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    Hold Person vs Boots of Flying

    As quoted from the Players Handbook and from the SRD the definition of Enchantment: Compulsion I don't know what crack you are smoking but pass me some. Basically you may want to move by using whatever methods you have but you cannot move yourself. Forces means that you are FORCED to not do...
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    Hold Person vs Boots of Flying

    Why, compulsion is straight forward. :mad: Your mind is now broken, you are taken over by the borg. You are assimilated, whatever... Your mind now works differently and the moving aspect of your mind does not work. - Essentially means that you cannot move under your own free will, no matter...
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    Hold Person vs Boots of Flying

    You are saying that controlling a fly spell is a "mental" action. if you are saying that moving with a fly spell is a mental action, like controlling a spell, this would mean that it would take a standard action and you would not be able to do anything else. Controlling spells after they are...
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    Hold Person vs Boots of Flying

    Lets look here. Since the spell is an Enchantment (Mind-ffecting) [compulsion] spell. Definition of Compulsion http://dictionary.reference.com/search?q=compulsion com·pul·sion ( P ) Pronunciation Key (km-plshn) n. The act of compelling. The state of being compelled. An irresistible...
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    Hold Person vs Boots of Flying

    Concentration What if you cannot concentrate on walking? Your mental capacity is reduced to not let you think of walking, as by the defintion of Compulsion. Therefore that would mean that you cannot concentrate on flying.
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    Hold Person vs Boots of Flying

    According to your Methodology this situation could happen Low level mage casts a sleep spell on an enemy humanoid Sleep Spell is an Enchantment (Compulsion) [Mind-Affecting] The target falls asleep. Next round the target gets up and attacks you. Why? Because there is no reason saying that...
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    Hold Person vs Boots of Flying

    Read (DMG:79) Paralysis and Hold A paralyzed or held character cannot move, speak, or take any physical action. He is rooted to the spot, frozen and helpless. Not even friends can move his limbs. He may take purely mental actions, such as casting a spell with no components. Well even if he is...
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    Hold Person vs Boots of Flying

    Description of the Hold Person Spell Hold Person (PH: 214) Enchantment (Compulsion) [Mind-Affecting] Level: Brd 2, Clr 2, Sor/Wiz 3 Components: V,S,F/DF Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One humanoid of Medium-size or smaller Duration: 1 round/level (D)...
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    New Spell: Growth / Shrink

    Growth / Shrink Transmutation Level: Sor/Wiz 4 Components: V,S,M Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One Creature Duration: 1 hour/level Saving Throw: Fortitude Negates (Harmless) Spell Resistance: Yes This spell is similar to Enlarge/Reduce and Polymorph, it...
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    D&D 3E/3.5 [3.5] Is every Magic Change Downward?

    Yeah the mage does less damage at the cost of all of his spells. Plus how is the mage living against the giant. You just set all of the mages spells to combat only, no defensive spells. What happens when the mage casts the first spell successfully. The fire giant runs over to the mage, readies...
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    Wish spell used to become half dragon...

    Since a God is providing the Power He says that it is a wish, but since it is done by a God, I would say that it is not a Wish as per the spell, but as a Wish by the god. (As the DM you can make the God do anything you want to). I like some of the ideas provided by the earlier threads where...
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    Revising the Half-Orc -- a Variant

    Inherent bonus vs fear Instead of giving an Orc immunity to Fear effects it should be a racial bonus, then if a a low level orc sees a dragon it will still wet his pants. Orc +4 Racial bonus to Fear Effects Half-Orc +2 Racial bonus to Fear Effects.
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