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    ZEITGEIST Tizbiz Zeitgeist Campaign

    Session 9 After Nevard's death, Auryn hands over the Skyseer to the care of his druid companions and, heads to the podium after a brief exchange with Carlyle. There she explains to the people that have not fled during the attack the dangerous journey Nevard had done to go all the way up to...
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    Digging for Lies: Xambria back in Flint

    Heward Sechim has a too important place in my campaign to sacrifice him that early. But doing a Jeckyl & Hyde play sounds nice. And makes it worth their time. Maybe i use one of the named police officers they already worked with. Sergeant Sara Lockheart from the Kaybeau Fair ist known to them...
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    Digging for Lies: Xambria back in Flint

    Yes, they have around 50 days between the start of "Always on Time" and their departure to Beaumont. My vekeshi player will definitely not even consider killing Rock Rakus. She is going to report the anonymous order to kill Rock Rackus to the Old Stag and will get an order to find the culprit. I...
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    Digging for Lies: Xambria back in Flint

    I still need a new idea about a small adventure in between Digging for Lies and Always on Time for a vekishi. My female player has a very good report with Admiral Dawkins aka Old Stag. He initiated her into the vekeshi and did teach her fey magic. To her he is a father, figure of authority...
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    Digging for Lies: Xambria back in Flint

    Thank you both as always for your input and guidance. :cool: I am storytelling again tomorrow and now that i understand Kvarti Gorbatiy's motivation, i will stick to use Rock Rakus to steer things up. Insight into summoning was very useful in its own way. Thank you again! B-)
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    Digging for Lies: Xambria back in Flint

    I still hope to be able to play out the dramatic ambush at the gala. I like the idea of Xambria crashing trough the glass ceiling and her minions materialising between the audience because i am still toying with the idea of doing something with Kvarti Gorbatiy. He was paid to assassinate Rock...
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    Digging for Lies: Xambria back in Flint

    Thank you for the information. I am glad, that i do not have to change the plot any more than i do by involving Pemberton already. I think as the seal of Apet is attuned to divination magic, it could be a potent means to undo any attempts of finding Sijhen. Its a great idea to have Sijhen move...
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    Digging for Lies: Xambria back in Flint

    Hi, my players have reached the point where Xambria/Sijhen has killed Paco de Los Loros and Fiona Duval and escaped back to Flint. Sijhen has the Apet Seal and is preparing to assault the Gala and the players got the players handout from the curator Hans Weber, which says that Xambria is aware...
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    Elanor in Trekholm

    My players are fairly well equipped and as they are only two players they use the "gestalt character" rules and have two classes (does not really matter most of the times, because the did not take classes that contribute much to each other). The swashbuckler uses Dr. Recklinghausens Rapier and...
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    Elanor in Trekholm

    My group consists of only two players and i give some additional Exp for legwork and roleplaying to give them the feeling that their time and roleplaying is rewarded and that they do not need to rush from fight to fight to get Exp. Until recently they had no sidekicks and were dividing all Exp...
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    Elanor in Trekholm

    *grin* sounds nice. As her "cargo" is very valuable, Elanor will be prepared to defend her. I think my players might think of something similar when we reach that point. My party is now playing the third adventure but they have ridiculously high levels. Maybe Eleanor will have a domination...
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    Elanor in Trekholm

    Its just my opinion but don't make your players feel they get punished for doing a good deed or something the adventure does not intend them to do. Spontaneous fools errands of the players keep the story interesting to run. I do like it, if my players have innovative ideas and try to encourage...
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    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Never mind the complexity. If the player responded well to the NPC, by all means involve that NPC. I like the idea of a NPC that only one player can see. If i were running your campaign i would play more on his doubts and keep him not knowing if she is only a product of his mind. :cool:
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    ZEITGEIST Tizbiz Zeitgeist Campaign

    Session 8-2 The next morning, Carlyle is greeted by a young man who tells he brings Mr. Cippiano's Regards. The young man is acompanied by two broad-shouldered bravuras of the Familia, who present a tied-up dwarf named Eccleston to Gabriel. Auryn, on the other hand, is visited by the already...
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    Sea Gate: Was it just me?

    my players used their budget early to buy potions of invisibility and entered the tower knocking the wizard and his pet out and then tricking an other guard inside. all actions went fast, smooth and with no noise by rolling ridiculously high stealth checks and one hitting the guards with lucky...
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    ZEITGEIST Tizbiz Zeitgeist Campaign

    Session 8-1 (this was a longer session will be narrated two parts) As we continue talking to Gale, she tells us that she has never heard the name von Recklinghausen before. We explain to her that Nilasa has apparently trusted him enough to give him the evidence she had stolen from the Danorans...
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    ZEITGEIST Tizbiz Zeitgeist Campaign

    Session 7 During our talk with Delft, he mentions that a further member from the special department was assigned to our team: Margit Stenz. He also explains that should we keep up our good work, he'd see a chance to establish a new Team 3. (As the players moved into the rooms of team three they...
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    ZEITGEIST Tizbiz Zeitgeist Campaign

    Here is the essay Auryn mentions in the above post. My dear fellow student Hennet, considering both my professional capacity and my identity, I am sure you will forgive me for not having had much time for a longer tete-a-tete on your proposed discussion about the nature of authority. In order...
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    ZEITGEIST Tizbiz Zeitgeist Campaign

    We venture to the inner city to shop for crucial equipment for our trip to Cauldron Hill as we'd like to make is as safe as possible. Just when we finished shopping, it is clear to us "out of the blue" that Nevard will probably need a while to reach his contact by foot / mule. (Obviously...
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    ZEITGEIST Tizbiz Zeitgeist Campaign

    Since we are still concerned about the security of Heward Sechim, we visit the police station responsible for the security of Parity Lake. We are shocked to hear that the local officials have apparently very little knowledge of ​​the worker's situation in the factories and hardly patrol there...
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