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    Does the game need 9 spell levels?

    As long as the caster level is indicative of the degree of power of the spells they can cast I dont really mind how many spell levels they have at all.
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    New Staff Blog: Run Away!

    I wnt morale rules, just not sure I want it just as a dice roll. Id prefer something a little more what Kamikaze suggests in the form of simple Q&A style behavior to back up dice rolls (i.e. varying triggers for when rolls are made based on race) and that a certain number of failed rolls are...
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    D&D 5E A Thought about 5e Multi-classing...

    I just love the idea. SO many things in dnd sound so great when you first read about them and use them, then lose a lot of there luster over time. I thought 3e multiple classing was the business. We played 3e tabletop campaign for years, I played my way through nun 1 & 2 and a whole lot of ddo...
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    Ideas and musings on my ideal magic rules system

    If you think the only way to make classes balanced is to homogenize them I suggest you keep playing 4e. It is exactly what your looking for
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    Are ability scores really needed?

    I especially agree with kzach in so far as how 4e treated stats. The approach made stats less of a character defining dynamic and more of A class dictate. In fact I played around with what it would take to remove stats from characters and you know something, apart from skills, they worked...
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    Armor Class and Defense

    Guys, give up on the "historical accuracy" debate. We arent trying to emulate history, we are trying to make a game. D&D has never been simulationist. The important thing is not what emulates history the best, its what works best for the kernel of the design. Does DR or AC do that the best...
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    D&D 5E Innovations I'd like to keep in 5E

    I agree that healing should (at least to a degree) be based on the recipient. Never liked that the proportion of healing against a fighter was worse than everyone else. Just an odd result that. 4e did give us the concept of amount healed based on the target and I believe that to be one of its...
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    How many Hit points does a sacred cow have?

    I have played alot of systems now, official and homebrew, and I have played exactly the type of mechanic you are advocating. Great, it works (to a degree...low hit tolerance games can tends to be...unmanageably fatal). But that it works in no way means D&D should adopt it. Yes, hit points are a...
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    To grid or not to grid. New staff blog . April 11

    I actually dont disagree with any of this. You reasons are sound and they have been the basis of why I have used grids for the past decade. Im just at a point in my gaming where I look back and ask myself, given I have played both ways, which I preferred. The speed and "imagery" of TOTM vs the...
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    Something Old, something New, something Borrowed, something blew...

    Old - That sense of wonder the disappeared around 2000 New - The good points of 4e (wont list em, 4e did alot of things right and we would be fools to dismiss its strengths) Borrowed - Fate points from FATE. Blew - All attempts at a multi classing approach to date. Keep trying, we will get it...
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    D&D 5E Ideal DNDNext Digital Support

    Regardless of all else, this is becoming a major priority. In our group, those that dont have ipads have iphones. It would be awesome if those devices integrated. To be able to access information WITHOUT needing to bug the DM or piss around trying to guess at what information to write down on a...
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    Something Old, something New, something Borrowed, something blew...

    And less "back loaded" classes like casters, which just sucked in multi classing (making "hybrid" prestige classes like the PF arcane knight necessary to make them at all valid).
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    To grid or not to grid. New staff blog . April 11

    We did a group analysis of what was taking combats to be so drawn out. Grids werent the number 1 item, but they were acknowledged as one of the contributers. When players micro-position where they stand, where that fireball lands, the best "tactical" positioning, its all takes time. This is the...
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    DDI and the future viability of Online D&D products

    Im all for digital tools, the trick is to not be dependent on them. They should make your jobs easier, but not be a pre-requisit. To me its like the building the fence analogy. I have my hammer, or I can go out and hire a nailgun for the day...Im not obligated to use the nailgun, but it sure...
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    D&D 5E Ideal DNDNext Digital Support

    Relate to something P1NBACK said...make the core rules (light) free? Its radical, but very interesting. If you look at what Neverwinter (the MMO in development) is doing they are going for a free to download free to play approach (1st western MMO to kick off with this model) and are going to...
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    Armor Class and Defense

    Im with you. Its not a bad idea. I have had the same thought and had punchs at implementing...inevitably abandoning due to flow on effects you end up conjuring (I eventually learned to houserule by need rather than perception or desire). If a system was designed from ground up, it works nicely...
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    D&D 5E Innovations I'd like to keep in 5E

    Same XP table for all classes (minor point but simplifies a lot) YES No THAC0: linear calculations YES Uniform mechanics. Related to previous point but applies to everything or close. Higher is better. Not convinced either way Precise and standardized terminology. MTG's gifts to DND. Precise...
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    D&D 5E My Guess - How 5e Will Work

    Take a breath. Relax. You post on forums because you want feedback, and inevitably, some of that will disagree with what you said. You dont have to defend against everyone who disagree's with you. You could actually put in a post that sais "Wow, alot of people disagree with me, thats...
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    D&D 5E My Guess - How 5e Will Work

    That doesn't mean a build point approach is the only way this can be achieved. Nor have I seen any other evidence to back this guess at which direction they are going for. I cant say anything conclusively (NO-ONE here can) but I can speculate as to probability and I wouldnt put money on this...
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    D&D 5E Dear 5e design team: Please research earlier editions

    Really? Its that bad at WOTC? I just didnt know! Now I really AM impressed with what they manage to achieve! Your right, if I ever want to know what is wrong with a system or the wrong way to treat a system, char op boards are the first place to go. If ANYONE has a sense of what needs to be...
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