrates from season to season, following the large game as they migrate over the plains and deserts of their land. Since he was a child, Hawk...
  6. Thordain

    NeMoren's Vault - D&D (Full)

    How much gold is max level gold? I only have the SRD with me, not the books atm.
  7. Thordain

    NeMoren's Vault - D&D (Full)

    Character Hawk, male human Barb1: CR 1; ECL 1; Medium-size Humanoid (human); HD 1d12+2; hp 14; Init +2; Spd 40 ft.; AC 16 (14 flatfooted, 12 touch); Melee Greatsword +5 (2d6+4/crit 19-20 x2); Ranged Javelin +3 (1d6 +3/x2), Sling +3 (1d4/x2); SQ rage 3/day, fast movement; AL NG; SV Fort +4, Ref...
  8. Thordain

    NeMoren's Vault - D&D (Full)

    Can I suggest the rule variant that if the roll is below 1/2 hp, that we round it up to 1/2? A roll of 1 on hp can really brand a character for life. Also, I wanted to ask about intimidate using STR instead of CHA (for barbarians -- smash the table with your fist to scare someone).
  9. Thordain

    NeMoren's Vault - D&D (Full)

    I'd like to play as well. Are we starting at level 1? I was interested in Cleric, but if Cordo plays a cleric I could do fighter/barb. How do skill points work if your int is less than 10?
  10. Thordain

    Full Game: Land of the Seven Realms, Glossary and General Background

    Re: Character Crunching Notes so far Hmm, but that's if I'm fighting from behind it (with melee?). I'm planning not on fighting, but healing. I'd get the total cover bonus then right? And 9/10 cover for firing my crossbow from it?
  11. Thordain

    Full Game: Land of the Seven Realms, Glossary and General Background

    well Let's get started! I'm ready and eager to play :) Is there something we are waiting for?
  12. Thordain

    Full Game: Land of the Seven Realms, Glossary and General Background

    Argh, oh well, darkwood it is then. But perhaps you can give me a discount on the DMG price? If I save enough money, I can buy some prayer beads: bless
  13. Thordain

    Full Game: Land of the Seven Realms, Glossary and General Background

    Maybe a mithril tower shield would weigh less than 20 lbs?
  14. Thordain

    Full Game: Land of the Seven Realms, Glossary and General Background

    Badger Badger, Gwynnwr would love to have a tower shield that weighs 20lbs or less, if that's possible to craft! (So she can fit it into a glove of storing). The darkwood one weighs 22.5 :( Glad to hear you are sticking with your cleric levels. I wouldn't feel like a very good party cleric...
  15. Thordain

    Tower shield + large shield?

    A tower shield is a cover bonus. A normal shield is an armor bonus. Can you use a tower shield in your right hand and a normal shield in your left and have them stack?
  16. Thordain

    Full Game: Land of the Seven Realms, Glossary and General Background

    Is there any other cleric related material in the house rules? House feats, skills, spells, gods, or domains? (besides the feats you mentioned on pg 2, of which I took one)
  17. Thordain

    Full Game: Land of the Seven Realms, Glossary and General Background

    To add to Cordo's suggestion, how about adding to this glossary a list of house rules, including feats, languages, skills, dieties, domains, PrC's, and other things that differ in this world from the textbook PHB.
  18. Thordain

    Full Game: Land of the Seven Realms, Glossary and General Background

    Morwyld, any thoughts on what kind of languages besides common are spoken in Nordheim? I'm assuming Giant, but any others? Regarding shields, I noticed a tower shield is a cover bonus not an armor bonus. Does that mean you can use a normal shield and a tower shield? Or a buckler and a tower shield?
  19. Thordain

    Full Game: Land of the Seven Realms, Glossary and General Background

    animate dead For animate dead, yes I am aware of that. You can see in her equipment list that she has already 4 such components paid for already.
Top