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  1. Thordain

    Looking for reliable player (D&D)

    Hello, I'm running a fast-paced dungeon crawl with 4 players. We usually adjucate a round or two a day, and use quality photoshopped grid maps for our play. Look at the bottom of this page for a good example: http://enworld.cyberstreet.com/showthread.php?s=&threadid=49851&pagenumber=3 Right...
  2. Thordain

    Gross Fell: The dragon's lair

    Lorenz, you search the area. The first thing you immediately notice is a strong wooden door in the north wall. It is obviously locked. Looking around the room, you notice two urns almost completely hidden by the slime growing here. Inside you find 80 gp, and two gems -- a black pearl and a...
  3. Thordain

    Gross Fell: The dragon's lair

    Thoart, your spell list shows only one cure moderate wounds prepared for the day. You can't cast it again.
  4. Thordain

    Empire of Sand

    Sekhmet thinks it is best to let her human companion do the talking with these priests. She probably wouldn't get a very good reaction if she spoke.
  5. Thordain

    Gross Fell: The dragon's lair

    Lorenz, you drink the potion and feel healing engergies course through your body. CMW roll level 2: 2 + 3 + 2 = 7 When you are done with it, you notice that everyone is staring at you! Everyone else, in the light of the magical rock, you can see that Lorenz's hair is bright blue! Lorenz...
  6. Thordain

    Gross Fell: The dragon's lair

    Taklinn keeps up his attack, and brings his axe down with a swing, finishing off the creature. Attack roll 1: 13 + 16 = 29, hit Damage roll: 2 + 10 = 12 The creature collapses in a heap. Thoart moves towards the injured Taklinn and casts cure moderate wounds, healing 13 damage. CMW roll: 3 +...
  7. Thordain

    Gross Fell: The dragon's lair

    Taklinn: You swing wildly at the monster. You hit it hard with one blow, but miss on your second. It seems to be on its last legs. Attack roll 1: 16 + 14 = 30, hit Attack roll 2: 4 + 9 = 13, miss Damage roll 1: 8 + 12 = 20 Davik and Thoart: You hold your actions. Creature: The thing thrashes...
  8. Thordain

    Gross Fell: The dragon's lair

    Lorenz: Luck just isn't with you this time. You fire your arrow, but your fingers get caught on the string and the arrow falls to the ground. Attack roll: 1 = automatic miss
  9. Thordain

    Gross Fell: The dragon's lair

    Lorenz: You put the potion away and fire your bow. Your arrows whistles past the plant, narrowly missing. Attack roll: 5 + 10 - 4 = 11, miss Taklinn: You continue your attack, hacking away. Your axe hits twice, injuring the monster both times. Attack roll 1: 16 + 16 = 31, hit Attack roll 2...
  10. Thordain

    Gross Fell: The dragon's lair

    Ooc: Yes Page, you can do that. If you do that then you can only fire your bow once (standard action) instead of multiple times (full attack action). But since you only get 1 attack a round anyways at lvl 7, it doesn't make a difference.
  11. Thordain

    Gross Fell: The dragon's lair

    Creature: The remaining creature turns to Taklinn. It whips both of its arms, wrapping one around his midsection and one around his neck. It takes hold, and starts to try to pull Taklinn in, but Taklinn manages to shake off the grab through sheer brute strength. Damage attack 1: 8 Damage attack...
  12. Thordain

    Gross Fell: The dragon's lair

    I had missed your move to C7, Davik. I will redo its action.
  13. Thordain

    Gross Fell: The dragon's lair

    Lorenz: You drop your sword and stone on the ground (I assume, since you would need an action to sheathe each of them), and draw your bow. You then take aim and fire. Your arrow strikes true, landing in the thing's body. Bow roll: 19 + 10 - 4 = 25, hit Damage roll: 7 Taklinn: With a roar, you...
  14. Thordain

    Gross Fell: The dragon's lair

    Taklinn: You roar and bring your axe down repeatedly on the animated plant. You strike two twice, taking out hunks of hits mass. Attack roll 1: 16 + 15 = 31, hit Attack roll 2: 15 + 10 = 25, hit Damage roll 1: 8 + 9 = 17 Damage roll 2: 7 + 9 = 16 Thoart: You send your wolves to attack...
  15. Thordain

    Gross Fell: The dragon's lair

    Lorenz: You move back to E7. As you move away, the creature that had been attacking you strikes with an attack of opportunity. It whips out at you, but you barely manage to avoid the blow.
  16. Thordain

    Gross Fell: The dragon's lair

    OoC: Page, that square is currently occupied by Thoart. You may pass through his square, but you may not finish your move on an occupied square.
  17. Thordain

    Gross Fell: The dragon's lair

    Davik: You step up to your companion and heal him. His wounds vanish. CLW roll: 1 + 7 = 8 Creatures: The creatures attack! The creature in D4 keeps attacking Lorenz. Two whiplike arms snake at him, coiling around his ankle, and the other around his sword arm. Both tendrils lash unprotected...
  18. Thordain

    Gross Fell: The dragon's lair

    Lorenz: You slash at the creature that hurt you with your short sword. You are distracted by the mass of writhing tendrils, and are unable to get your sword in. Attack roll: 5 + 10 = 15, miss Attack roll: 5 + 5 = 10, miss Taklinn: You run to attack the monster, but as you move forward, a...
  19. Thordain

    Gross Fell: The dragon's lair

    Lorenz:You step into the dark room. You see dripping fungi and mounds of vegetation.. nothing out of the ordinary. Suddenly, two of the mounds of vegetation come to life! Before you can react, they charge at you, whipping vinelike tendrils at you. The first of the two misses, its appendage...
  20. Thordain

    Legend of Cataya (Part1.)

    Wilt doesn't trust this jester at all, and suggests we keep a watch order during the night.
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