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  1. Zhure

    Of Sound Mind III

    Gholog "I'll take point." Gholog waits for everyone to form up and then begins his trek down the goblin corridor.
  2. Zhure

    [AU] Lost Dreams [Closing Down]

    Oopsie. Dropped the CHA to 8. Makes no change to the skills, etc. I had initially planned on bumping his CHA at level 4 to reflect a change in personality. That might have to wait until level 12 now :) - Most of Vand's spells aren't combat related and he will almost always be able to take the...
  3. Zhure

    Flying Kick and druids

    Sure it was a hyperbolic example, but it's useful seeing what the outcome might be in extreme example. Maybe (using a reach weapon to avoid an AoO), command a summoned Dire Weasel go prone and hold really still with it's eyes covered and become "helpless" so the main tank fighter could coup de...
  4. Zhure

    [AU] Lost Dreams [Closing Down]

    No problem, take your time. I foresee Vand as being erm.. frugal. You'll note his gear is pretty darn sparse and minimalist. If there are character errors, or if you want clarification or expansion, let me know. :) Greg
  5. Zhure

    Academy of Drell, Part 7

    Travellios 18 [1180 feet altitude] <- next Sildarin 18 (delayed) [1180 feet altitude] Charlotte 5 (readied action kicks off) <- next Keith 5 (readied action kicks off) <- next Giants 5 Sildarin and Travellios fly further east, leaving behind the body of the humanoid and the presumably dead...
  6. Zhure

    Smashed World, Part II

    Durban Durban will use his bird's-eye view to watch those leaving the manor house - paying close attention if anyone might be the captured youth or the mayor himself. Something strikes me odd about his reaction how can he sleep now?
  7. Zhure

    Flying Kick and druids

    So I guess the strategy would be to charge the blind, prone kobold from higher ground to get a to-hit bonus when you cleave into the main target? That's the reason I don't allow "same total bonus." Each to-hit is calculated separately. Greg
  8. Zhure

    [AU] Lost Dreams Characters

    Vand, Human (Unbound) 5'6"; 125 lbs; Age 21 Mindwitch 3 14 STR +2 14 DEX +2 16 CON +3 10 INT +0 14 WIS +2 8 CHA -1 Saves: Fortitude: +4 (+1 Mindwitch, +3 Con) Reflex: +3 (+1 Mindwitch +2 Dex) Will: +5 (+3 Mindwitch, +2 Wis) Encumbrance: 58/116/175 Armor Class: 10 +2 Dex + 2 armor (leather...
  9. Zhure

    [AU] Lost Dreams [Closing Down]

    Argh! Just finished the character stats for 1st. Had trouble spending the starting gold as it was.... :) When are we starting a Rogue's Gallery thread? I'll redo the character and should have it ready before end-of-day. The character has the Unique Spell talent. It's identical to the Plant...
  10. Zhure

    Academy of Drell, Part 7

    Charlotte 22 Keith 19 Travellios 18 [1180 feet altitude] <- next Sildarin 18 (delayed) [1180 feet altitude] Giants 5 Sildarin and Travellios fly eastward once more toward where they believe the Drell citizens to be... Far below there are signs of a struggle. Huge gouts of crimson blood darken...
  11. Zhure

    Academy of Drell, Part 7

    Mea culpa. Forgot to update the hit point track on that one, then forgot he was dead in the next phase. Corrected it.
  12. Zhure

    [AU] Lost Dreams [Closing Down]

    I'm interested. My posting schedule is about once per day, M-S, Central Time (USA, GMT -6, IIRC) in the mornings. That's about the most frequent I get around to posting without impinging too much on my real life. :D I've read through the AU system a couple of times and think I have a handle on...
  13. Zhure

    Smashed World, Part II

    Durban "It's a slim chance, but if any of you are trackers, we can try the rooftop again," Durban says from the sill before he clambers back out.
  14. Zhure

    The Psionicle, Part X

    Osius Osius appears completely out of sorts in the temple, obviously trying not to stare at the religious paraphernalia and acolytes. When Jansson starts speaking Osius's face once again becomes serious.
  15. Zhure

    Arcane Might Part 1: The Search for Home (Still running)

    Lugash Lugash steps back from the bandit he's facing [5-ft adjustment into a non-provoking area; if not possible, then manifest defensively] and launches a Greater Concussion at the man who attacked him. If the bandit doesn't fall, then Lugash will mentally command both his astral constructs to...
  16. Zhure

    cleric tactics

    ... and this is why high level clerics tend to be targeted with Mordenkainen's Disjunction or Greater Dispelling in the opening salvo. Takes a lot out of their sails and the pure fighter classes will murder them in short order.
  17. Zhure

    Looking for a good Monk build

    If you're going to build a grappler monk, use the FR feat from the North (mentioned above) as a human, but start as a Sorcerer... you'll get more castings per day than a wizard and you'll only want one of either Shield or Mage Armor or True Strike. Personally I'd pick True Strike, in case you...
  18. Zhure

    Rogue with Ring of Spellstoring

    Yep, great to be a mage/rogue.
  19. Zhure

    Academy of Drell, Part 7

    Travellios 18 [1180 feet altitude] <- next Sildarin 18 (delayed) [1180 feet altitude] Giants 5 Travellios casts a spell at the archon hitting squarely. While it lacks any ability to make expressions, it almost seems relieved as the conjured creature winks back to the celestial planes. The...
  20. Zhure

    Smashed World, Part II

    Durban Durban rushes in to grab his psicrystal, then returns to the rooftop for a bird's-eye view.
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