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  1. Grayhawk

    Turning Undead variant

    Based on my initial ideas plus the input from this thread, here's what my Turning Undead variant looks like in it's current incarnation: 'Turning Undead is a full round action and has a range of 30 feet. You cannot turn something with more HD +turn resistance than twice your turning level. If...
  2. Grayhawk

    Third Edition Culture- Is is sustainable?

    1st edition Player's Handbook, p.105: 'Fleeing means...[snip]... it exposes the character to rear attack at the time...' Readied action?
  3. Grayhawk

    Third Edition Culture- Is is sustainable?

    You are not wrong. If that's how you feel, that's how you feel. Even if a majority (on these boards) feels differently, it doesn't make you wrong. (It doesn't make them wrong either.) For what it's worth, I feel the same as you do.
  4. Grayhawk

    Star Wars teaser trailer up now

    Thanks for the link! Strange how I never bothered to scroll down past the RPG forums on the messageboard's frontpage...
  5. Grayhawk

    Star Wars teaser trailer up now

    We have a Sci-Fi forum?!? Well, I guess I shouldn't be surprised, as this was my first visit to the off-topic one...
  6. Grayhawk

    How long to watch a thread

    I use my subscription list to do just that. I've even used it to locate and bump an old thread of mine that had dropped off the 7 pages allocated to House Rules. Another way to remember which threads you've posted to, is to keep an eye on the globe-like icon to the left of all thread titles. If...
  7. Grayhawk

    Star Wars teaser trailer up now

    Sorry if this has been posted before, but the teaser trailer for Revenge of the Sith just got released a couple of hours ago @ Starwars.com
  8. Grayhawk

    Player can't stop talking Game Mechanics

    Nice of you to take the time to write out those examples, but they miss the point of my post. Sorry you misunderstood. I'm obviously not advocating the obnoxious use of knowledge skills that you suggest. It's the DM's job to let he's players know just how much their characters know about the...
  9. Grayhawk

    Player can't stop talking Game Mechanics

    If that character has knowledge arcana and still choose to chug fireballs at red dragons, it's the fault of the player for not using his character's abilities. ('Say, can I make a knowledge arcana roll to see if my charcter knows anything about red dragons and whether they have any special...
  10. Grayhawk

    Feat for using reach weapon up close?

    You say 'devious' like it's a bad thing? :cool: You're right of course. When I said 'show him the following text', I didn't really mean that he should just show him my post, as I expect most DM's are suspicious of random claims on messageboards and will want to check out the source for...
  11. Grayhawk

    Player can't stop talking Game Mechanics

    Here's how we do it: If someone wants to know how injured someone is, they make a Heal check as a free action vs DC 15. If they make it, they get a reply of 'Not Wounded', 'Lightly Wounded', 'Wounded' or 'Badly Wounded' (being at approximately max HP, 3/4 HP, 1/2 HP or 1/4 HP). Regarding...
  12. Grayhawk

    Pretending to be a Paladin

    Great idea! Possible character development: If this character is in it for the long haul, he might start out with any kind of neutral alignment, cynically pretending to be a Paladin. Over the course of many levels, he'll have to act very Good to keep up appearances. Now, what if he actually...
  13. Grayhawk

    Feat for using reach weapon up close?

    If what you're trying to do needs DM approval, it might help to show him the following text, taken from WotC's latest 'Rules of the Game' column: 'Most reach weapons have fairly sturdy shafts, however, and there's no reason why you couldn't use the shaft to clobber someone. Likewise, there's no...
  14. Grayhawk

    The mechanical problems with Multiclassing

    This thread had me thinking the same thing, but I'd propably go with half instead of full bonus to casterlevel from non-casterlevels. In it's extreme, a 1st Wizard/1st Cleric/18th Fighter would then cast his 1st level Wizard and Cleric spells as if he was 10th level. Would anybody consider this...
  15. Grayhawk

    Streamlining advanced combat actions

    Based on the feedback so far, here is the current incarnation of the streamlined rules for special combat moves: These rules cover Bull Rush, Disarm, Feint, Grapple, Overrun, Sunder and Trip. All of these require a standard action to perform. You cannot initiate such an action against someone...
  16. Grayhawk

    Streamlining advanced combat actions

    Thanks for all your replies! No, not really. I was always prepared to include some modifiers where necessary, especially when it comes to size differences. But for ease of play I'd prefer them to be used in conjunction with just one mechanic. But I may have to abandon this stance; more on this...
  17. Grayhawk

    Streamlining advanced combat actions

    Let me rephrase then: I'd like them to use the same mechanic, if at all possible. Having it based on different ability scores and having different results based on how much you fail the opposed check by is unneeded complexity IMO. At least until I'm convinced that this complexity is absolutely...
  18. Grayhawk

    Streamlining advanced combat actions

    Off topic: I'm with Plane Sailing on the swimming issue. There is such a thing as not being able to swim. (Now, enough with the swimming, lest the real topic drowns :) ) I'm sure that there are many ways which you can try to streamline these special combat actions, but I've decided to stay...
  19. Grayhawk

    Streamlining advanced combat actions

    I agree with your concerns, I'm just wondering if they are unfounded. Is the 50% chance of success (against someone of equal skill) so good that you expect to see it all the time? Considering that these moves require a standard action, you have given up any chance of dealing HP damage that...
  20. Grayhawk

    Streamlining advanced combat actions

    Imagine a game with the following rule in place: 'Trip, Disarm, Feint*, Bull Rush, Sunder, Overrun and Grapple all require a standard action and are all resolved using the opposed attack roll mechanic. You cannot initiate such an action against someone more than 1 size larger than yourself. If...
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