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  1. Zhure

    Yellow Sign's WWII M&M OOC.

    Ok, posted Minuteman. Is he too over-the-top power-wise? (The All-Out Attack/Power Attack combo is intended to be only used in melee vs hard targets - adding it to the Throwing Mastery would be nasty.)
  2. Zhure

    Yellow Sign's WWII M&M OOC.

    Change in plan (though that was the original plan), I'm going with Throwing Mastery and a powderhorn full of 'grapeshot' (i.e., weapons grade metal bearings). A semi-speedster running around with a rifle just looked silly in my head. Greg
  3. Zhure

    Yellow Sign's WWII M&M OOC.

    http://toonopedia.com/index.htm#toons The musket won't really be a 'musket,' just look like one. Some kind of Weapon, probably. Also powderhorn, etc. Can't think of an appropriate Weakness that's not too cheesy, but we'll see how it evolves once I hit the write-up phase. Greg
  4. Zhure

    Yellow Sign's WWII M&M characters

    Minuteman Name: Minuteman PL: 10 10 STR +0 20 DEX +5 12 CON +1 14 INT +2 20 WIS +5 12 CHA +1 Cost: 28 Combat: +10 melee (+5 base, +5 Dex (Attack Finesse)) +10 ranged (+5 base, +5 Dex) 26 Defense Class (10, +0 base, +5 Dex, +5 Super-speed, +5 Super-dexterity, +1 Dodge) 20 Mental Defense...
  5. Zhure

    Yellow Sign's WWII M&M OOC.

    My concept so far is Minuteman, an American speedster. Super-speed 5ish (think Quicksilver or the Wizzer rather than the Flash), a few gadgets (musket maybe), some regeneration (rapid superspeed healing), and a bucket of skills. Former scientist declared unfit for active service because of...
  6. Zhure

    Academy of Drell, Part 7

    Waiting to see if Charlotte agrees with Keith's suggestion, and what Travellios and Sildarin propose to do.
  7. Zhure

    Smashed World, Part II

    Durban Durban gives up and tries to find the others, in hopes they have a better chance at finding a trail.
  8. Zhure

    Yellow Sign's WWII M&M OOC.

    YAY, I'm #2! weeeeeeeeeeee. Anyone have a solid concept yet so we can avoid overlap? I don't have one yet (or rather, have too many to decide which right at the outset), but am off to work and will probably come up with something overnight.
  9. Zhure

    Yellow Sign's WWII M&M OOC.

    Does that make me number two on the sign up? :D Yellow Sign roxxors with his 733t GMing skills. Greg
  10. Zhure

    Of Sound Mind III

    Gholog "Ack," the half-orc says, "it's a trap!" Gholog stabs his glaive into the cavern floor (or leans it against the wall, if the floor is impractical), and readies his sling and a bullet.
  11. Zhure

    Halloween Costume

    Burma Shave
  12. Zhure

    Yellow Sign's WWII M&M OOC.

    Heh, me too.
  13. Zhure

    Arcane Might Part 1: The Search for Home (Still running)

    Lugash Lugash will aim a Stomp at however many bandits he can get in the cone. (Defensively if necessary, taking a 5'step if necessary.) Spent 13 out of 26 PP, save DC 16
  14. Zhure

    Academy of Drell, Part 7

    Travellios 18 [1180 feet altitude] Sildarin 18 [1180 feet altitude] Charlotte 5 Keith 5 <- Giants 5 Travellios blasts the two diminutive figures far below, both jump at the unexpected attack and dive into the forested hills to try and seek cover. Charlotte and Keith Charlotte quickly...
  15. Zhure

    The Psionicle, Part X

    Osius Osius looks around while seated, obviously not comfortable in the inner sanctum of a house of worship.
  16. Zhure

    Half-Giant?

    Och, I'd just use half-orc stats.
  17. Zhure

    [AU] Lost Dreams [Closing Down]

    Sounds ok to me. Vand lacks a description because he's -- well -- nondescript. Plain, cropped brown hair, brown eyes, thin and wiry, always scowling. Childhood diesease pockmarks on his face. He's not terribly attractive. Sort of like a failed shepherd turned thug. He'd be menacing in a dark...
  18. Zhure

    Academy of Drell, Part 7

    "The partial action comes before the action that triggers it. For the rest of the fight, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action." PHB, 3.0, page 134. :)
  19. Zhure

    Academy of Drell, Part 7

    Travellios 18 [1180 feet altitude] <- next Sildarin 18 [1180 feet altitude] Charlotte 5 Keith 5 Giants 5 Taking a closer look, Sildarin realizes the 'specks' are indeed two giants. The giants are following the track laid down by the Drell civilians. Charlotte and Keith Keith darts in at the...
  20. Zhure

    Smashed World, Part II

    Durban Durban will scale down the wall on the side where the window was broken, looking to see if the mayor's daughter was perhaps lowered a floor instead of climbing to the roof.
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