Search results

  1. E

    +1 Armor (School of Magic?)

    Thank you guys Cool, it is handled under the Handling Magic Items section of the DMG 3.5 DMG Page 213 ;) Thanks, just was having trouble finding the section.
  2. E

    +1 Armor (School of Magic?)

    When casting a detect magic, or a similar spell what aura radiates from a +1 suit of magic armor, or a +1 weapon?
  3. E

    Feats to Enhance Armors?

    There are many feats to enhance combat - Weapon Focus - Weapon Specialization - Two-Weapon Fighting - Greater Weapon Focus - Greater Weapon Specialization - Weapon Finesse - Quick Draw - Power Attack etc... What are some good armor related feats to enhance armor usage. Some examples could be...
  4. E

    Character Sheets: What do you use?

    Custom Modified Steve E's Sheet Well I took the last incarnation of Steve E's sheet, and modified many things. - Converted it to 3.5 - Added all the newer equipment from A&E guide. - Corrected many issues and bugs - Added all the magic items to the list. Basically it prints out complete...
  5. E

    Druid overpowering us all

    Not overpowered At 7 HD a wizard can make themselves or the Fighter a sick threshing machine even moreso than a druid. Polymorph the (7th + level) Fighter or themselves into an Annis (Hag). Get many sick abilities, still can cast spells, still can use equipment, armor, weapons, etc. Get a 25...
  6. E

    Certain types of armor are never worn.

    Other than at very low levels where the characters have little or no money, why would a character ever wear the following types of armor? Padded Leather Hide Scale Mail Chainmail Splint Mail Banded mail Half-plate If I was a fighter with a +0 Dex bonus to AC I would be wearing Full Plate. The...
  7. E

    Keeping Mid-High Level characters in a dungeon

    Making the Stone Magic What spells/effects would be used to make the stone magical? - Some effects would need to be epic/diety level to accomplish - If there are these effects, then how do the characters enter the dungeon (when they are teleported in). - Trying to use actual DND rules instead...
  8. E

    Keeping Mid-High Level characters in a dungeon

    As a DM, and a Player, I was wondering the best way to keep a party inside a dungeon if they do not want to stay there. Our party is an average of 13th level. For example, my friend who is DM'ing a module which the introduction railroads the characters into a dungeon. (Failed assassination...
  9. E

    Cost of these Items?

    Reference Item for the +100 item Salve of Slipperiness [DMG:266] This substance provides a +20 competence bonus on all Escape Artist checks (Duration 8 hrs) Faint conjuration: CL: 6th; Craft Wondrous Item, grease, Price: 1,000 gp.
  10. E

    Cost of these Items?

    I am looking at Item Creation and I am pretty out of it today and my friend wanted to know what it would cost to make the following - Single use Elixir / Oil that would add +100 to Escape artist for one minute - Rod of fireballs (3/Day, 10d6) (10th level caster)
  11. E

    Chill Touch / Targets?

    Chill Touch Necromancy Level: Sor/Wiz 1 Components: V,S Casting Time: 1 standard action Range: Touch Targets: Creature or creatures touched (up to one/level) Duration: Instantaneous [b]Saving Throw: Fortitude partial or Will negates; see text [b]Spell Resistance: Yes A touch from your hand...
  12. E

    Spell Focus - Still Worth It?

    Yeah but say that you only get to do 10 attacks at +1 Or you only get +1 when attacking goblinoids
  13. E

    Figuring the XP for these 2 encounters...

    Divvy up the 2nd combat Well the party should be awarded full experience for defeating the goblins in the first fight. The second combat since the goblins have less hit points and are defensive, unless they have traps or other things to raise the challenge rating, it should be lowered based...
  14. E

    D&D 3E/3.5 Where is Light Sensitivity [3.5]

    Where have they hidden the rules on Light Sensitivity in 3.5
  15. E

    D&D 3E/3.5 [3.5] DR and Monks

    Monk Weapons Well it looks like monks may need to take a few monk weapons if they do not want to have to power through damage reduction.
  16. E

    Help putting together a Barbarian-Thief

    I would recomend taking your first level as a rogue with the additional skill points it will make a big difference.
  17. E

    Who can use a Staff of Healing

    Spell Trigger Staffs: [DMG:204] Activation: Staffs use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn't provoke attacks of opportunity. Using Items [DMG:175] Spell Trigger: Spell trigger activation is similar to spell...
  18. E

    Grease spell confusion

    Grease Grease normally is not flammable. Grease in a deep frier, if off will harden, when it is heated up to around 180 degrees it will cook things nicely, and will burn when exposed to fire. Because they did not state that you can melt the grease and burn it in the description, I do not...
  19. E

    Arrow & Bolt Recovery :: Mundane & Magical

    Arrows and bolts that miss a target have a 50% chance of being salvaged. (IE 50% recovery rate) All Items that hit a target are considered destroyed.
  20. E

    Hold Person vs Boots of Flying

    He is controlling the direction of his spell, he is voluntarily going wherever he wants.
Top